Starfield

Starfield

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Daheadsmiter Oct 20, 2023 @ 2:55pm
Creation Engine is dead
The Age Of Unreal Engine has Begun!
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Showing 31-45 of 45 comments
Stoowox Oct 21, 2023 @ 7:11am 
Originally posted by Daheadsmiter:
The Age Of Unreal Engine has Begun!
Yeah go tell that to Hexworks the devs of the broken mess Lords of the fallen.
Lazarus {FATE} Oct 21, 2023 @ 8:17am 
Originally posted by Lizzo:
Originally posted by Daheadsmiter:
The Source is they own the engine and wont buy a licence, only because it would cut into their profits.
very true, bethesda loves to spend twice the amount on advertising then development.

Just like CDPR?
Lazarus {FATE} Oct 21, 2023 @ 12:58pm 
Originally posted by Maleficent V:
Originally posted by Illuminated Transfixed Cervidae:

Just like CDPR?

CDPR at least fixed their game. Bethesda never will.
"modders will fix it"


They sort of fixed their game, you mean. I won't buy their dlc but the rest has improved much thanks to mods.

I'll give Bethesda the same 3 years Cdpr had:
A few useless patches in 2 years and a dlc 3 years after release. Really top notch 👌
Jᴧgᴧ Oct 21, 2023 @ 1:00pm 
Originally posted by Illuminated Transfixed Cervidae:
I'll give Bethesda the same 3 years Cdpr had:
A few useless patches in 2 years and a dlc 3 years after release. Really top notch 👌

Be sure to replay Starfield in 3 years without any mods, to see where Bethesda has taken it.
Last edited by Jᴧgᴧ; Oct 21, 2023 @ 1:00pm
Lazarus {FATE} Oct 21, 2023 @ 1:23pm 
Originally posted by Jᴧgᴧ:
Originally posted by Illuminated Transfixed Cervidae:
I'll give Bethesda the same 3 years Cdpr had:
A few useless patches in 2 years and a dlc 3 years after release. Really top notch 👌

Be sure to replay Starfield in 3 years without any mods, to see where Bethesda has taken it.

Sorry I haven't played any game to completion without mods to improve on what I dislike when required which to me is the main attraction of a Bethesda game.

Bethesda will do as Bethesda has always done. Skyrim was worse off release day. How many iterations of that game are still being played today?
ΛΞL™⚡ Oct 21, 2023 @ 1:24pm 
Creation Engine should have died after Skyrim somehow they keep releasing games using that Outdated Relic.
Jᴧgᴧ Oct 21, 2023 @ 1:26pm 
Originally posted by Illuminated Transfixed Cervidae:
Bethesda will do as Bethesda has always done. Skyrim was worse off release day. How many iterations of that game are still being played today?

Umm, three I think. But the differences between them were either DLC (which you could get for the standard version anyway), and 64-bit extensions with SE (and maybe a few visual enhancements if I remember correctly). It's why a lot of people stuck with the standard version instead of re-buying.

I was just making the point that any work done by modders shouldn't be credited to Bethesda. If you try to compare today's Starfield to the game in ~3 years, it should be done without mods, to see what kind of effort Bethesda put into it. :hee:
Werewolf Moms Oct 21, 2023 @ 1:28pm 
Originally posted by ÆŁ16⚡:
Creation Engine should have died after Skyrim somehow they keep releasing games using that Outdated Relic.

me when i wonder why people enjoy fortnite, a game made on an engine from 1998
RiseM Oct 22, 2023 @ 3:33am 
Originally posted by ÆŁ16⚡:
Creation Engine should have died after Skyrim somehow they keep releasing games using that Outdated Relic.

Care to explain whats so outdated with Creation Engine?

To my knowledge, Bethesda game engine is one of few in the world to support semireal object physics, where you can drag and drop almost any usable object. UE doesnt support calculated object models. Same as Unity engine.

Can you name at least 5 games with physics like at least in Oblivion?

Also as far as I know, only CDPR made Redmod script for their game, some games have steam workshop for mods, but they are alot more limited anyway.

