Starfield

Starfield

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Kweeb Sep 30, 2023 @ 12:33pm
More weapons on ship equals worse?
The rate of fire become worse the more weapons of the same type you have. So in the end it kind of equals out... Same thing with engines. If you have full power to the engines it only goes 150 no matter how much power you have accoladed to it if it is Max it'll be 150, so the best thing to do is have every system at three ticks of power.....
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Showing 1-15 of 23 comments
justfaded Sep 30, 2023 @ 12:36pm 
Uh, more weapons equals more damage as long as you have the pips. It's good to limit engine pips as much as possible but itsbgood to do that so you can dump pips into weapons.
T0//XX Sep 30, 2023 @ 12:37pm 
More weapons is indeed pointless if you can't power them up to full.
Daywalker Sep 30, 2023 @ 12:39pm 
2 weapn groups is enough with skills and crew i have full weapons full shield and engine ship flys 180 because of skills
Charon Sep 30, 2023 @ 12:39pm 
Use rocket launchers for secondary weapons. They only need power to reload so you have some burst damage when you really need it.

And forget about any weapon below 3000 range as main weapon. Just not worth it.
Dr. Electrocutioner Sep 30, 2023 @ 12:39pm 
Originally posted by justfaded:
Uh, more weapons equals more damage as long as you have the pips. It's good to limit engine pips as much as possible but itsbgood to do that so you can dump pips into weapons.
I believe the OP is referring to the fact that the weapons stop shooting when you run out of power.

So if the power plant outputs 2 units and the guns draw 1 unit each you can shoot continuously with 2 guns or half the time with 4 guns for the same average damage per second.
Last edited by Dr. Electrocutioner; Sep 30, 2023 @ 12:40pm
Silverlight Sep 30, 2023 @ 12:41pm 
I just put 4 lasers and 4 ballistic guns with a huge reactor on the base frontier with no points invested in shiptech .

It takes 5 seconds to power between them but I can blow up literally anything with single target damage.
Abisha Sep 30, 2023 @ 12:42pm 
what i find weird is i can't add 4 weapons to group 1.
Dr. Electrocutioner Sep 30, 2023 @ 12:45pm 
Originally posted by Abisha:
what i find weird is i can't add 4 weapons to group 1.
Groups are limited to 12 power, so you can put 4x 3 power guns.

They also all have to be the same gun.
Last edited by Dr. Electrocutioner; Sep 30, 2023 @ 12:46pm
Natjur Sep 30, 2023 @ 1:01pm 
Running 2 weapons at half power will always be worst then 1 weapon at full power.
But as long as you can put full power to the weapons, more weapons = better

Max power is 12 tho, so you can't have more then 12 power for any weapon group, which is why I went down the beam/missile path, since they both do damage to hull and shields and no need to waste power.

https://steamcommunity.com/sharedfiles/filedetails/?id=3043769563
Last edited by Natjur; Sep 30, 2023 @ 1:03pm
Prowl Sep 30, 2023 @ 1:05pm 
Someone needs to make a mod where if you can't supply full power to a system Scotty shouts " I just canny do it captain, I don't have the power".
Zaris Sep 30, 2023 @ 1:05pm 
There's a trick to make use of all 3 weapon sets with low power consumption. In short make usage of the 2 types of weapons "normal" = reload each shot, "auto" = have magazine which can be bursted through before reloading long. Power 1 tripples reload time from auto weapons.

So:
- first set full 12 power (i.e. 6x vanguard 2 power beam weapons or 4x 3 power normal beam weapons)
- 2/3. set each 4 x 3 power auto beam weapons with 1 power bar

-> when the fight start you can burst through 3 full loaded weapon sets and destroy 2-3 ships fast and after that use set 1 for constant dmg while set 2/3 reloads slower.

An "mid game" ship around lvl30-40 has about 30 reactor power, 14 in weapons, 12 in shield (1600) 4 in engines. Endgame you can have 40 reactor + 5 from skill = 45 and replace the second set of auto beams to normal beams and fire 2 fast weapon sets constantly.
Last edited by Zaris; Sep 30, 2023 @ 1:09pm
Real2aFault Sep 30, 2023 @ 1:09pm 
Originally posted by Natjur:
Running 2 weapons at half power will always be worst then 1 weapon at full power.
But as long as you can put full power to the weapons, more weapons = better

Max power is 12 tho, so you can't have more then 12 power for any weapon group, which is why I went down the beam/missile path, since they both do damage to hull and shields and no need to waste power.

https://steamcommunity.com/sharedfiles/filedetails/?id=3043769563
I do like mine :> https://steamcommunity.com/sharedfiles/filedetails/?id=3043767169
Topper Sep 30, 2023 @ 1:19pm 
How much power you put to the engine only affects how fast the "boost" ability will recharge, not how fast your ship will be under full thrust.
Your ship's speed is determined by it's weight and thrust-power. More thruster often means more speed, but keep in mind that the shipbuilder don't let you add more thruster once you hit the 12 pip/max limit.
Btw: The thruster with the best thrust to pip ratio are made by Stroud/Eklund AFTER you finished Walter's NPC quest ("All that money can buy")
When it comes to weapons, I would recommend using particle beam only. That way you only have one weapon group and you can put 12 pip into that one group, 12 pip into thruster, 12 pip into shield (which does the shield make recharge faster) and one pip into grav drive. Since Vasco grand you 1 pip into thruster, your reactor only need 36 power in total.
Last edited by Topper; Sep 30, 2023 @ 1:21pm
ImHelping Sep 30, 2023 @ 1:40pm 
Level scaling issues and not skill issues, hard to play power efficient when the game locks efficient reactors behind either "So this ship came with the best one already" or "You might have ship design 4, but we still won't give you a reactor as good in the store until literally another 20+ levels from now"

engine power pips also has a big impact on your top speeds. Though that can feel like a waste when everyone can shoot you or aim missiles at you unless you tap boost to break the missile lock even at turbo speeds. So it mostly helps to ensure you can get targets back in your crosshairs if you are not praying to turret jesus and then praying turrets don't aggro cops.

See again, level scaling issues and not skill issues. My last setup I have better speed and mobility with three engines at 9 max power, than I did with four engines of lower level scaling.
Last edited by ImHelping; Sep 30, 2023 @ 1:42pm
Originally posted by Natjur:
Running 2 weapons at half power will always be worst then 1 weapon at full power.
But as long as you can put full power to the weapons, more weapons = better

Max power is 12 tho, so you can't have more then 12 power for any weapon group, which is why I went down the beam/missile path, since they both do damage to hull and shields and no need to waste power.

https://steamcommunity.com/sharedfiles/filedetails/?id=3043769563
Nice ship!

I can only dream of that right now at 20th level.
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Date Posted: Sep 30, 2023 @ 12:33pm
Posts: 23