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As an example of when I've had this happen - I was doing Sam/Cora's personal quest, and during the "defend from the assault" part of it (forget the actual name) where you help Lillian, there happened to be a literal horde of flying/floating wildlife around the area where the enemy ships land to drop off troops. I had a whole mine field ready for them outside the cache, but chaos erupted when they went for the critters instead of me. The animals had some sort of zap attack and ended up taking out around half of the enemies for me as I watched
I have around 70 hours playing and have never seen or experienced anything like this. Not even close. I would have had at least one experience a session playing a past Bethesda game...maybe multiple times.
Guess you're lucky.
There are YouTube videos talking about this aspect of game design that show map screenshots of various games and the mathematical precision of that sort of thing. Illustrating how developers use the "density" to evoke specific moods and feelings in the player.
It is quite intentional on the part of BGS that the "density" of that is far, far lower in Starfield than in their previous games. There's even a video where Todd specifically talks about it as pertains to Starfield and explains why.
For every player /ranting about the lack of it, there'd be one /ranting about how space feels too busy if they'd done the opposite.
NO it's a slower play style IMO. If you strive for the end to fast you en up bypassing the little Easter Eggs they have put in the game. To smell a rose you to stop and smell the roses.
I came upon area where something is on Niira where you get the UC Robot (??name??).
I thought about searching around to see what was there but don't. I may go back and check it out without the story line running.
Checking ship and sensor contacts in the map can get interesting as well.
Sure, on the less populated worlds, interactivity would be sparse. But near populated settlements, you should see farmers and traders and merchants walking around more, getting attacked by fauna. Maybe some hunters going after the local mega fauna carnivore and then, *gasp*, mounting its head on their wall at home.
Explorers and bounty hunters, and space scum getting into scrapsin the many bars. There are beautiful bars and taverns in every settlement, but why the hell do I EVER need to enter one? To buy a space drink, when I already have my inventory loaded with food? Where are the random bar fights? Where are the thieves and assasins going after each other in the crime areas of the cities? Where is the Star Wars bar fight on Mos Eisley?
And general real-time reactivity is one thing, but I also mentioned how the game doesn't have many, if any, meta reactions either. Factions don't change based on your impact with them. Crimson fleet isn't going to start sending bounty hunters after me if I piss them off. There is no reputation system at all. Factions don't interact at all. Even an old game like Saints Row had factions that would come after you for going against them.
There is no overarching, global timer for X to happen either. Terrormorphs will never spontaneously attack settlements (this would have been a no-brainer system to add). It should be possible for Civil War to break out again based on world events.
You want more empty boring space to walk through...? Really...? That does not sound fun...
I boarded an Ecliptic ship that landed, and it immediately took off, as they sometimes do. However, once in space, I start hearing UC ship chatter and ship gunfire. There happened to be some UC ships in orbit that started firing on the Ecliptic ship I was on, since they're hostile. I was trying to make my way to the cockpit as fast as I could, but the UC ships destroyed it before I could, resulting in my death as the ship exploded.
I actually agree with you. It is stupid that every. single. planet. Every square inch of every planet is loaded with NPC structures and ships flying around. WTF.
These should only be found on planets or near planets with a high pop density.
It's like they lost their talent to do what they did in past Bethesd games. They just plopped down "scatter" content in equal distribution across the galaxy and said, "there's your emergent gameplay, have fun!"
Even Morrowind had a good distribution of content. Wildlife was varied based on your location on the island. NPCs weren't wandering around Red Mountain, just monsters. Biomes and locations felt accurate the farther you got from civilization.
Some of what you are suggesting is actually in the game already, you just haven't seen it yet.
There (sort of) are hunters you can encounter in the wild (though you won't see them mount a head). Terrormorphs can actually be triggered by settlements and combat will ensue. Though not (that I've seen) any of the hand-placed settlements like New Atlantis.
I was several hundred hours into the game before I ever saw either of those things, but I have seen them more than once at this point. I had to start going more off the beaten path rather than following the curated experience to start running into them.
I do agree with you though regarding factions. I wish the various factions had some kind of reputation system or something where the player could build it up, to get more favor, and maybe access to some special perks. Or really piss them off, to the point of being hated and hunted.