Starfield

Starfield

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ChanSama Sep 25, 2023 @ 7:52pm
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Removing Vendors' hidden chests is utterly anti-RPG
DISCLAIMER: Before you comment, my post is NOT about some single glitch that got fixed. It's about how they "fixed" it. They removed all vendor chests that in previous Bethesda games could easily be modded to be accessible, enhancing overall immersive gameplay.



In a truly immersive RPG, the player gets what is actually in the world.

This has been true for great RPGs like BG3, TES series and Fallout series.

I tried to tolerate the fact that Starfield made a random loot system for NPCs, which was a huge step down in immersion, but today, with the new patch, Bethesda removed the hidden chests for Vendors.

For people's context, Bethesda had been using a "hack" for vendors' inventory. They hide a chest usually somewhere near the vendor underground and put all the merchandises in it.

This adds a layer of "realism" in that a vendor's inventory does not appear out of nowhere. TES series and Fallout series both had this. There are popular mods to move those chests to reasonable spots near the vendors, so that the player can access those caches in an immersive way.

Other successful RPGs like Larian's games also had a similar setup.

But now, Bethesda decides to remove those chests. The merchandises literally come out of nowhere now, like the random loot that appear on dead bodies.

They fixed it as a "bug", however, this is something hardly a bug at all. This is not game breaking. This should be the lowest priority on their list.

Yet they fixed it in their second patch.

Shows how out of touch the developer team is, and how poor the project management is.
Last edited by ChanSama; Sep 25, 2023 @ 11:12pm
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Showing 1-15 of 61 comments
Dagmar Sep 25, 2023 @ 7:58pm 
It also shows that players will bend over backwards and completely ignore all forms of sense to complain about things they don't personally agree with.

If you want to cheat, just use the console already. Don't insult everyone's intelligence with nonsense like this. In literally no world ever does it make sense to be pulling rifles and spacesuits out of a freakin' mudpuddle, and you're sitting there trying to claim this is "realism"? That's complete hogwash.
alanc9 Sep 25, 2023 @ 7:59pm 
This is incoherent. Bethesda never intended those chests to be accessible. Therefore, those chests being accessible is a bug.

You liking the bug is irrelevant.
AoD_lexandro Sep 25, 2023 @ 7:59pm 
Chest were never intended to be accessable by the player. They never have been in any other Bethesda game.

An exploit got patched. Deal with it and move on mate. It aint going to change now.
Duranu Lithdel Sep 25, 2023 @ 8:01pm 
Originally posted by evildagmar:
It also shows that players will bend over backwards and completely ignore all forms of sense to complain about things they don't personally agree with.

If you want to cheat, just use the console already. Don't insult everyone's intelligence with nonsense like this. In literally no world ever does it make sense to be pulling rifles and spacesuits out of a freakin' mudpuddle, and you're sitting there trying to claim this is "realism"? That's complete hogwash.
It's a scifi game, Who's to say there isn't a "Puddle of Holding +3"?

I agree that one is a little crazy though, even if I have used it lol, I like the getting out of bounds glitches and getting credits from chests, hopefully someone finds a new one, it's always nice to have the option just for the hell of it even if you never do it, It's a singleplayer game so who cares how people want to enjoy it

Originally posted by AoD_lexandro:
Chest were never intended to be accessable by the player. They never have been in any other Bethesda game.

An exploit got patched. Deal with it and move on mate. It aint going to change now.
Skyrim has had out of bounds chest glitches, so saying bethesda games have never had these glitches is just false
Last edited by Duranu Lithdel; Sep 25, 2023 @ 8:03pm
Scyris Sep 25, 2023 @ 8:03pm 
Originally posted by alanc9:
This is incoherent. Bethesda never intended those chests to be accessible. Therefore, those chests being accessible is a bug.

You liking the bug is irrelevant.

This pretty much sums it up, its a exploit, your not supposed to be able to access them at all, yet via glitching thru the ground and poor placement you can access them, so its now a bug that needs to be fixed as its not intended.
Cellar_Cat Sep 25, 2023 @ 8:03pm 
Accessing it through a puddle is not good gameplay lol, but I do agree that the contents of a shop should be available to steal from if the player is so inclined. They're just too caught up in controlling progression to put that in the gameplay I guess. I mean, even basic mechanics are locked behind perks now.

