Starfield

Starfield

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WHY no radio inside the helmet?
do you think betehsda should add radio stations to the helmet?
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Showing 16-30 of 35 comments
herbstwerk Sep 30, 2023 @ 5:40pm 
Originally posted by Dootslayer:
Originally posted by ch33353:
Also because there is no FTL communication having radio stations would break the world building


Muh “ nasapunk “ . The studio literally came up with a new “ genre “ where everyone forgot that carryable music players exist

Not really, if anything they've 'rebranded' rocket-punk. And even that wasn't wholly original, NASA-punk has been floated as a genre name over the years, sometimes followed by comments saying that it already exists under another name.

E.g. https://tvtropes.org/pmwiki/posts.php?discussion=14812522620A93966600&page=1#comment-4
roach112683 Sep 30, 2023 @ 5:45pm 
Originally posted by Dr. Electrocutioner:
Oh god no.
NO!

Then the NPCs could talk to you even when you left them on the ship.
Like the Adoring Fan!
dollars202 Sep 30, 2023 @ 5:51pm 
Originally posted by Dootslayer:
Originally posted by Lynx:
Because Bethesda couldn't be bothered and didn't want to pay for music rights.

Sometimes I wonder where that 200 million went since not on the game for sure. Maybe Todd’s retirement Swiss account or something?
Have you watched the whole credits, more people worked on this than the moon landing.
Prophet Ge Sep 30, 2023 @ 5:54pm 
Originally posted by alien_tickler:
do you think betehsda should add radio stations to the helmet?

Voice actors cost money, music has to be composed or licensed, the entire thing has to be programmed, and then after it is done, all the complainers like you see here start posts titled "It's just like Fallout with the radio, boooring" etc.
Spawn of Apathy Sep 30, 2023 @ 5:54pm 
I don't really need radio stations, but it is a bit odd that some kind of wireless audio communication seems mostly non-existent outside of ship to ship communications.

lol The invention of a smartphone and blue tooth would absolutely revolution this game world. Maybe one day they will have such advance technology. Meanwhile we'll just carry around these pocket fulls of metal credit chips.

Originally posted by ch33353:
Also because there is no FTL communication having radio stations would break the world building

weirdly enough there IS some type of FTL communication in the game. You do something to get a bounty and that information will travel way faster than your ship even can. lol
BEEP! Sep 30, 2023 @ 5:55pm 
Yea it's a massive let down that there's no radio for music
herbstwerk Sep 30, 2023 @ 6:06pm 
Originally posted by Edgar Allen Poo:
Originally posted by alien_tickler:
do you think betehsda should add radio stations to the helmet?

Voice actors cost money, music has to be composed or licensed, the entire thing has to be programmed, and then after it is done, all the complainers like you see here start posts titled "It's just like Fallout with the radio, boooring" etc.

Add to that it'll be either newly composed music people will complain about or the questionable 'everyone listens to 300+ year old music all the time' situation*... that some percentage of players will also dislike and complain about. Having neither is the less terrible option imho.

*e.g. Star Trek Beyond. I do listen to the Beastie Boys from time to time and enjoy them, but no one is going to casually listen to or even remember Sabotage in however many hundred years.
Dootslayer Sep 30, 2023 @ 7:16pm 
Originally posted by dollars202:
Originally posted by Dootslayer:

Sometimes I wonder where that 200 million went since not on the game for sure. Maybe Todd’s retirement Swiss account or something?
Have you watched the whole credits, more people worked on this than the moon landing.

Nah I didn’t care about the credits, but that makes it weirder.
Ankua Sep 30, 2023 @ 8:11pm 
Why no tactical display while wearing one? Where's the sticky chaff to block tech displays as well? We all should be warring with an ECM/ECCM packs as well to confuse your enemy.

Smart Hunter Seeker bullets in zero G.. They're missing.
Chip Patton Sep 30, 2023 @ 8:16pm 
Originally posted by Benny the Spaceman:
No.

it would be the same everywhere (which imo only works for news) or it would take 80 billion dollars and 570gb of storage space to create different radio stations for all of the different places in the game.

Something fan-made could be fun, though, for people who want it

Umm, Cyberpunk disagrees.
Berserk Slayer Oct 1, 2023 @ 6:35am 
Originally posted by Chip Patton:
Originally posted by Benny the Spaceman:
No.

it would be the same everywhere (which imo only works for news) or it would take 80 billion dollars and 570gb of storage space to create different radio stations for all of the different places in the game.

