Starfield

Starfield

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Him Oct 19, 2023 @ 4:49pm
how to make my ship not look like a maze?
to get to the pilot seat from the landing pad I have to go up one ladder, down another one, then up another one, then finally get down the last one.

when I build my ship I place them right next to each other... is there any way to chose where doors and ladder goes?!?
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Showing 1-15 of 29 comments
Apex Artist Oct 19, 2023 @ 4:55pm 
Every ship I modify or build I use the NG-6 or Nsomthing-6, that snaps right to/under the bridge. No ladders but you have to build upward from the bridge-level, which is fine by me.
bLaCkShAd0w Oct 19, 2023 @ 5:12pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=3050291240

Once you hit late 50's early 60's, there are cross habs (tunnels) that become available. Hopetech has aft-fore tunnels, as well as port-starboard.

Nova galactic has only port-starboard tunnels.

It makes it much easier to get better ship interior layouts. Also, once you get over the new car smell of ship building, you realizie most habs are practically useless, other than for decoration. Ex: computer core, cargo hold modules.

So once you learn to live without the unnecessary habs, it becomes much easier to make decent layouts with the more essential habs.

As Yngwie Malmsteen would never say, less is more.
Last edited by bLaCkShAd0w; Oct 19, 2023 @ 5:13pm
Apex Artist Oct 19, 2023 @ 5:24pm 
Wow, an Yngwie Malmsteen reference... Satriani would build ships like I do, I'd think.
Langkard Oct 19, 2023 @ 5:35pm 
You can make a no ladder build if you're willing to make your ship a bit fat. The trick is using Hopetech hab cross braces and Hopetech hab spines. These corridors force a doorway to be where you want it, as long as the game doesn't have a choice of some other location.

Also helps to have a Cabot bridge which has an upper and lower access with stairs in it.

Here is my current home ship stripped down to just bridge, hab pieces and docking and landing pieces.

https://steamcommunity.com/sharedfiles/filedetails/?id=3055076128

The Cabot bridges have upper and lower access in the middle of the back wall. The lower access is reached by stairs on either side. So, coming out of that upper door is a Hopetech hab spine and then 2 control stations and a companionway. The companionway connects only to the rear-facing landing bay. A bottom opening docking back is attached in the middle below one of the control stations.

At bottom access to the bridge is a storeroom which has hab cross brace corridors on either side. The left corridor leads to science lab and workshop and a computer core at the end to make it even with the other parts. The right corridor leads to a 2x1 All-in-One and a 3x1 All-in-One.

This is what it looks like finished. Two levels of habs, no ladders.

https://steamcommunity.com/sharedfiles/filedetails/?id=3051223337

You can also do something similar with a single level cockpit, by reducing things down a bit and using a side-facing docking back and a side-facing or rear-facing landing bay, like this:

https://steamcommunity.com/sharedfiles/filedetails/?id=3055085017

If you try this without the cross brace corridors forcing a doorway and just moving the two outer sections closer in to the bridge, then game will sometimes just not put a doorway on one or the other side, or even to the bridge. So, the above way, place the companionway (or storeroom) to the bridge first. Then the corridors force their own doors and the game doesn't have a choice.

When you put ship pieces with multiple possible doorways side by side, the game gets to choose where the doors connect. It always chooses poorly. And when multiple doorways can lead into the came module, like a companionway, the game will sometimes choose to not put in a doorway at one point.

When the Creation Kit comes out, these issues can by fixed. For now though, the above solution is the only one I've found that can reliably ensure no ladders and doors where you want them.

I hope the above helps give you some ideas for working around the door silliness.
Last edited by Langkard; Oct 19, 2023 @ 5:46pm
Bored Peon Oct 19, 2023 @ 5:42pm 
Originally posted by bLaCkShAd0w:
Also, once you get over the new car smell of ship building, you realizie most habs are practically useless, other than for decoration.
These are aesthetic habitats:
Infirmary
Armory (Storage that cannot be accessed outside the ship)
Workshop (your ship links to any planet side workbench)
Science Lab (your ship links to any planet side workbench)
Storage (they do nothing)

Only habitats that are required are ones that add Crew Stations:
Cockpit, Computer Core, Control Station, Engineering
You need Crew Stations for crew size, any combination of those totaling up to 8 is fine. You need Stations and Capacity to have a crew. Weapons, Engines, Equipment, Reactor add Crew Capacity.

