Starfield

Starfield

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Grimaldus Sep 25, 2023 @ 4:15pm
Turrets should be renamed to Gimbaled weapons.
Why?. Because they aren't really turrets, reason being that their line of
fire only goes maybe 45degree angle in forward directions, much like gimbaled
weapons would do.
Anyone who's played Star Citizen and used gimbaled weapons would agree.

REAL turrets has a angle of attack which covers any area the turrets has
a clear field of view. REAL turrets can turn 360 and tilt 90..
The "turrets" in Starfield as a very very low allowed FoW and can hardly
turn or tilt.

I think calling them turrets is missinformation and missleading.
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Showing 1-11 of 11 comments
Jeff Sep 25, 2023 @ 4:31pm 
Yeah they are tricky to use properly and take a few edits to get them firing as you want.

I ended up mounting wing-like structures on the edges of my ship and putting 2 up, and 'flipping' the other 2 down to be able to get that 180 degree effect.

Makes me wonder if maybe I should just put all 4 on a single side facing the same direction, and just use that edge of my ship to circle an enemy if the situation calls for it.
AoD_lexandro Sep 25, 2023 @ 4:32pm 
Turrets really need a rotation option. Its rather stupid not being able to place them at the rear for defence and have them shoot that way.
O5 Sep 25, 2023 @ 4:33pm 
Gimbaled sounds sexual tho so maybe not
Dahak Sep 25, 2023 @ 4:36pm 
Originally posted by AoD_lexandro:
Turrets really need a rotation option. Its rather stupid not being able to place them at the rear for defence and have them shoot that way.
I thought you could do that. I have been able to rotate them when I was thinking about trying them out. I never used them because I like having PBs, missiles, and EMP guns. Can't add a fourth so no turrets for me.
Jeff Sep 25, 2023 @ 4:40pm 
They are nice if you are fighting up close because when enemies use thrusters you lose lock-on, but turrets can still hit effectively no matter what direction you are facing. If you get far enough away they start missing though, because they shoot where the enemy was, not where they are headed.
Grimaldus Sep 25, 2023 @ 4:40pm 
Turrets shouldn't require "specific" placement to cover certain areas as long
as you can see the turret's placement on the ship from your location,
the turret should also be able to fire at you.

Basically a turret placed high up on a ship should be able to cover 360º around
the ship and 90º up.. But our "turrets" can't because they lack turning.

REAL turrets are the ones found both inside and outside bases...
So why can't ship turrets work like that ?.
Ratch Sep 25, 2023 @ 4:41pm 
Originally posted by Dahak:
Originally posted by AoD_lexandro:
Turrets really need a rotation option. Its rather stupid not being able to place them at the rear for defence and have them shoot that way.
I thought you could do that. I have been able to rotate them when I was thinking about trying them out. I never used them because I like having PBs, missiles, and EMP guns. Can't add a fourth so no turrets for me.

You can. I had 4 turrets facing each direction on my ship at one point since they're terrible but look neat. They're very finicky with what can be near them. Overall they're a hassle and not worth. "You can't manually fire a turret" wtf Todd. Just get some railguns or obliterators/particle beams and 3 shot most ships. The Narwhal from Taiyo is packing some serious heat. After using the Narwhal's weapons dinky little turrets and lasers just don't cut it.
Cellulanus Sep 25, 2023 @ 4:42pm 
Except normal weapons are also gimbals.
AoD_lexandro Sep 25, 2023 @ 4:43pm 
Originally posted by Dahak:
Originally posted by AoD_lexandro:
Turrets really need a rotation option. Its rather stupid not being able to place them at the rear for defence and have them shoot that way.
I thought you could do that. I have been able to rotate them when I was thinking about trying them out. I never used them because I like having PBs, missiles, and EMP guns. Can't add a fourth so no turrets for me.

I have been trying to get a turret on the back of the stroud-eklund parts and it just wont let me have it backwards. Tbh I have not tried other vendors as thats my main builder.
Falaris Sep 25, 2023 @ 4:47pm 
Not really seeing the problem here, my turrets fire on enemies that are not in front of the ship just fine, so this '45' angle' thing can't be right.

Z to flip them btw.

As for what to call them, if you think tank turrets have 90' elevation, you've got something else coming. Calling them turrets even if they have restricted angles (not sure I buy that, though) is fine.
cdarklock Sep 25, 2023 @ 4:55pm 
Originally posted by Grimaldus:
Why?. Because they aren't really turrets

Turrets rotate.

That's it.

The elevational capabilities of many turrets are minimal, and it's not uncommon for a turret to have a limited rotational range rather than the full 360 degrees.
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Date Posted: Sep 25, 2023 @ 4:15pm
Posts: 11