Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
but frankly its not worth it for me, time you go start mining i will have bought what i need
but its there if you want to use it (i tried it, but i didnt care for it 'yet')
imo this game is designed to be played differently than most- almost like material objects should be disposable (kinda like some MP pvp games, gearing up after each death)
building large manufacturing chains is not really usefull if your going to recycle thru starborn (NG+) maybe i will try crafting ammo when im done with that
You could not explore much back in beta without a lot of outposts. So outposts were designed to be refueling stations mostly, and you could only explore 25% of the systems without making them.
Then they canned that as people hated the outposts and now outposts seem pointless.
So only allowing ammo and med kits to be made at outposts, might give them a use.
they turned what could have been a great game into a xbox video game that everyone could beat easily.
They also nerf'd the planetary afflictions (frostbite, heatstroke, radiation etc) for the same reason, to make ii a bland easy to play console game.
Both were done at a very late stage in development and personally I think the best thing they could now do , and should have done from the start, is to have both refuelling and planetary afflictions as option when starting a new game.
Those that love factory building,or wanted a galactic empire could have it, those that wanted a space version of DayZ or Rust could have that with planetary afflictions, there are those that would want both, and then there are those that wanted a simple easy to beat space shooter that all the developers seem to pander to now.
Bethesda should allow the player to choose what they want in the game not make these choices for them. It seems crazy that Bethesda nerf'd these two major mechanics when all the code for both had already been written.
Sadly this game is destined to become another Elite Dangerous unless they keep coming out with new and meaningful update, I just cant understand that the two most realistic aspects of the game were nerf'd without the ability for the customer to make those decisions for themselves.
I liked this and was disappointed not to see this in the game.
The Gun Runner's Arsenal DLC adds a ♥♥♥♥♥♥♥♥ of different ammo types and also crafting receipts.
No weapons mods detaching.
The second one drives me mad.
Speaking about removing weapon mods.
Crafting ammo was a thing since F:NV vanilla.
But dumbing down is on Bethesda's agenda. XD
everytime you hit a vendor your 3 must buy out stock at all times should be ammo, heal pack and digipicks, no?