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Devs need to stop looking at "size" and start looking at living systems and interactions for the player to engage in. Depth, not breadth.
So this just proves how bad of an idea procedural generation is?
Yeah thats what i think too... If they went for only 100 planets instead of 1000 it would have been much better and each planet could have been more varied and interesting... Those concept art images are amazing, if the planets were even close to that it would have been so much better...
They also needed far more, and varied, POI's themselves... Its lame, after exploring 5-10 planets you've pretty much seen everything... From there different planets are just copy paste with slight variations...
Unfortunately they went for quantity over quality which is never a good plan...
Everyone does, this post upset you or something?
Yeah but the actual game is no where even close... No one would expect it to be exactly the same... But its so far off its a bit embarrassing...
You summed it up
They got lazy is what happened, I don't know if you noticed but the game feels super lazy in its design with alot of the games systems half done and unfinished. Almost every part of the game is touched by this laziness. You see it everywhere. Knowing beth they will never fix it like No man Sky or Cyberpunk 2077 did. Its just sad that for how long Starfield was in dev and its budget this this was the best Bethesda could do? this 4-5/10 trash was the best they could do with all that time and money? Don't get me wrong I loved fo3, nv, 4, hell even 76, and Oblivion and skyrim.. thou skyrim I felt was a major step backwards for the elder scrolls series as a whole, it still was far better than Starfield. I'm worried about TES6 because of Starfield. I mean with Starfield being a new IP you THINK they would have tried extra hard to make it good, but it just ended up pretty low-tier. The game needs the Creatioin kit now, not in 5+ months, so modders can finish the game for Beth since Beth doesn't seem intersted in doing so. I mean in almost a month we had 2 tiny patches that fixed basically nothing.
2. Creation Engine - where ideas go to die
3. 16 times the detail
4. End result
Naw, 1000 could work they just had to flesh out the procedural generation, make it so ANY Landing spot the player uses has some sort of building or something to explore, if not several, maybe make the 12 poi's you can land directly at modular and randomly generated via tilesets/pieces. This system is already IN the game the spaceship building uses it. There is many ways they could have made it better but they choose the lazy route and just couldn't be bothered to try.