Bethesda always played it safe, considering how much more you can get from their "outdated relic", with Script Extender, Papyrus script, extentions and etc that modders did. Yes, modders do alot of work, but is that work possible on any game engine? No, Beth did alot of work for mod support during their history, its already a part of their games. Again, name at least 5 games that has at least half of Skyrim mods?
Last edited by RiseM; Oct 22, 2023 @ 3:38am
AoD_lexandro Oct 22, 2023 @ 3:34am 
Huzzah 20+ year old engine is dead - Lets use a different 20+ year old engine instead!

Logic failure in the extreme.
Last edited by AoD_lexandro; Oct 22, 2023 @ 3:35am
Originally posted by AoD_lexandro:
Huzzah 20+ year old engine is dead - Lets use a different 20+ year old engine instead!

Logic failure in the extreme.
a 20 year old engine reflects sf's 62% review score imo.
RiseM Oct 22, 2023 @ 3:24pm 
Originally posted by Lizzo:
Originally posted by AoD_lexandro:
Huzzah 20+ year old engine is dead - Lets use a different 20+ year old engine instead!

Logic failure in the extreme.
a 20 year old engine reflects sf's 62% review score imo.
Do you have any idea what are you talking about?
indigo Oct 22, 2023 @ 4:09pm 
There are engines out there that leave Unreal and CryEngine so far behind. Decima is one such engine, but unless you're Kojima or better, you're not going to be invited to play with it. Most of these tend to be proprietary engines, and frequently do not have user-mod creation options.

But none of this matters. Bethesda didn't want to pay someone else to license an engine, and they have one that is more than capable of delivering a top-quality experience, and Skyrim is just one such example - but do keep in mind, as an entirely new IP on a new engine, there simply is going to be a learning curve.

I would even go so far as to say that Starfield is the "test bed" for that learning curve, to better polish the next installation of the Flagship franchise, The Elder Scrolls. I certainly can't blame anyone for that - it simply makes sense. I can only say, we should remain positive towards Starfield, so that they can apply everything they're learning along the way to it in a future update. They've done this with all of the Elder Scrolls titles. Give them time, let's see what comes of it.
RiseM Oct 22, 2023 @ 4:13pm 
Originally posted by indigo:
There are engines out there that leave Unreal and CryEngine so far behind. Decima is one such engine, but unless you're Kojima or better, you're not going to be invited to play with it. Most of these tend to be proprietary engines, and frequently do not have user-mod creation options.

But none of this matters. Bethesda didn't want to pay someone else to license an engine, and they have one that is more than capable of delivering a top-quality experience, and Skyrim is just one such example - but do keep in mind, as an entirely new IP on a new engine, there simply is going to be a learning curve.

I would even go so far as to say that Starfield is the "test bed" for that learning curve, to better polish the next installation of the Flagship franchise, The Elder Scrolls. I certainly can't blame anyone for that - it simply makes sense. I can only say, we should remain positive towards Starfield, so that they can apply everything they're learning along the way to it in a future update. They've done this with all of the Elder Scrolls titles. Give them time, let's see what comes of it.
What’s a Decima? I’m mostly interested in a game engine, that allows more deep interaction with the world, Bethesda CE seems to me like one of the best out there, I can’t name any other game with this level of environmental activity.
Goof Oct 22, 2023 @ 4:23pm 
Originally posted by RiseM:
Originally posted by indigo:
There are engines out there that leave Unreal and CryEngine so far behind. Decima is one such engine, but unless you're Kojima or better, you're not going to be invited to play with it. Most of these tend to be proprietary engines, and frequently do not have user-mod creation options.

But none of this matters. Bethesda didn't want to pay someone else to license an engine, and they have one that is more than capable of delivering a top-quality experience, and Skyrim is just one such example - but do keep in mind, as an entirely new IP on a new engine, there simply is going to be a learning curve.

I would even go so far as to say that Starfield is the "test bed" for that learning curve, to better polish the next installation of the Flagship franchise, The Elder Scrolls. I certainly can't blame anyone for that - it simply makes sense. I can only say, we should remain positive towards Starfield, so that they can apply everything they're learning along the way to it in a future update. They've done this with all of the Elder Scrolls titles. Give them time, let's see what comes of it.
What’s a Decima? I’m mostly interested in a game engine, that allows more deep interaction with the world, Bethesda CE seems to me like one of the best out there, I can’t name any other game with this level of environmental activity.
the physics alone are pretty nuts
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Date Posted: Oct 20, 2023 @ 2:55pm
Posts: 45