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This has been an settlement problem since FO4, and is a camp problem in BG3.
The game engines in general don't handle well our OCD desires to make our dollhouses exactly how we want them.
I understand the frustration, I am one of the OCD people who spends 5 minutes trying to get the silly dish of Alien Barbecue to sit on the dining table by the window just right.
The game engines just can't do it yet.
Though they had a perfectly good few mods (Place Everywhere, OCDecorator) made for Fallout 4 that showed them exactly what to do to make decorating great for the players and chose to simply lazybum past it and deliver...this.
And we know it works. We see it in every single mission and city we go to. If it didn't work none of it would be there. Weapons would fall through the world, bodies would fall through, cups, boxes, etc. Everything would. What happens is the object interpenetrates the collision mesh such that the collision detection does not detect a collision and so gravity keeps pushing it down. Eventually it falls off the world map.
You can. Hold E to grab the object. LMB and RMB to rotate. SHIFT to change the axis of rotation.
Keep in mind Bethesda can't make everything, and shouldn't try. Part of the beauty of their game engines is that they are so very scriptable and open. This allows people to take the game farther than the company itself ever could. In exchange, they get long-term sales and a gold standard reputation.
I think also that, on the outpost side, they did learn a LOT from the modders - they made it so that the settlement size is already huge compared to what FO4 had, the snap to fit is much, much better, no more fences making contact to a hillside at one point and otherwise sticking off into the air, no more special mods needed to clean out trash, debris and other stuff that ruined the outpost building. Credit where it is due.
They do need a rotation snap feature because the LMB and RMB is far to imprecise.
They just need to do that to items, either put all items into our build menu (then give us Place Everywhere level of utility for careful precision placement) or just have the OCDecorator "machine" that turns the physics off the random items (then give us Place Everywhere level of utility for careful precision placement).
What they did instead was laziness, they didn't even try to give us much of anything and completely failed to deliver a proper placement system.
Haha. I purposely went to a local POI near my outpost and stole a bunch of junk to place in my outpost to make it look more liveable.
So now we have to wait for mods, which is fine because I guarantee they will do a better job than Bethesda would have anyway.