For all the mechanical flaws in its theft system—I basically stopped using it because it was too easy—Kenshi got this right in principle. Everything they have is really there, in various containers, some easier to steal from than others.
~ Fabulous ~ Sep 25, 2023 @ 8:06pm 
eh...money is easy to make
Cora Sep 25, 2023 @ 8:10pm 
HAHAHA bad person upset that it's suddenly harder to be a bad person.
i mean as the first response put it. you can just use the Console. you didnt care about acheivments anyways being able to cheese the game without actually "achieving" anything. so just use the console.

Originally posted by ChanSama:
In a truly immersive RPG, the player gets what is actually in the world.
the hell at all is there "immersive" about ripping millions out of a puddle in the muddy street? especially when you know exactly what you are doing... lol.

bad people are all over the place and its so easy... so very easy to be a bad person. it is in fact the more difficult thing to be a good person and yet ultimately far less expensive and more rewarding. especially when you are so smugly comfortable no one is watching. i mean talk about a lack of integrity. "its single player. So what if i cheat?" yeah that 4-way crossing in the middle of the night on a empty street also has no one watching. do you stop at the intersection? well... sure you dont. why? because no one ever stopped you before and heck you probably cheat in everything you do, full stop. id wager this extends throughout your entire life even, from money to the very inevitable end of your many unsuccessful relationships...

I have a friend who cheats in every single game ive ever known them to play within. i cannot play multiplayer games with them unless it's something i know for a fact they will be utterly banned from, simply because if they can cheat, they will cheat. yeah... same as his marriage too. its all the same. people who can, will. you know what it's like to play a game that simply knowing people can cheese everything making all achievements meaningless?

...well i dont play No Man's Sky anymore for that very reason as you can just "Give" yourself every single one of those rewards and perks making the multiplayer "achievements" meaningless. at least in Starfield its singleplayer so i dont have to assume every other player i see just used cheat to give themselves all those rare ships and weapons. cheats in games makes everyone stop respecting the games. what's the point if you make everything irrelevant?
Last edited by Cora; Sep 25, 2023 @ 8:16pm
CDI Mario Sep 25, 2023 @ 8:11pm 
why would you care, Vendors dont sell anything useful.
AoD_lexandro Sep 25, 2023 @ 8:13pm 
Originally posted by Duranu Lithdel:
Skyrim has had out of bounds chest glitches, so saying bethesda games have never had these glitches is just false

Try reading. I never said they did not have chest bugs. There were plenty at Skyrims launch, including the potion vendor in the magic academy who had top tier ingredients to steal. They all got patched in the first few weeks. I remember backwards dragons all too well my friend so please do not try to BS me on Skyrim.

I also recall several vendors in Fallout 3 were bugged out the same way and had to be patched. Particularly those around the main city due to terrain issues.

They are not INTENDED to be accessed by the player. They never have been People using them are exploiting a bug. It is not a feature. It has zero to do with RPG's and everything to do with exploiting a system to profit unduly.
Last edited by AoD_lexandro; Sep 25, 2023 @ 8:13pm
Martin Sep 25, 2023 @ 8:15pm 
Originally posted by ChanSama:
In a truly immersive RPG, the player gets what is actually in the world.

This has been true for great RPGs like BG3, TES series and Fallout series.

I tried to tolerate the fact that Starfield made a random loot system for NPCs, which was a huge step down in immersion, but today, with the new patch, Bethesda removed the hidden chests for Vendors.

For people's context, Bethesda had been using a "hack" for vendors' inventory. They hide a chest usually somewhere near the vendor underground and put all the merchandises in it.

This adds a layer of "realism" in that a vendor's inventory does not appear out of nowhere. TES series and Fallout series both had this. There are popular mods to move those chests to reasonable spots near the vendors, so that the player can access those caches in an immersive way.

Other successful RPGs like Larian's games also had a similar setup.

