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Those are just level-related, easy to get
True but I'd rather have that than mess with legendary effects ...
^1 jump into a level75 system
^2 place outpost
^3 save game.
^4 load game.
^5 build some weapons cases and bigger racks for armor.
^6 save again.
^7 load and open the cases, after finding the good stuff. demolish the rest weapon cases
^8 save
^9 load the game, build new wepaon / gear cases
= profit
?????? Mess with legendary effects, what? We're talking about adding the effects to the gear you have. Exactly like in Skyrim.
I'm saying from a gameplay perspective, their should be some resource sink that lets you manipulate this. Borderlands 3 had this with iridium, which let you re-roll effects on legendaries.
I know what you're saying ... apparently the disconnect is that you can't fantom me not really caring about the legendary effects, especially considering how lackluster and potentially double edged some of them are.
i mean we are a star wizard and have magic powers anyway in this trash bucket
The thing I can't fathom is the counter suggestion of asking the devs to put into the game something that is common place in the game anyway: once you're level 70 and beyond almost every drop you encounter is advanced.
So we have: 1) requesting the devs to put into the game a feature which mitigates the ridiculous RNG of legendary effects, at an end game level where resources don't go into anything meaningful anyway 2) requesting the devs to allow you to upgrade weapon tiers, which drop almost 100% of the time anyway once you level up
Not everyone uses the various XP farms to level up.
The internet never fails at insane takes
I never xp farmed, and the topic is about the end game.
Anyhoo
Yep, because it's completely unfathomable that people wouldn't fall over themselves at your suggestion. ... Toootttaly "insane". 🤪