Starfield

Starfield

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Grimaldus Oct 21, 2023 @ 6:51am
Give Shipturrets 360 firing arc.
Baseturrets and inside-shipturrets has a 360 firing arc , i've seens it several times
that these turrets completely turn around and shoot you.
So why can't ship-turretweaponry turn 360 !?. The fact that they are limited to 45
is stupid when they're turrets and not GIMBALED weapons.. if they were gimbled,
it would be a whole other story... but they're not.
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Showing 1-11 of 11 comments
Vellari Oct 21, 2023 @ 7:00am 
Game balance/meta reasons I suppose.

Auto-turrets are already OP af. Imagine not even needing to turn at all and just have them wipe out enemies....
Gul Bjorn Oct 21, 2023 @ 7:12am 
they only have 90% i believe. that's why you are able to rotate them during placement. I believe you can have them facing behind, or to the sides. but yes, velari is correct, auto turrets are terrifying and don't need to be buffed in the least. if you're using auto turrets, then the stage of the game you're at you should already be unkillable.

I do understand the whole "I wanna have such a powerful ship that I can just have a cup of coffee while the pirates explode around me" kinda thing, but these games have never really let you "idle" your way through things, at least have tried not too. That's why you also don't get xp when a follower kills something, that you didn't tag.
Grimaldus Oct 21, 2023 @ 8:55am 
Considering how fast you can melt ships with certain particle weapons,
i'd say giving turrets a wider coverage is not near to overpower them.
You have to take into the fact that turrets can bug out and not fire,
they also shoot at whatever they want and you have no control over
what ships they target - god forbid they accidentally hit a friendly
that turns hostile... you have to reload the game or simply pay a PHAT fine.

So no.. giving turrets a wider arc of firing , won't overpower them.
Vellari Oct 21, 2023 @ 10:30am 
Originally posted by Grimaldus:
Considering how fast you can melt ships with certain particle weapons,
i'd say giving turrets a wider coverage is not near to overpower them.
You have to take into the fact that turrets can bug out and not fire,
they also shoot at whatever they want and you have no control over
what ships they target - god forbid they accidentally hit a friendly
that turns hostile... you have to reload the game or simply pay a PHAT fine.

So no.. giving turrets a wider arc of firing , won't overpower them.

Wait....am I reading this right?

You acknowledge turrets are problematic, shoot at everything and can cause "friendly fire" issue...and you want more of it?
Groogo Oct 21, 2023 @ 10:33am 
I took them off of my ships after a few "friendly fire" incidents.
Grimaldus Oct 21, 2023 @ 10:41am 
Originally posted by Vellari:

Wait....am I reading this right?

You acknowledge turrets are problematic, shoot at everything and can cause "friendly fire" issue...and you want more of it?

There's a reason why you have reload options and multiple saves,
and also the ability to clear your own bounty.
Yes turrets accuracy is crap and FF can happen (i've yet to experience it),
but that doesn't validate the setting of turrets limited to 45º firing arc.

As long as a target is within LoS of a turret, the turret should be able
to track and fire... simple as that.
Vellari Oct 21, 2023 @ 11:11am 
Originally posted by Grimaldus:
As long as a target is within LoS of a turret, the turret should be able to track and fire... simple as that.

Fair enough. That just circles back to m y original post/speculation why that isn't the case. Otherwise you'd just grav into a system and do nothing and have everything (that is close enough) vaporize around you.
Lavian Oct 21, 2023 @ 11:21am 
Yeah, as someone who wanted to make space battleships (only to find out we can only really make space frigates, at largest), I'm incredibly disappointed that we don't have turrets with 360 degree firing arcs (assuming no obstructions), because I wanted a ship with them lined down the hull in a row in superfiring positions.

As it is now, I can only have them as secondary turrets with disappointing firing arcs while I style my forward guns like sci-fi anime main cannons, which isn't really what I wanted.

Originally posted by Vellari:
Originally posted by Grimaldus:
As long as a target is within LoS of a turret, the turret should be able to track and fire... simple as that.

Fair enough. That just circles back to m y original post/speculation why that isn't the case. Otherwise you'd just grav into a system and do nothing and have everything (that is close enough) vaporize around you.
So, make them less accurate and/or weaker.

