Starfield

Starfield

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Dootslayer Oct 1, 2023 @ 2:36am
What went wrong with the planets?
https://www.starfielddb.com/concept-art/

Those are early official concept arts by Bethesda and they are actually creative as hell.
What happened even to the idea of planets like that?

The "1000" we have in game basically all look the same and well somewhat either "generic" or simply lacking creativity fully. Meanwhile their official art had ideas for planets that basically screamed creativity and atmosphere.

So yeah, what happened?
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Showing 1-15 of 54 comments
Darth Revan Oct 1, 2023 @ 2:39am 
well, planets are procedurally generated, that's a huge difference to hand drawn concept arts.
Schlumpsha Oct 1, 2023 @ 2:41am 
Unrestricted POI shuffling happened. Frankly planets could have looked like that if Bethesda implemented a wider range of POI's unique to planetary traits, extreme environments or biomes. Such things may very well be things that got cut in development though.
Speef Oct 1, 2023 @ 2:41am 
It's like they consolidated all that into the "traits" on worlds. What I wouldn't give to bush-wack through a thick jungle.

Devs need to stop looking at "size" and start looking at living systems and interactions for the player to engage in. Depth, not breadth.
Trouter Oct 1, 2023 @ 2:43am 
Going for 1000+ planets was a mistake. They should have done some research on other games that went this route to realize the issues with this kind of design. I'm not sure there is a good way to make that many planets look good and unique from each other.
Dootslayer Oct 1, 2023 @ 2:47am 
Originally posted by Legatus Lucanus:
well, planets are procedurally generated, that's a huge difference to hand drawn concept arts.

So this just proves how bad of an idea procedural generation is?
Schlumpsha Oct 1, 2023 @ 2:53am 
Originally posted by Dootslayer:
So this just proves how bad of an idea procedural generation is?
Not exactly. Procedural generated content can be found in many overwhelmingly successful games just fine. Bethesda plainly botched the procedure by over simplifying them. That. and cut content.
Azunai Oct 1, 2023 @ 2:57am 
Procedurally generated is the opposite of creative. Expecting anything more than a bland repetitive experience is setting yourself up for disappointment
EvilMonk Oct 1, 2023 @ 2:58am 
poor guy does not understand what "concept art" is....
vonbleak Oct 1, 2023 @ 3:02am 
Originally posted by Trouter:
Going for 1000+ planets was a mistake. They should have done some research on other games that went this route to realize the issues with this kind of design. I'm not sure there is a good way to make that many planets look good and unique from each other.

Yeah thats what i think too... If they went for only 100 planets instead of 1000 it would have been much better and each planet could have been more varied and interesting... Those concept art images are amazing, if the planets were even close to that it would have been so much better...

They also needed far more, and varied, POI's themselves... Its lame, after exploring 5-10 planets you've pretty much seen everything... From there different planets are just copy paste with slight variations...

Unfortunately they went for quantity over quality which is never a good plan...
Dootslayer Oct 1, 2023 @ 3:02am 
Originally posted by EvilMonk:
poor guy does not understand what "concept art" is....

Everyone does, this post upset you or something?
vonbleak Oct 1, 2023 @ 3:03am 
Originally posted by EvilMonk:
poor guy does not understand what "concept art" is....

Yeah but the actual game is no where even close... No one would expect it to be exactly the same... But its so far off its a bit embarrassing...
Dootslayer Oct 1, 2023 @ 3:04am 
Originally posted by vonbleak:
Originally posted by EvilMonk:
poor guy does not understand what "concept art" is....

But its so far off its a bit embarrassing...

You summed it up
Scyris Oct 1, 2023 @ 3:10am 
Originally posted by Dootslayer:
https://www.starfielddb.com/concept-art/

Those are early official concept arts by Bethesda and they are actually creative as hell.
What happened even to the idea of planets like that?

The "1000" we have in game basically all look the same and well somewhat either "generic" or simply lacking creativity fully. Meanwhile their official art had ideas for planets that basically screamed creativity and atmosphere.

So yeah, what happened?

They got lazy is what happened, I don't know if you noticed but the game feels super lazy in its design with alot of the games systems half done and unfinished. Almost every part of the game is touched by this laziness. You see it everywhere. Knowing beth they will never fix it like No man Sky or Cyberpunk 2077 did. Its just sad that for how long Starfield was in dev and its budget this this was the best Bethesda could do? this 4-5/10 trash was the best they could do with all that time and money? Don't get me wrong I loved fo3, nv, 4, hell even 76, and Oblivion and skyrim.. thou skyrim I felt was a major step backwards for the elder scrolls series as a whole, it still was far better than Starfield. I'm worried about TES6 because of Starfield. I mean with Starfield being a new IP you THINK they would have tried extra hard to make it good, but it just ended up pretty low-tier. The game needs the Creatioin kit now, not in 5+ months, so modders can finish the game for Beth since Beth doesn't seem intersted in doing so. I mean in almost a month we had 2 tiny patches that fixed basically nothing.
Machine Spirit Oct 1, 2023 @ 3:13am 
1. Concept art - where ideas can thrive
2. Creation Engine - where ideas go to die
3. 16 times the detail
4. End result
Scyris Oct 1, 2023 @ 3:13am 
Originally posted by vonbleak:
Originally posted by Trouter:
Going for 1000+ planets was a mistake. They should have done some research on other games that went this route to realize the issues with this kind of design. I'm not sure there is a good way to make that many planets look good and unique from each other.

Yeah thats what i think too... If they went for only 100 planets instead of 1000 it would have been much better and each planet could have been more varied and interesting... Those concept art images are amazing, if the planets were even close to that it would have been so much better...

They also needed far more, and varied, POI's themselves... Its lame, after exploring 5-10 planets you've pretty much seen everything... From there different planets are just copy paste with slight variations...

Unfortunately they went for quantity over quality which is never a good plan...

Naw, 1000 could work they just had to flesh out the procedural generation, make it so ANY Landing spot the player uses has some sort of building or something to explore, if not several, maybe make the 12 poi's you can land directly at modular and randomly generated via tilesets/pieces. This system is already IN the game the spaceship building uses it. There is many ways they could have made it better but they choose the lazy route and just couldn't be bothered to try.
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Date Posted: Oct 1, 2023 @ 2:36am
Posts: 54