Starfield

Starfield

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We need to talk about storage logistics...
Avoiding spoilers as much as possible, whilst also being very specific, because there are lots of aspects I find beautiful, engaging, immersive, interesting about the game so far, so I'm only ranting (oh dear) about some niggly aspects. With that said;

So, on-board ship, I go to the research station. I opt to start a new project, so I need x-amount of materials. No problem, got tons of it in the ship's cargo.

Except it wants to have all- ALL- every single item... on my person. So- you can see the issue here;
- I have to go into the Research UI,
- click through the windows to note down every item required and its quantity,
- then exit the research station,
- then go over to the cargo hold,
- go through all the cargo tabs and windows to find my list of ingredients, (which I have to write down on paper to remember it all),
- make sure I can remember everything,
- go back to the Research interface and repeat step 2, checking that I haven't forgot anything... go through all the windows again, feeling immense dejavu, just so I can learn how to make a damn sandwich...

Bethesda...WTF? WHY??? W H Y ?

Could you not have just coded in the ability for the research station to acknowledge what materials are stored in the ship's cargo and just have it draw it from there?? Y'know, like the other games you copied, to make this one, does??

I'm going to have to lay down, do some breathing exercises, dispel evil spirits...

This game is half-baked AS USUAL. This is just one of the many lack-lustre aspects I've encountered. Other issues are very clunky inventory UI, whereby you only get to see one transfer UI at a time, not knowing what the hell is going on with the other transfer-recipient inventory. No tool-tips on items as to function or purpose, eg: 'trash'/'crafting material'/'food'/'medical supplies'.. There is some vague information, if you're lucky.

eh- I'm just feeling that usual disappointment. I have won a prize! A half-eaten sandwich and an empty foam coffee cup! YAY :/ ?

This game needs a LOT more work, because other aspects feature tedious little things.

One example; Photo mode. The camera just can't go anywhere near the floor. The lowest point is head-height or waist height at best, much creative potential lost there on such a simple oversight. Player character poses- IT'S JUST FALLOUT 76! Where's mid-walking, like where I paused it to go into photo mode, expecting to see my player striding forth, into the unknown?? No, just simple, TikTok poses as if we're on holiday, or playing FO76 garbage.

Make game step one, lots of explosions keep it stupid dumb. Step 2, hypehype HYYYYYPPPPEEEEE TRAIN WOOOOOOO! Step3, transfer all that Hype-money into off-shore accounts- oh, sorry getting ahead of myself there -ahem. Step 4, finish adding rest of game later down the line, maybe, as DLC, more money, Robot armor. Who cares Yipeee!
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Showing 1-12 of 12 comments
Ihateeverybody Oct 18, 2023 @ 8:49pm 
I mean if you are on your ship. I am not really understanding your dilemma. Why do you care whats on you vs whats in the Cargo Hold? You can access your cargo hold ANYWHERE you want to CRAFT. POIs, Stores. they will all draw from your CH.

Why are you carrying around Resources? If you are concerned with limited CH space then just grab everything. If you are on your ship you can access your CH where you are standing. You can put stuff back in as well.

Sorry but that particular issue seems self made. The only thing that can be a factor is limited cargo space. The answer to that is upgrade your ship.

Take Weightlifting or Payload Perks. Solve the problem. Overcome the Challange. Or don't.
The research station does not recognise the contents of the cargo hold, therefore it is not drawing from it, which means you have to over encumber yourself and take notes, whilst exiting and re-entering UIs,

instead of the station drawing from the cargo hold. I don't want to be carrying all the materials around, that's my point... maybe just read my post again, I'm not sure you get what I'm saying. Either that or there is some feature of the game I haven't come across yet, that I need to unlock perhaps?
indy-anna Oct 18, 2023 @ 11:10pm 
If you're crafting aboard your ship it uses resources from your ship's cargo hold and your inventory. If you're crafting from (at) your outpost it uses resources from your ship's cargo hold, your inventory, the large storage crates, and the warehouse storage crates. If you're crafting in the lodge it uses resources only from your inventory.
Last edited by indy-anna; Oct 18, 2023 @ 11:11pm
Vlad 254 Oct 18, 2023 @ 11:19pm 
Anywhere I use a workbench it recognizes the resources in my ships cargo hold (and of course on my person).

I just went to a firearms store and used their weapons workbench with no resources on my person and was able to mod weapons based on my ships cargo hold resources.
Vexillarius Oct 18, 2023 @ 11:25pm 
When i use the research stations on my ship it totally just draws the mats from the hold. Really don't know what you on about.
lieutenantkirtar Oct 18, 2023 @ 11:31pm 
Research =/= Crafting

Crafting let's you use your ship's cargo, researching does not.

I agree this is something that needs to be fixed, along with properly tracking only resources that are missing from a research project.
daug Oct 18, 2023 @ 11:35pm 
Originally posted by 𝕊𝕋𝕌ℝ𝕄-𝕂𝔸𝕋:
Avoiding spoilers as much as possible, whilst also being very specific, because there are lots of aspects I find beautiful, engaging, immersive, interesting about the game so far, so I'm only ranting (oh dear) about some niggly aspects. With that said;

So, on-board ship, I go to the research station. I opt to start a new project, so I need x-amount of materials. No problem, got tons of it in the ship's cargo.

