Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Maybe choose a different companion??? Go it Solo??? Getting through some of the missions without killing is hard and a nice departure from the older games.
That's not the root of the problem. Their "RPGs" have been declining with each iteration. Skyrim, while it was a decent adventure game with RPG elements, was not really an RPG in the traditional sense. Fallout 4 took away meaningful dialogue choices. Every choice leads to the same outcome. After that we got two online games nobody asked for, and now with Starfield we have reached rock bottom.
That's why I still play BGS games long after release. It isn't for the mods, it's because every character I create in a game like Skyrim or Oblivion is a completely different character and Starfield will be the same.
They are already not the biggest market. English is the most used language (38,80%) and Simplified Chinese second (18.8%) on Steam.
But 19% of Steam traffic comes from China, followed by 16.8% from the US. This coincides with the large percentage of Chinese gamers among the number of gamers worldwide.
https://financesonline.com/steam-statistics/
Bethesda titles probably aren't among the top selling titles on China's Steam storefront. Asian style games most likely. Plus - any title sold on the Chinese storefront has to be approved by Beijing first.
Europe, the Americas (Canada, North, South), India.. all probably contribute 50% or more to average "classic RPG" game sales on Steam.
Funny bit of info: Steam didn't even launch a storefront in China until 2021. While they no doubt have a heavy presence on Steam, I still suspect it's mostly Asian style games that are predominately sold.
So yeah - Bethesda still has to worry about who it appeals to, given that it is producing non-JRPGs (the only other type I can think of at the moment).
Chinese players can buy games on the international Steam client just fine, but not leave or view comments, reviews etc.
The Chinese Steam client is indeed very limited after the Chinese 'crackdown' on games since 2018, and still ongoing. All need a government license certifying that they abide by a long list of rules and certifications. As a result, about 14,000 small studios and gaming-related firms in China went out of business. Think the lastest measure China took was, that you're only allowed to play for 2 hours a day(?) under a certain age.
Anyway, https://store.steamchina.com/ Doesn't look like much :)
https://www.scmp.com/tech/policy/article/3161717/china-gaming-crackdown-freeze-new-video-game-licences-extends-2022
edit: huh, does explain why 'wallpaper engine' & 'cs:go' does so well.
Also. I think personally that TESVI will be fine and (eventually) great. Afaik, TESVI went out of pre-production in August so I am going to assume the main script is already done.
ES6 will be the first ES game since Morrowind that I won't preorder. If it's woke and total crap like Starfield, I won't buy it. I fear that Bethesda is lost forever.
It can be done well when procedural generation follows strict and specific rules. And my guess is Bethesda never played with that feature before, and they thought it would be easy. But it's not.
In my project, I have to admit that I had about 7 rules, but for a game of that scale, I guess roughing around 400 rules would be necessary to fix most of what we see. But to apply rules, we also need new assets. From my understanding, some data miners discovered that the game only has 140 POI (Points Of Interest) for 1000 planets. That isn't good if you think about how many "tiles" are on one planet alone. You could visit 5 planets and pretty much know them all, with the exception of unique ones with special traits that are only available on specific planets in named systems.
The next Elder Scrolls VI game will not fail because they will not rely on procedural generation again for a game about the same size as their previous games. - Unless they decide to go the lazy route and resume with this feature in the hopes of covering for lack of staff or something, which would be terrible, by the way...
If they are smart, they will develop the next game like they did with Skyrim, Fallout 3, 4, New Vegas, and so on. Nothing beats hand-crafted materials. At least not yet. Maybe in 50 more years.
Financial success doesn't mean the game is any good. I enjoyed my play through.
The game it's self isn't a success which isn't the same as financial success.
Blizzard even admitted d3 as game was a failed but was a success financially.
I highly dought BGS or hell even Todd has the balls to say that.
What some people don't get is even if a game or movie is "financially successful", if the Dev's reputation goes down because of it being a disappointment or falsely marketed, their next release will be less successful, and the one after that even less successful. Until the next thing you know you're Disney and losing nearly a billion dollars in a year and looking at having to do a course correction or sell off IPs and face bankruptcy.