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Why are you carrying around Resources? If you are concerned with limited CH space then just grab everything. If you are on your ship you can access your CH where you are standing. You can put stuff back in as well.
Sorry but that particular issue seems self made. The only thing that can be a factor is limited cargo space. The answer to that is upgrade your ship.
Take Weightlifting or Payload Perks. Solve the problem. Overcome the Challange. Or don't.
instead of the station drawing from the cargo hold. I don't want to be carrying all the materials around, that's my point... maybe just read my post again, I'm not sure you get what I'm saying. Either that or there is some feature of the game I haven't come across yet, that I need to unlock perhaps?
I just went to a firearms store and used their weapons workbench with no resources on my person and was able to mod weapons based on my ships cargo hold resources.
Crafting let's you use your ship's cargo, researching does not.
I agree this is something that needs to be fixed, along with properly tracking only resources that are missing from a research project.
I'd say proper resource tracking (why did they only copy half the system from FO?) is a much higher priority. Being unable to pin/unpin individual resources (or only track NEEDED resources) is just dumb.
In general i dont understand why they took the QoL features in FO4/FO76, cut half of them out and called it a day was considered a good design idea. These are QoL fixes Bethesda has had for nearly a decade in some cases. It's not like they didn't have time to make them, they were literally the starting point for this game.
I usually do my research at the lodge and right behind the research table is a small storage box which I have loaded with resources. Since it's right there i simply take all and do my research.
At least I was going it at the lodge until I added the workshop to my ship now I do it there but yes, I need to be carrying the resources.
I figure after years of development and a delay of release the higher ups decided...
Okay what can we cut that is not fully functional but stil end up with a functional game. This then ment they cut the tottally broken stuff all together, and then just left the parts that did not break the game.
Result is the suit protection thing, the system was much more punishing in their design stages but then totally turned it around to become a more friendly feature. Ending them up with a game more can play but feels kinda off on most of its mechanics