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If i wanted to play Factorio, i'd play Satisfactory
The mods for gear use a very small amount of materials, even less if you max out the research skill, without even trying I have enough mats on my ship to fully mod a few entire sets of gear including weapons etc, and this is without me even trying. I see no reason to horde mass amounts of materials at a outpost, there is nothing to use them for. Honestly all outposts need is a way to have automated ammo crafting once you can setup the outpost chains and find a planet with all the materials. That alone would make me build a bunch just to have enough ammo to play with automatic weaponry. Automatics in Starfield are a waste of ammo, they do 25-33% the dmg per shot of a semi auto on average. Even the grendel its base is 3 dmg/shot full auto, but as semi? 11. Really weird balancing here, if anything the auto should be doing 80% of the damage of semi auto at least. This is the value fallout 4/76 uses, automatics hit for about 80% or so what semi-autos do. They aren't as ammo efficent yes, but they will kill much faster.
That's exactly what I was expecting in this game. After playing FO4 and maxing out all of my settlements to have loads of ammo at Sanctuary waiting on me (as well as enough fusion cells to sink a ship lol), I found them to be very useful being as standard ammo was a rarity to just find on a corpse or in a box somewhere.
With this current system in place I'm really scratching my head here wondering what Beth was thinking adding outposts that serve no other purpose than to create more outposts.
Even adding your artifacts to the outpost is silly being it guarantees it will get attacked whereas just keeping it in your gravdrive guarantees you don't skip a beat and can just handle the attack immediately and move on.
As far as assigning crew to it... Im not even sure what that does, and they kind just hang around in the area i put there crew desk.
In fallout 4 the loop for settlements was pretty much the same. Build your settlement to get resources to build your settlement better and craft better. But it had other aspects to it to keep it much more engaging for me than starfield does.
They need to hurry it up and release that Creation Kit 2 then, because us modder's have our hands tied until they release it.
So far, the mechanic seems to be that they only add their skills to the outpost... Like Outpost management (so you can manage more outposts). But once you skill that up to 4, yourself, they're entirely useless.
They use it themselves - it's the same tool their own level designers use - there is literally no reason why they can't roll it out on the day of release.
They are not going to want people to use it to create Hate, so they will probably tweak some stuff.
They should have thought about that before they allowed people to shoot children and black people in the game, right?
My archaic point being you can't control hate and attempting to do so is only going to piss EVERYONE off.
No it cannot. That's just silly. You're telling me that if I created a mod, right now that removes all the black people (which has been made already without the creation kit), that somehow the game is going to get banned because what, they didn't put safeguards in the game to keep people from removing black people?
Let me just level with you here. If I want to remove someone in my game, I have that right. It's a game I bought, it is my copy of the game. If that hurts your or anyone else's feelings, I don't care nor do I care what someone else wants to remove from their game - white men? Go for it! Again, I'm not that thin-skinned and I honestly cannot, for the life of me, comprehend how someone can be just that thin skinned that they feel so compelled to police someone else's private computer just to ensure they're not violating any diversity rules. Seriously, just stop.
What's next, you want a copy of my save to ensure I haven't killed all the black people in my game and met certain quotas on my kill counts for certain races to ensure I killed with equal oppritunity? Puhlease.
They could release this anytime they wanted. What they want to do is force an un-modded game on us until they get their "$creation $club" store ready because, you know, they have to make a profit on other people's hard work because "diversity, equity, and inclusion"!
Literally anything you can think of you can do, so why would you arbitrarily restrict yourself by trying to block something that is subjective anyway.
"based on or influenced by personal feelings, tastes, or opinions."
Some people hate things, for no logical reason. I hate alot of things, because I got ♥♥♥♥♥♥ over by WCB and the government. May they burn in hell for what they did to me.
As back to ops point.
Todd howard even said,
They did the same thing to jumping, why do we have a fuel bar if it doesnt actually do anything.
And they likely did the same thing to outposts.
The most likely reason is, they ran out of time and money.
But if they did it because some snowflake in the office thought it was to hard and wasnt fun. Well, thats a whole another subject I dont want to get into right now.
Its obvious to me, since you can sit in moon rovers, and they have the art for mechs. That those were originally gonna be in the game too and got cut.
What we got is a shell of what they had planned. Im assuming some DLC will restore it, but if its like fallout 4, entire questlines just shelved to the nether.