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Imho this is the biggest failure with the game. Once you complete main and side quests it just become a looter shooter which isn't really that interesting for space exploration.
Well, some are just gas giants, where one cannot land, but many are actual planets, where you must land, and move around, then land again on other spot to find some extra fauna/flora.
10 hours, that's 600 minutes. Divided by 850 planets, it makes like 45 seconds per planet, that's quite amazing.
Yes. It feels so incomplete. Like they wanted to do something great, then either got cold feet or ran out of time. Maybe it'll change, maybe it won't. Right now, it pretty much depends on them. I like the idea and do hope they make some good changes to the system, increase the difficulty, and improve content creation.
At some point in any video game you have seen it all and it's time to play a different game or wait for DLC.
In this case there is a really good chance that modders will add content when the tools become available.
https://steamcommunity.com/sharedfiles/filedetails/?id=3043094021
Plenty of gas/ice giants but lots of other 2-3 resource planets/moons make exploration of some systems really fast.
Norm MacDonald
The Substance Abuse and Mental Health Service Administration have advice on what to do when you suffer from 'Self Harm' and how to get help.
But kudos to you for what you did, as many of us would have failed and forever be damaged and changed.
Great way to strengthen your endurance, but of it's a brutal test of will, for what it yields.
Using 1000 planets as a selling point become silly when you could have just condensed it down to 100 or even less, and it would still offered the same.
Imho would have been much better if they had just narrowed it down. Look at old Freelancer, it did great with have faction space and allowed for exploration to find unique stuff. Then later if they wanted to release a dlc, just open up a new system to explore with more hand crafted content unique content to explore.
Not making planets fully explorable, but just offer you a slice based on the planet seed is rather dull as well. Take a game such as Empyrion offers explorable planets albeit content is procedural uppon creation of the game world.