Starfield

Starfield

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ChrisG😎 Sep 29, 2023 @ 6:25pm
My new ship! (Stroud Eklund)
May looks ugly but it's mine!

I tried to have almost perfect connection points.
Something Bethesda really has to add, let us choose where the parts should connect!

You can go straight to your cockpit and/or dock other ship when you come in.
You can go straight forward through the crew quarters to your captains quarter.
You can go left or right to the individual modules.

https://steamcommunity.com/sharedfiles/filedetails/?id=3043338056
https://steamcommunity.com/sharedfiles/filedetails/?id=3043338143
https://steamcommunity.com/sharedfiles/filedetails/?id=3043338219
https://steamcommunity.com/sharedfiles/filedetails/?id=3043338272
https://steamcommunity.com/sharedfiles/filedetails/?id=3043338349
Last edited by ChrisG😎; Sep 29, 2023 @ 6:27pm
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Showing 1-15 of 19 comments
EzRyder Sep 29, 2023 @ 6:33pm 
very nice, im a no nonsense kind of guy, functionality over form is my rule

looks are only good for parades :P

edit: and frankly it does not look bad at all, nice symmetry
Last edited by EzRyder; Sep 29, 2023 @ 6:34pm
テカゲン Sep 29, 2023 @ 6:38pm 
It's not ugly at all, functionality is its own beauty. And it's certainly not lacking windows lol
Quill Sep 29, 2023 @ 6:39pm 
Easy to understand layout

Nice work
Dizzy Ladybug Sep 29, 2023 @ 6:40pm 
practicality rules :BL3Thumbsup:
CygGame Sep 29, 2023 @ 6:42pm 
Congrats, with all the port holes seems like it should be a cruise liner ship that takes people on space tours.
Langkard Sep 29, 2023 @ 7:39pm 
It has decent mobility and grav drive range, too. Nicely done.
ChrisG😎 Oct 1, 2023 @ 1:53pm 
I see I am not alone with practicaility and functionality.
nWo Iron Eagle Oct 1, 2023 @ 1:55pm 
To blocky and square for me just a bunch of habs on one tile the ship needs style.
765 Oct 1, 2023 @ 2:00pm 
I love this idea of ship building, but why does it still look like modular franken-building from 10-year-old RTS or 4X games?
Uthur Oct 2, 2023 @ 4:27pm 
Love the practicality of the design. BTW how do you rename your ships? I cannot find the button for it and my ships keep renaming themselves to something random when I heavily remodel them
xPEDx Oct 2, 2023 @ 4:31pm 
Originally posted by Uthur:
Love the practicality of the design. BTW how do you rename your ships? I cannot find the button for it and my ships keep renaming themselves to something random when I heavily remodel them
Oddly , thats done on the weapons group assigning page .
ChrisG😎 Oct 2, 2023 @ 7:37pm 
Originally posted by Uthur:
Love the practicality of the design. BTW how do you rename your ships? I cannot find the button for it and my ships keep renaming themselves to something random when I heavily remodel them
It's under the "TEST" menu.
Ankua Oct 2, 2023 @ 7:43pm 
I just can't get into lego block ships. I would have them rather made us design the frame and skin and fit the modules according to space allowed. If your selected system or subsystem doesn't fit you need to upgrade downgrade or start a part redesign so that it fits.

If you armed up and left no room for fuel or passengers you won't be taking any.
ChrisG😎 Oct 2, 2023 @ 7:46pm 
Originally posted by Ankua:
I just can't get into lego block ships. I would have them rather made us design the frame and skin and fit the modules according to space allowed. If your selected system or subsystem doesn't fit you need to upgrade downgrade or start a part redesign so that it fits.

If you armed up and left no room for fuel or passengers you won't be taking any.

Ofc you could fully cover it up with structur parts etc.

I just tried to find a good way for a good forced connection between the habs.
I don't want a random maze ship.


But ya, we need either customizable geometry parts or simply a lot more simple cubes/spheres/pyramids etc etc for way more varity in structure.
Maybe Beth will add them in an update.
Last edited by ChrisG😎; Oct 2, 2023 @ 7:48pm
lagrangewei Oct 2, 2023 @ 9:41pm 
i know what you mean by a non maze ship. but you can still build good covering it it especially with Stroud Eklund structure parts. this is my current design.

https://steamcommunity.com/sharedfiles/filedetails/?id=3044145830

4 living hab on the side, workshop, infrimary as the center walkway, 2x2 battlestation in the middle with a captain quarter to it side... no ladders, only centered connection. how it is done is the fuel tank, reactor, grav drive and shield occupied the space between the hab so they can only connect via the centerline. no mess, clean and compact. you can get from 1 end of the ship to the other across only 3 module.

i try to keep the profile of the ship narrow so it doesn't become a big target in combat. while the bridge is up front, it has a "decorative" superstructure to make it look like a ship. it docking is on the port side so the windows in the hab and battlestation can give a good view of what we are dock at, the top and bottom windows are just too small for a good view.

my first ship was wider and bigger, closer to what you design is as I was a sucker for windows as well, but then i realised it was very hard to find my crew onboard the ship, so i eventually rebuild it around a straight core. also by occupying all the windows and doorway, alot of the ship interior gets deleted... I really want to preserve the toliets and stuff so the ship look more "functional" even if you don't really need toliet.. i also deleted the armoury because the game is just so buggy... this is more of my compromise with the games various issue...
Last edited by lagrangewei; Oct 2, 2023 @ 9:41pm
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Date Posted: Sep 29, 2023 @ 6:25pm
Posts: 19