Passenger Slots are mostly used for passenger missions, so you are not required to have them. Cora has some weird thing I think you need a passenger slot?

So basically as others pointed out if you design your interior with these things in mind you can have much less mazey interiors. Along with laying them out in a way that prevents any excess connections.

Obviously stick to one floor prevents the up/down issue.
Originally posted by Him:
to get to the pilot seat from the landing pad I have to go up one ladder, down another one, then up another one, then finally get down the last one.

when I build my ship I place them right next to each other... is there any way to chose where doors and ladder goes?!?

you cant
bethesda at its finest

the only way for now to avoid is is to make rooms not touch eachother beside points where they have to. I recommend doing multiple levels
indigo Oct 19, 2023 @ 5:48pm 
Originally posted by Him:
to get to the pilot seat from the landing pad I have to go up one ladder, down another one, then up another one, then finally get down the last one.

when I build my ship I place them right next to each other... is there any way to chose where doors and ladder goes?!?

The simple answer is:

Pay attention to the blue "attachment points". They also typically act as access points (doors/ladders) and are largely what is responsible for rat-maze ships.

I must say, while I like where ship-building starts, it's a shame that's also where it ends. I would so like to decorate and design the inside of my ships every bit as much as the outside.
Him Oct 19, 2023 @ 8:28pm 
thank you for your help guys . I hope they are planning to add doors and ladder placement tough... and not as a paid DLC
Bored Peon Oct 19, 2023 @ 8:36pm 
Originally posted by Him:
thank you for your help guys . I hope they are planning to add doors and ladder placement tough... and not as a paid DLC
I am thinking this is something mods will solve at some point. Modules made with specific layouts that do not change.
daug Oct 19, 2023 @ 8:44pm 
Originally posted by Him:
to get to the pilot seat from the landing pad I have to go up one ladder, down another one, then up another one, then finally get down the last one.

when I build my ship I place them right next to each other... is there any way to chose where doors and ladder goes?!?
https://gamerant.com/starfield-trick-ship-design-less-frustrating-door-connection/
daug Oct 19, 2023 @ 9:00pm 
Originally posted by Him:
to get to the pilot seat from the landing pad I have to go up one ladder, down another one, then up another one, then finally get down the last one.

when I build my ship I place them right next to each other... is there any way to chose where doors and ladder goes?!?
Also window placement can change if a ladder is placed. I was building a ship yesterday and I had the mess hall above my Captains Cabin and it was adding a ladder in the room with the meeting table and removing the table. This was annoying because I wanted the table and not the ladder, but no matter what I did the ladder was always there. I finally said ♥♥♥♥ it and just left it like that and moved on to finishing the final touches on the exterior of my ship. One of those final touches was to add ceiling windows to the mess hall, and the window I added above the ladder that I didn't want made the ladder go away.
Last edited by daug; Oct 19, 2023 @ 9:02pm
Ihateeverybody Oct 19, 2023 @ 9:20pm 
Nobody is mentioning the Tayo 1x1s. If you look there are several without Side access. I know 1x1 Top A and mabye C or D. B Definately has Side Access. Along with the Hopetech Spine I can usually control where stuff shows up.
Ankua Oct 19, 2023 @ 9:24pm 
There should be outside and interior ship lego pieces so you can decide how this ship is set up on the inside.

This one block fits all rule is for the mice and mazes crew.
Boris Oct 19, 2023 @ 10:09pm 
One ladder..i jump and using boost pack one time than the hands are at the bottom and i move forward. Downside i try to fall.
Last edited by Boris; Oct 19, 2023 @ 10:10pm
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Date Posted: Oct 19, 2023 @ 4:49pm
Posts: 29