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I think if that were the case, the game wouldn't have gotten as much flack as it did. The overall quality of features from the game, ranging from combat, conversations, and even appearance, come off as mediocre.
For the "same Bethesda experience", SF seems to be lacking some QoL elements that tied Skyrim and FO4 together.
That's a fair point but it can also tie into what I said. Outside the box, trying to do something new and they lacked the vision to pull it off. They went at it with old ideas and an old way of thinking in regards to game design and as a result they just couldn't pull it off and left it lacking.
It's like when Michael Jordan tried to step away from Basketball to play Baseball if anyone remembers that lmao
I think there's more to it than trying something new. I feel that the mediocrity stems from how much of a step back in elements like locations, exploration, and presentation are.
Like, it's a downgrade in quality when compared to BGS's previous titles.
The numbers don't lie. Reviews for the last 2 weeks are hovering around 52% positive, and Starfield is languishing at around 52nd-54th most sold on Steam at the time of writing. Starfield is getting out-sold by mere DLC's right now. There were clearly some bad design choices that went into Starfield.
I loved the Fallout series so I'm hoping that over the coming years Bethesda can do a Cyberpunk/NMS turnaround, but I'm not very hopeful. Especially with Microsoft calling the shots.
I'd say they didn't use the same bethesda formula as it's missing a lot of new stuff that you typically get with "new" game for traditional betheada games like elder scrolls/fallout.
They took a lot of stuff from their old games and didn't really seem to introduce anything new.
If anything, they subtracted from their previous titles. Hence, for me personally, the game feels very hallow/shallow/soulless.
honestly it feels like they hired a bunch of paradox suits on how to introduce a shell of a game only with the aim to cram dlc for the next 5-7 years.
Paradox man... I tried arguing with people on their forums about the DLC problem but most people see no problem with it and regurgitate the whole, "You're just trying to get something for nothing" argument over and over again and how, "If you want something you have to pay for it".
They will not acknowledge the point of what you just said, that the game was intentionally designed to be barebone so they can sell the rest of the game through DLCs.
Paradox is a whole 'nother can of worms though. I own Stellaris and I like it but man some companies abuse DLC and people slurp it up anyways.
I mean it sucks if you were hoping steam ratings would affect anything about the game but that is essentially the trend around here.
Nah I've overwhelmingly engaged in the political drama going on here actually but I did dump on Starfield a few times yes but it hasn't been my primary reason here.
In my opinion the biggest problem is that Bethesda tried to translate their "terrestrial formula" to space. It worked for Morrowind, Oblivion, Skyrim, and even FO3/4. But it doesn't translate well to procedurally generated planet cells.
Their previous games were about "the journey", whereas Starfield is about "the destination". There's very little between A and B that can get your attention and immerse you the same way.
Of secondary note: they've simplified (dumbed down) the game far too much, taken out too many things, and the end result is rather bland and uninspiring. No VATS, no gore, copy/paste POIs, endless fast travel, and so on.
The engine is definitely to blame for some of this (Starfield just can't do what it needs to do on CE2), but Bethesda themselves are responsible for the rest.
Captain Obvious - Defender of the Already-Known