Except it wants to have all- ALL- every single item... on my person. So- you can see the issue here;
- I have to go into the Research UI,
- click through the windows to note down every item required and its quantity,
- then exit the research station,
- then go over to the cargo hold,
- go through all the cargo tabs and windows to find my list of ingredients, (which I have to write down on paper to remember it all),
- make sure I can remember everything,
- go back to the Research interface and repeat step 2, checking that I haven't forgot anything... go through all the windows again, feeling immense dejavu, just so I can learn how to make a damn sandwich...

Bethesda...WTF? WHY??? W H Y ?

Could you not have just coded in the ability for the research station to acknowledge what materials are stored in the ship's cargo and just have it draw it from there?? Y'know, like the other games you copied, to make this one, does??

I'm going to have to lay down, do some breathing exercises, dispel evil spirits...

This game is half-baked AS USUAL. This is just one of the many lack-lustre aspects I've encountered. Other issues are very clunky inventory UI, whereby you only get to see one transfer UI at a time, not knowing what the hell is going on with the other transfer-recipient inventory. No tool-tips on items as to function or purpose, eg: 'trash'/'crafting material'/'food'/'medical supplies'.. There is some vague information, if you're lucky.

eh- I'm just feeling that usual disappointment. I have won a prize! A half-eaten sandwich and an empty foam coffee cup! YAY :/ ?

This game needs a LOT more work, because other aspects feature tedious little things.

One example; Photo mode. The camera just can't go anywhere near the floor. The lowest point is head-height or waist height at best, much creative potential lost there on such a simple oversight. Player character poses- IT'S JUST FALLOUT 76! Where's mid-walking, like where I paused it to go into photo mode, expecting to see my player striding forth, into the unknown?? No, just simple, TikTok poses as if we're on holiday, or playing FO76 garbage.

Make game step one, lots of explosions keep it stupid dumb. Step 2, hypehype HYYYYYPPPPEEEEE TRAIN WOOOOOOO! Step3, transfer all that Hype-money into off-shore accounts- oh, sorry getting ahead of myself there -ahem. Step 4, finish adding rest of game later down the line, maybe, as DLC, more money, Robot armor. Who cares Yipeee!
I haven't used the research station that's on my ship so I can't say if it accesses my ship cargo hold but when I use the research station both at my outpost and my dream home it accesses my ships cargo hold.
Asmosis Oct 18, 2023 @ 11:38pm 
It's a pretty minor thing. Yes, it'd be nice if research used nearby inventories but there's plenty of actual issues to be upset about.

I'd say proper resource tracking (why did they only copy half the system from FO?) is a much higher priority. Being unable to pin/unpin individual resources (or only track NEEDED resources) is just dumb.

In general i dont understand why they took the QoL features in FO4/FO76, cut half of them out and called it a day was considered a good design idea. These are QoL fixes Bethesda has had for nearly a decade in some cases. It's not like they didn't have time to make them, they were literally the starting point for this game.
Last edited by Asmosis; Oct 18, 2023 @ 11:40pm
Vlad 254 Oct 18, 2023 @ 11:41pm 
Originally posted by lieutenantkirtar:
Research =/= Crafting

Crafting let's you use your ship's cargo, researching does not.

I agree this is something that needs to be fixed, along with properly tracking only resources that are missing from a research project.
If Bethesda doesn't change that then I'm sure mods will.

I usually do my research at the lodge and right behind the research table is a small storage box which I have loaded with resources. Since it's right there i simply take all and do my research.

At least I was going it at the lodge until I added the workshop to my ship now I do it there but yes, I need to be carrying the resources.
DANEDANGER Oct 18, 2023 @ 11:43pm 
Originally posted by Asmosis:

In general i dont understand why they took the QoL features in FO4/FO76, cut half of them out and called it a day was considered a good design idea. These are QoL fixes Bethesda has had for nearly a decade in some cases.

I figure after years of development and a delay of release the higher ups decided...
Okay what can we cut that is not fully functional but stil end up with a functional game. This then ment they cut the tottally broken stuff all together, and then just left the parts that did not break the game.

Result is the suit protection thing, the system was much more punishing in their design stages but then totally turned it around to become a more friendly feature. Ending them up with a game more can play but feels kinda off on most of its mechanics
Ihateeverybody Oct 19, 2023 @ 12:56pm 
I am almost positive My research draws from my cargo hold (WHEREEVER). Deimos Infirmry and Deimos Workshop both. I can't really test right now, as I don't have any research projects but when I get Outpost 3 I will verify. And hopefully remember to report results.
Lochar Oct 19, 2023 @ 1:09pm 
I wonder if you have bugged ship or something because it totally draws on cargo hold when researching. From ship, from outpost.
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Date Posted: Oct 18, 2023 @ 8:34pm
Posts: 12