Or give them slow turret traverse so they take time to line up and can be outrun by fast craft and craft at short ranges.

It's not like other games, such as X4, Rebel Galaxy, and actual naval combat games, don't make them work.
Last edited by Lavian; Oct 21, 2023 @ 11:21am
Bored Peon Oct 21, 2023 @ 11:27am 
Originally posted by Vellari:
You acknowledge turrets are problematic, shoot at everything and can cause "friendly fire" issue...and you want more of it?
My turrets stop firing if a friendly is too close to the target....

I suppose if the friendly is far enough from the target and pass through your line of fire it can happen.
indigo Oct 21, 2023 @ 11:34am 
Originally posted by Grimaldus:
Baseturrets and inside-shipturrets has a 360 firing arc , i've seens it several times
that these turrets completely turn around and shoot you.
So why can't ship-turretweaponry turn 360 !?. The fact that they are limited to 45
is stupid when they're turrets and not GIMBALED weapons.. if they were gimbled,
it would be a whole other story... but they're not.

Ship turrets don't have a 360-degree arc so you can't shoot yourself in the cockpit.
You know you'd be the first person to do it too - shoot yourself right in the ♥♥♥♥.pit.

Also, this isn't Elite: Dangerous, who also don't actually understand what a gimbal is in the first place.


gim·bal
/ˈɡimb(ə)l,ˈjimb(ə)l/
noun
a mechanism, typically consisting of rings pivoted at right angles, for keeping an instrument such as a compass or chronometer horizontal in a moving vessel or aircraft.

That's what a gimbal is - something designed to maintain horizontal orientation. My yacht also has gimbals, on the stove in the galley. It keeps my pots and pans from dumping over by keeping them horizontal and level. Isn't really applicable to weapon turrets, which are what rotate and angle. The gimbals just keep the barrel level.

It is also quite common for a turret to have a limited field of motion. On the bow of my big boat is a small turret mounted on the rail, On that turret is mounted a 10-gauge yacht cannon. I use it a couple of times each year. I use it to signal the start of the sail boat regatta, and again when the first vessel reaches the final destination. I also use it on 4th of July - typically when I run out of 10-gauge blanks. That turret can only be turned a maximum of 200 degrees. This prevents it from accidentally being rotated too close to the windshield, which can very easily damage it, despite being a blank shell, simply due to the shockwave. Were it an actual cannon, or I were to load it with a 10-gauge slug to actually fire it, this would also prevent the gunner from shooting the helmsman by accident or on purpose, if the gunner proved to be a mutineer or coward, or idiot.

But, OP, I don't completely disagree either, just wanted to get you up to speed on easily confused terminology, especially when the term has already been misused for so long. A much better firing arc, and moreso, an upgradable targeting computer to operate the "auto cannons" - which are automatic because of how they fire, not because of how they operate.

I mean, honestly, combat here is only slightly easier than it is in No Man's Sky, so there's really no reason for a highly detailed or even remotely accurate mechanic to go with it. Just position the white ring at least close to an enemy and open fire.
Lavian Oct 21, 2023 @ 12:07pm 
Originally posted by indigo:
Also, this isn't Elite: Dangerous, who also don't actually understand what a gimbal is in the first place.


gim·bal
/ˈɡimb(ə)l,ˈjimb(ə)l/
noun
a mechanism, typically consisting of rings pivoted at right angles, for keeping an instrument such as a compass or chronometer horizontal in a moving vessel or aircraft.

That's what a gimbal is - something designed to maintain horizontal orientation. My yacht also has gimbals, on the stove in the galley. It keeps my pots and pans from dumping over by keeping them horizontal and level. Isn't really applicable to weapon turrets, which are what rotate and angle. The gimbals just keep the barrel level.
To be clear, that's just one definition.

https://www.merriam-webster.com/dictionary/gimbal
a device that permits a body to incline freely in any direction
or suspends it so that it will remain level when its support is tipped
emphasis added

When referring the gimballed guns in stuff like Elite, it's referring to having the gun mounted on a gimbal, allowing the the gun to incline freely in any direction.
Last edited by Lavian; Oct 21, 2023 @ 12:09pm
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Date Posted: Oct 21, 2023 @ 6:51am
Posts: 11