Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Just like CDPR?
They sort of fixed their game, you mean. I won't buy their dlc but the rest has improved much thanks to mods.
I'll give Bethesda the same 3 years Cdpr had:
A few useless patches in 2 years and a dlc 3 years after release. Really top notch 👌
Be sure to replay Starfield in 3 years without any mods, to see where Bethesda has taken it.
Sorry I haven't played any game to completion without mods to improve on what I dislike when required which to me is the main attraction of a Bethesda game.
Bethesda will do as Bethesda has always done. Skyrim was worse off release day. How many iterations of that game are still being played today?
Umm, three I think. But the differences between them were either DLC (which you could get for the standard version anyway), and 64-bit extensions with SE (and maybe a few visual enhancements if I remember correctly). It's why a lot of people stuck with the standard version instead of re-buying.
I was just making the point that any work done by modders shouldn't be credited to Bethesda. If you try to compare today's Starfield to the game in ~3 years, it should be done without mods, to see what kind of effort Bethesda put into it.
me when i wonder why people enjoy fortnite, a game made on an engine from 1998
Care to explain whats so outdated with Creation Engine?
To my knowledge, Bethesda game engine is one of few in the world to support semireal object physics, where you can drag and drop almost any usable object. UE doesnt support calculated object models. Same as Unity engine.
Can you name at least 5 games with physics like at least in Oblivion?
Also as far as I know, only CDPR made Redmod script for their game, some games have steam workshop for mods, but they are alot more limited anyway.
Bethesda always played it safe, considering how much more you can get from their "outdated relic", with Script Extender, Papyrus script, extentions and etc that modders did. Yes, modders do alot of work, but is that work possible on any game engine? No, Beth did alot of work for mod support during their history, its already a part of their games. Again, name at least 5 games that has at least half of Skyrim mods?
Logic failure in the extreme.
But none of this matters. Bethesda didn't want to pay someone else to license an engine, and they have one that is more than capable of delivering a top-quality experience, and Skyrim is just one such example - but do keep in mind, as an entirely new IP on a new engine, there simply is going to be a learning curve.
I would even go so far as to say that Starfield is the "test bed" for that learning curve, to better polish the next installation of the Flagship franchise, The Elder Scrolls. I certainly can't blame anyone for that - it simply makes sense. I can only say, we should remain positive towards Starfield, so that they can apply everything they're learning along the way to it in a future update. They've done this with all of the Elder Scrolls titles. Give them time, let's see what comes of it.