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Hi. Some thoughts:
1. FYI the projected revenue amount does not include:
- tax
- development costs
- publisher (eg Steam) cut of revenue
and nobody reading it should expect it to. Nobody's getting it wrong by excluding any of this stuff, it's a misunderstanding on your part. No judgment, easy mistake to make.
2. I agree with you that their way of simply cutting the 10,000,000 players between $0 and $70 is not a great way to arrive at a figure you would trust. Their conclusion is probably about right, but broken clocks and all that. It's certainly a much smaller error than including development costs and steam cut in revenue, to be fair.
3. When the original 6,000,000 player count figure was released people said it was all game pass but gamesindustry.biz (which various publishers and devs allow to see sales data) confirmed it was approximately 40% game pass and 60% owners. Not all owners have paid the same amount of money, or course, but that puts XBox licensed copies alone at around 4 million even then, so 5 million now would not be a crazy amount, if anything it would be a very unlikely small amount because even if you take "around 4 million" to mean 3.5, add Steam sales and any purchases since and you're past 5 million already.
You have to go back to the ZeniMax acquisition. Microsoft bought ZeniMax and hence Bethesda purely to keep Bethesda games off PlayStation. They were worried BGS was starting to have too many exclusives.
So they attempted to screw over PS by making BGS titles Xbox exclusive, to the surprise of BGS (emails as part of FTC trial).
The goal is to sell Xbox hardware and GamePass subscriptions. It sort of worked as there is evidence of a 1000% increase in Xboxes (Amazon sales) but not the corresponding game sales that suggests GamePass subscriptions instead.
Once someone is in the hardware and subscription gravity you've "got 'em" and their loyalty. That has been Microsofts game plan all along, particularly in Asian markets.
Whether SF is successful or not is irrelevant to the longer game at play, that is if MS even stick to it (FTC leaks and hints of leaving gaming if not successful by 2027).
Does not add up.
Are you saying Bethesda would not benefit from milking Starfield for the next 10 years? Not like they release a major franchise every year.
Why do you think Microsoft purchased Bethesda, including Bethesda Game Studios? To get a big name franchise that would last as long as Halo did and there is the revered developer Bethesda working on Starfield, a spirited successor to Skyrim that they promote as the next best thing to sliced bread.
Apart from a mobile game, Bethesda's last big release was 5 years ago and then three expansions for it. Todd looks at SF as a active money maker in a similar lifespan or even longer.
So what was Bethesda's life expectancy for SF that you understand and do you have a link to such information?
WOWEE! $150M every two weeks!! By my calculations, they'll pass $1B by New Year!!!!!!1!
That isn't the point here. The article clearly made a wild estimate that half of the 10m sold are at retail price. It is a baseless estimation, a complete wild guess with no other measurement to back it up. If such a guess is reasonable, I can say all 10m are sold at retail price too.
Furthermore, Bethesa projection is based on their past project like Skyrim. Skyrim sold a lot of copies over the course of a decade, that is only possible because of the modding community. Bethesa is betting on the modding community to make Skyfield a "forever game" so people would keep buying Skyfield over the course of a decade.
However, such projection too is a wild guess because it is heavily dependent on the modding capability, how well the product is received and how big the modding community will be. At this moment, there is already backlash on Nexus, the primary distribution of Bethesa mods over removal of certain mods, that alone already cause a big let down to some modders.
For comparison, Fallout 4 with so much mods only sold over 20m to date. It is done so without any partnership. However, this time Bethesda partnered and distributed Starfield via other distributors while getting way less cut.
If those systems are better, certainly.
The ship design system is trash. Not only are there only a few functional blocks (meaning 80% of them will never be used), trying to figure out what you are actually putting in your ship at any given time is an exercise all in itself.
The space combat system is trash. Not just the hand-holding auto-aim either. Why would you not include a radar system? X-Wing figured out how to do that in 1993.
The ground combat is trash. It's boring and too easy even on the hardest setting with nothing to differentiate it from any 3rd-rate shooter since Goldeneye.
It's fine to like things that are bad, just don't try to convince other people that Star Wars is good.
- Skyrim (butthurt people over horse armor in Oblivion)
- Fallout 4 Creation Club
- Fallout 76
Starfield is just the next target.
Meanwhile none of these doomsayers ever mention the actual failures, like the Skyrim arena thingy on the Android phones.
Anyone with common sense and knows how long Bethesda games are around takes one look at the data you provided and know you are right. Especially when you factor in the first DLC is $30 and they have not even offered a Season Pass yet. It does not matter how much data you feed these people they will never admit they are wrong. They will just sit back and call you fanboy or make rude sexual comments because they have no evidence to prove their point.
The things you neglected in your posts was the "I will buy it in X months after the bugs are fixed" group and the "I have it from Gamepass" who will have to buy it if they want to run mods.
Except publishers only get a fraction of that 70 bucks.