Something fan-made could be fun, though, for people who want it

Umm, Cyberpunk disagrees.

Cyberpunk is miniscule compared to Starfield - particularly in terms of separate locations that would have their own radio stations. They could spend 30 years trying to make enough radio stations to "achieve" making the game a tiny bit more like other games :steambored:

Two things that could work, though:

1. Something like Galnet , as mentioned. I expect people would use it about as much as they use Galnet, and galaxy-wide radio is a bit immersion-breaking and dumb tbh

2. maybe one or two places on planets, here and there, have radio stations and it's made part of the story/quest content, or even gives hints to new exploration. Kind of like fallout, really


1 would probably be best done by Bethesda if at all

I'm not sure 2 doesn't exist anywhere in Starfield yet, but none of us has seen all of the content yet, so maybe it does. It would make a great good mod, though.


Originally posted by Lynx:
Because Bethesda couldn't be bothered and didn't want to pay for music rights.

They paid Inon Zur to make their music. IIRC there was an Imagine Dragons song too, not sure what the arrangement was there. I would be up for more game music, for sure, and there's no evidence Bethesda can't be bothered to pay" for music.

They would probably not be chasing down and licensing loads of contemporary artists, although it would be hilarious to have a "Classical Music" station and it's all Black Sabbath, AC/DC etc.

I do think it'd be weird for a Bethesda game to have more music-centred radio like some games to be honest. There's nothing stopping us from putting some tunes on while we play - what with it being the current year and us having computers and stuff. It'd probably better be about the setting.
Last edited by Berserk Slayer; Oct 1, 2023 @ 6:38am
roach112683 Oct 1, 2023 @ 7:05am 
Originally posted by Ankua:
Why no tactical display while wearing one? Where's the sticky chaff to block tech displays as well? We all should be warring with an ECM/ECCM packs as well to confuse your enemy.

Smart Hunter Seeker bullets in zero G.. They're missing.
Yeah especially when adding the mod of Sensor Array to the helmet.
Chip Patton Oct 1, 2023 @ 7:15am 
Originally posted by Benny the Spaceman:
Cyberpunk is miniscule compared to Starfield

Wait, what? They're literally within 40gb of each other and when we're talking about 120gb, 40 isn't that much when Cyberpunk has far, far more populated area, npc reactions and ai, the works- even crowd npc's look far, far more realistic and natural.

But I digress, the Cyberpunk radio files take up 82MB. The funny thing about "radio" audio files, it's intentionally low-fidelity to mimic radio interference and modulation limitations.

Originally posted by Benny the Spaceman:
They could spend 30 years trying to make enough radio stations to "achieve" making the game a tiny bit more like other games :steambored:

Oh come on! They only need one radio station with a DJ like they had in Fallout(s). They already have SSNN in every settlement playing the "current" broadcasts except player outposts and the player's ship or helmet.

Having background music on some other "trash" channels isn't that hard to do either, simply play background music already in the game.

This is literally not that hard and a mod is already been made. So how is it a player can do this in 3 days and in under 100MB and the crackpot team Beth has can't do it in 30 years and in under 570GB (according to you)?
Last edited by Chip Patton; Oct 1, 2023 @ 7:17am
Ivanark Oct 1, 2023 @ 7:18am 
Originally posted by Chip Patton:
Originally posted by Benny the Spaceman:
Cyberpunk is miniscule compared to Starfield

Wait, what? They're literally within 40gb of each other and when we're talking about 120gb,

Pretty sure he means fictional size of universe. Planets vs a city that's really detailed.

Plus two nations.

Oh come on! They only need one radio station with a DJ like they had in Fallout(s). They already have SSNN in every settlement playing the "current" broadcasts except player outposts and the player's ship or helmet.

But, that's actually a great point. Almost every system has at least one settlement which might have a relay booster of SSNN who might also have a music channel.
RubbaKeys16k Oct 1, 2023 @ 7:21am 
Originally posted by Dr. Electrocutioner:
Oh god no.
NO!

Then the NPCs could talk to you even when you left them on the ship.

Cora could read you a haiku from anywhere!
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Date Posted: Sep 30, 2023 @ 5:11pm
Posts: 35