But now, Bethesda decides to remove those chests. The merchandises literally come out of nowhere now, like the random loot that appear on dead bodies.

They fixed it as a "bug", however, this is something hardly a bug at all. This is not game breaking. This should be the lowest priority on their list.

Yet they fixed it in their second patch.

Shows how out of touch the developer team is, and how poor the project management is.
What you're saying is, they fixed something you were exploiting.. and now you're salty about it? Traders chests could simply be a flat file.. they don't even need a physical chest..
YeenBean Sep 25, 2023 @ 8:23pm 
Originally posted by ChanSama:
In a truly immersive RPG, the player gets what is actually in the world.

This has been true for great RPGs like BG3, TES series and Fallout series.

I tried to tolerate the fact that Starfield made a random loot system for NPCs, which was a huge step down in immersion, but today, with the new patch, Bethesda removed the hidden chests for Vendors.

For people's context, Bethesda had been using a "hack" for vendors' inventory. They hide a chest usually somewhere near the vendor underground and put all the merchandises in it.

This adds a layer of "realism" in that a vendor's inventory does not appear out of nowhere. TES series and Fallout series both had this. There are popular mods to move those chests to reasonable spots near the vendors, so that the player can access those caches in an immersive way.

Other successful RPGs like Larian's games also had a similar setup.

But now, Bethesda decides to remove those chests. The merchandises literally come out of nowhere now, like the random loot that appear on dead bodies.

They fixed it as a "bug", however, this is something hardly a bug at all. This is not game breaking. This should be the lowest priority on their list.

Yet they fixed it in their second patch.

Shows how out of touch the developer team is, and how poor the project management is.
This is who they're making games for^ Just so everyone is aware. This is the type of player who bends over and thanks Todd for ♥♥♥♥♥♥♥ them.
MugHug Sep 25, 2023 @ 8:31pm 
Originally posted by ChanSama:
Removing Vendors' hidden chests is utterly anti-RPG

Meet the modern gamer :steamfacepalm:
ChanSama Sep 25, 2023 @ 10:58pm 
Originally posted by YeenBean:
Originally posted by ChanSama:
In a truly immersive RPG, the player gets what is actually in the world.

This has been true for great RPGs like BG3, TES series and Fallout series.

I tried to tolerate the fact that Starfield made a random loot system for NPCs, which was a huge step down in immersion, but today, with the new patch, Bethesda removed the hidden chests for Vendors.

For people's context, Bethesda had been using a "hack" for vendors' inventory. They hide a chest usually somewhere near the vendor underground and put all the merchandises in it.

This adds a layer of "realism" in that a vendor's inventory does not appear out of nowhere. TES series and Fallout series both had this. There are popular mods to move those chests to reasonable spots near the vendors, so that the player can access those caches in an immersive way.

Other successful RPGs like Larian's games also had a similar setup.

But now, Bethesda decides to remove those chests. The merchandises literally come out of nowhere now, like the random loot that appear on dead bodies.

They fixed it as a "bug", however, this is something hardly a bug at all. This is not game breaking. This should be the lowest priority on their list.

Yet they fixed it in their second patch.

Shows how out of touch the developer team is, and how poor the project management is.
This is who they're making games for^ Just so everyone is aware. This is the type of player who bends over and thanks Todd for ♥♥♥♥♥♥♥ them.

Saying funny exploits should stay in a single-player game is not "bending over".

I have said it's a bug not worth fixing. It should be bottom of the list given how many issues this game already has.
YeenBean Sep 25, 2023 @ 10:59pm 
Originally posted by ChanSama:
Originally posted by YeenBean:
This is who they're making games for^ Just so everyone is aware. This is the type of player who bends over and thanks Todd for ♥♥♥♥♥♥♥ them.

Saying funny exploits should stay in a single-player game is not "bending over".

I have said it's a bug not worth fixing. It should be bottom of the list given how many issues this game already has.
"Haha! I actually LIKE when games are filled with bugs! It's great!"
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Date Posted: Sep 25, 2023 @ 7:52pm
Posts: 61