Starfield

Starfield

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Chip Patton 30 SEP 2023 a las 20:22
What is the purpose of outposts, exactly?
After 4 playthroughs now I'm failing to see the point, in fact the game can be completed (much faster) without a single outpost built.

From where I'm standing, and I'm hoping someone may be able to correct me if I'm wrong, outposts aren't necessary unless you want to build outposts - the purpose is circular. At this point you need 20+ outposts to slowly build up to get the components you need to build them - but once you have 20+ functioning outposts pumping out every item you need to build outposts, then what?
Última edición por Chip Patton; 30 SEP 2023 a las 20:24
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Mostrando 31-45 de 88 comentarios
ToJKa 1 OCT 2023 a las 4:37 
Yeah, i don't get it either, why this half-assed manufacturing thing is in the game.
If i wanted to play Factorio, i'd play Satisfactory :steammocking:
Scyris 1 OCT 2023 a las 4:39 
Publicado originalmente por C1REX-PL:
Publicado originalmente por Chip Patton:
These are glitches using your own gear to duplicate it by using a simple chest. That's not what I want. If I was going to cheese the game like that I would hit the ~ key and start spawning my gear.
You are right. Cheese and glitches and I’m not a fan of glitches myself.

So it seems it’s mainly to produce food, meds and weapon and suit mods. Something that you don’t need an outpost for but where you can organise unlimited supply of raw materials to make it easier. So it’s up to you if it’s worth it.

The mods for gear use a very small amount of materials, even less if you max out the research skill, without even trying I have enough mats on my ship to fully mod a few entire sets of gear including weapons etc, and this is without me even trying. I see no reason to horde mass amounts of materials at a outpost, there is nothing to use them for. Honestly all outposts need is a way to have automated ammo crafting once you can setup the outpost chains and find a planet with all the materials. That alone would make me build a bunch just to have enough ammo to play with automatic weaponry. Automatics in Starfield are a waste of ammo, they do 25-33% the dmg per shot of a semi auto on average. Even the grendel its base is 3 dmg/shot full auto, but as semi? 11. Really weird balancing here, if anything the auto should be doing 80% of the damage of semi auto at least. This is the value fallout 4/76 uses, automatics hit for about 80% or so what semi-autos do. They aren't as ammo efficent yes, but they will kill much faster.
Wait for the MODS to come out. You have to remember that Starfield is like a well defined skeleton that will allow for massive modification
Chip Patton 1 OCT 2023 a las 4:40 
Publicado originalmente por Scyris:
Publicado originalmente por 🎀Hara🎀:
Fallout 4 Players: I HATE SETTLEMENTS WHY DID YOU FORCE THEM INTO THE STORY

Starfield Players: I HATE SETTLEMENTS THEY ARE POINTLESS AND DON'T EVEN NEED TO BE USED FOR THE STORY

ES6 Players: OMG WHY DID THEY REMOVE THE SETTLEMENT BUILDING SYSTEM I WANTED TO BUILD A BANDIT CAMP

Fallout 5 players: WTF WHY DID THEY ADD THE SETTLEMENT SYSTEM BACK IT'S POINTLESS AND TOOK AWAY DEVELOPMENT TIME FOR ACTUALLY GOOD STUFF

I actually liked the settlements, they were useful once you linked them as you could craft at any using your supplies from any other on the map. It meant you didn't have to always go to the same base you could go to whichever was closest. You really get to see how useful those settlements are if you play a run with no fast travel allowed.

That's exactly what I was expecting in this game. After playing FO4 and maxing out all of my settlements to have loads of ammo at Sanctuary waiting on me (as well as enough fusion cells to sink a ship lol), I found them to be very useful being as standard ammo was a rarity to just find on a corpse or in a box somewhere.

With this current system in place I'm really scratching my head here wondering what Beth was thinking adding outposts that serve no other purpose than to create more outposts.

