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And forget about any weapon below 3000 range as main weapon. Just not worth it.
So if the power plant outputs 2 units and the guns draw 1 unit each you can shoot continuously with 2 guns or half the time with 4 guns for the same average damage per second.
It takes 5 seconds to power between them but I can blow up literally anything with single target damage.
They also all have to be the same gun.
But as long as you can put full power to the weapons, more weapons = better
Max power is 12 tho, so you can't have more then 12 power for any weapon group, which is why I went down the beam/missile path, since they both do damage to hull and shields and no need to waste power.
https://steamcommunity.com/sharedfiles/filedetails/?id=3043769563
So:
- first set full 12 power (i.e. 6x vanguard 2 power beam weapons or 4x 3 power normal beam weapons)
- 2/3. set each 4 x 3 power auto beam weapons with 1 power bar
-> when the fight start you can burst through 3 full loaded weapon sets and destroy 2-3 ships fast and after that use set 1 for constant dmg while set 2/3 reloads slower.
An "mid game" ship around lvl30-40 has about 30 reactor power, 14 in weapons, 12 in shield (1600) 4 in engines. Endgame you can have 40 reactor + 5 from skill = 45 and replace the second set of auto beams to normal beams and fire 2 fast weapon sets constantly.
Your ship's speed is determined by it's weight and thrust-power. More thruster often means more speed, but keep in mind that the shipbuilder don't let you add more thruster once you hit the 12 pip/max limit.
Btw: The thruster with the best thrust to pip ratio are made by Stroud/Eklund AFTER you finished Walter's NPC quest ("All that money can buy")
When it comes to weapons, I would recommend using particle beam only. That way you only have one weapon group and you can put 12 pip into that one group, 12 pip into thruster, 12 pip into shield (which does the shield make recharge faster) and one pip into grav drive. Since Vasco grand you 1 pip into thruster, your reactor only need 36 power in total.
engine power pips also has a big impact on your top speeds. Though that can feel like a waste when everyone can shoot you or aim missiles at you unless you tap boost to break the missile lock even at turbo speeds. So it mostly helps to ensure you can get targets back in your crosshairs if you are not praying to turret jesus and then praying turrets don't aggro cops.
See again, level scaling issues and not skill issues. My last setup I have better speed and mobility with three engines at 9 max power, than I did with four engines of lower level scaling.
I can only dream of that right now at 20th level.