Even adding your artifacts to the outpost is silly being it guarantees it will get attacked whereas just keeping it in your gravdrive guarantees you don't skip a beat and can just handle the attack immediately and move on.
Lokaror 1 OCT 2023 a las 4:42 
I think my biggest gripe against the starfield outposts compared to the fallout 4 outposts is they feel so empty. In FO4 you obviously had much more settlers who you could assign to specific tasks. You'd build the settlement around pre existing conditions and buiild it up over time to take care of your settlers, make it more defensible, ect. Don't get me wrong it is cool you can place starfield settlements everywhere but.... I have a hard time finding a place to put one that will give me the same kind of feeling of it just not being in an empty area with nothing around unless i want to gimp myself and place it somewhere things will bug out.

As far as assigning crew to it... Im not even sure what that does, and they kind just hang around in the area i put there crew desk.

In fallout 4 the loop for settlements was pretty much the same. Build your settlement to get resources to build your settlement better and craft better. But it had other aspects to it to keep it much more engaging for me than starfield does.
Chip Patton 1 OCT 2023 a las 4:43 
Publicado originalmente por LionsGateHeartWorm:
Wait for the MODS to come out. You have to remember that Starfield is like a well defined skeleton that will allow for massive modification

They need to hurry it up and release that Creation Kit 2 then, because us modder's have our hands tied until they release it.
Chip Patton 1 OCT 2023 a las 4:44 
Publicado originalmente por Lokaror:
I think my biggest gripe against the starfield outposts compared to the fallout 4 outposts is they feel so empty. In FO4 you obviously had much more settlers who you could assign to specific tasks. You'd build the settlement around pre existing conditions and buiild it up over time to take care of your settlers, make it more defensible, ect. Don't get me wrong it is cool you can place starfield settlements everywhere but.... I have a hard time finding a place to put one that will give me the same kind of feeling of it just not being in an empty area with nothing around unless i want to gimp myself and place it somewhere things will bug out.

As far as assigning crew to it... Im not even sure what that does, and they kind just hang around in the area i put there crew desk.

In fallout 4 the loop for settlements was pretty much the same. Build your settlement to get resources to build your settlement better and craft better. But it had other aspects to it to keep it much more engaging for me than starfield does.

So far, the mechanic seems to be that they only add their skills to the outpost... Like Outpost management (so you can manage more outposts). But once you skill that up to 4, yourself, they're entirely useless.
Publicado originalmente por Chip Patton:
Publicado originalmente por LionsGateHeartWorm:
Wait for the MODS to come out. You have to remember that Starfield is like a well defined skeleton that will allow for massive modification

They need to hurry it up and release that Creation Kit 2 then, because us modder's have our hands tied until they release it.
Be patient. I don't know why everyone is in such a rush. Let them roll it out correctly rather than forced.
Chip Patton 1 OCT 2023 a las 4:45 
Publicado originalmente por LionsGateHeartWorm:
Publicado originalmente por Chip Patton:

They need to hurry it up and release that Creation Kit 2 then, because us modder's have our hands tied until they release it.
Be patient. I don't know why everyone is in such a rush. Let them roll it out correctly rather than forced.

They use it themselves - it's the same tool their own level designers use - there is literally no reason why they can't roll it out on the day of release.
Última edición por Chip Patton; 1 OCT 2023 a las 4:45
Publicado originalmente por Chip Patton:
Publicado originalmente por LionsGateHeartWorm:
Be patient. I don't know why everyone is in such a rush. Let them roll it out correctly rather than forced.

They use it themselves - it's the same tool their own level designers use - there is literally no reason why they can't roll it out on the day of release.
The thing is, they might have delayed so they can put restrictions on it especially after the Pronoun MOD problem.

They are not going to want people to use it to create Hate, so they will probably tweak some stuff.
Chip Patton 1 OCT 2023 a las 4:52 
Publicado originalmente por LionsGateHeartWorm:
Publicado originalmente por Chip Patton:

They use it themselves - it's the same tool their own level designers use - there is literally no reason why they can't roll it out on the day of release.
The thing is, they might have delayed so they can put restrictions on it especially after the Pronoun MOD problem.

They are not going to want people to use it to create Hate, so they will probably tweak some stuff.

They should have thought about that before they allowed people to shoot children and black people in the game, right?

My archaic point being you can't control hate and attempting to do so is only going to piss EVERYONE off.
Última edición por Chip Patton; 1 OCT 2023 a las 4:54
Publicado originalmente por Chip Patton:
Publicado originalmente por LionsGateHeartWorm:
The thing is, they might have delayed so they can put restrictions on it especially after the Pronoun MOD problem.

They are not going to want people to use it to create Hate, so they will probably tweak some stuff.

They should have thought about that before they allowed people to shoot children and black people in the game, right?

My archaic point being you can't control hate and attempting to do so is only going to piss EVERYONE off.
They have to respect everyone globally since this is not just about America anymore. If they released the creation kit with free for all where people could create stuff that harms diversity & inclusion, then it could get banned in some countries. Just from a business stand point it makes sense for them to put "protections" on it
Chip Patton 1 OCT 2023 a las 5:09 
Publicado originalmente por LionsGateHeartWorm:
Publicado originalmente por Chip Patton:

They should have thought about that before they allowed people to shoot children and black people in the game, right?

My archaic point being you can't control hate and attempting to do so is only going to piss EVERYONE off.
They have to respect everyone globally since this is not just about America anymore. If they released the creation kit with free for all where people could create stuff that harms diversity & inclusion, then it could get banned in some countries. Just from a business stand point it makes sense for them to put "protections" on it

No it cannot. That's just silly. You're telling me that if I created a mod, right now that removes all the black people (which has been made already without the creation kit), that somehow the game is going to get banned because what, they didn't put safeguards in the game to keep people from removing black people?

Let me just level with you here. If I want to remove someone in my game, I have that right. It's a game I bought, it is my copy of the game. If that hurts your or anyone else's feelings, I don't care nor do I care what someone else wants to remove from their game - white men? Go for it! Again, I'm not that thin-skinned and I honestly cannot, for the life of me, comprehend how someone can be just that thin skinned that they feel so compelled to police someone else's private computer just to ensure they're not violating any diversity rules. Seriously, just stop.

What's next, you want a copy of my save to ensure I haven't killed all the black people in my game and met certain quotas on my kill counts for certain races to ensure I killed with equal oppritunity? Puhlease.

They could release this anytime they wanted. What they want to do is force an un-modded game on us until they get their "$creation $club" store ready because, you know, they have to make a profit on other people's hard work because "diversity, equity, and inclusion"!
Última edición por Chip Patton; 1 OCT 2023 a las 5:13
JeanDeaux 1 OCT 2023 a las 5:17 
I've had the same thought, the only thing I've been able to think of (other than just to make more outposts) is possibly to get mats needed earlier in game for weapon/suit mods early after a fresh starborn event and you already have skills to use and all you need are the mats. Other than that, outposts seem very useless to me.
peon 1 OCT 2023 a las 5:27 
Lmao, how do you restrict "hate" from a development kit.

Literally anything you can think of you can do, so why would you arbitrarily restrict yourself by trying to block something that is subjective anyway.

"based on or influenced by personal feelings, tastes, or opinions."

Some people hate things, for no logical reason. I hate alot of things, because I got ♥♥♥♥♥♥ over by WCB and the government. May they burn in hell for what they did to me.

As back to ops point.

Todd howard even said,

Todd Howard says Starfield's planetary survival systems were originally 'very punitive' but 'we just nerfed the hell out of it' Dealing with afflictions and hostile planetary conditions used to be "a pretty complex" system but it was heavily scaled back.

They did the same thing to jumping, why do we have a fuel bar if it doesnt actually do anything.

And they likely did the same thing to outposts.

The most likely reason is, they ran out of time and money.

But if they did it because some snowflake in the office thought it was to hard and wasnt fun. Well, thats a whole another subject I dont want to get into right now.

Its obvious to me, since you can sit in moon rovers, and they have the art for mechs. That those were originally gonna be in the game too and got cut.

What we got is a shell of what they had planned. Im assuming some DLC will restore it, but if its like fallout 4, entire questlines just shelved to the nether.
Última edición por peon; 1 OCT 2023 a las 5:29
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Publicado el: 30 SEP 2023 a las 20:22
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