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Fair enough, I figured someone would reply with that but let me ask you. Does it really take that less amount of time to QA all the bug fixes as it does a FOV and briightness slider? I sure haven't seen anyone complain on the Nexus forums about those simple tweaks breaking anything lol.
It was over a month before Cyberpunk got it's first major patch which mostly fixed critical bugs and didn't address much of the game-play issues and complaints people shared at the time.
NMS had small updates immediately following it's release much in the same way as Starfield so far, but It was three months before the first major content patch, Foundation to address the myriad of issues that game suffered from immediately following it's release.
This game didn't need constant updates. I've been playing the game since pre-release, 300+ hours and very few bugs with no crashes. I'm having a great time.
My car kept spawning into objects and destroying itself, T poses everywhere, quests not triggering, companion walking into objects, stuff spinning around on the ground like a top (which, to be fair, also happens in SF), cops spawning in the walls, being able to drive right through a specific model of car, my car spawning on top of another car or another car spawning on top of my car and mine is stuck inside the pavement of the road, etc. I had to make so many saves just to make sure I could complete some quests b/c often they would not trigger b/c the trigger was placed wrong or didn't fire like it was suppose to. The NPCs were dead and lifeless and I could block the road and no one would do anything about it. The NPCs disappeared when you drove b/c it removed them from the world. The mini map would not zoom out when you drove faster which is a basic QOL every game with driving in the last decade has had. Saints Row 2 was better than CP 2077. I mean GTA Vice City was in better shape than CP 2077. No one can gas light me about what I went through with that ridiculous game. And I had zero expectations as usual but it still managed to not even come close to my zero expectations. CP 2077 was a game that had sexual stuff everywhere in the most sexless lifeless world possible. The nudity didn't even work at launch. And for a game that touted the future and you could be anything you want most of the NPCs were fairly vanilla and boring. I had one quest where the NPC was riding on nothing, that was supposed to be a motorcycle, and we drove towards a gas station and the non LOD model never loaded in. The whole world was messed up at that point and I could not do the mission. Luckily I had a save just before it and tried again. She still rode the invisi-cycle but at least this time the LOD loaded in and the quest worked. It was one massive giant mess.
They had 3 years and I went back many times to the game and it was the same mess over and over. We will see if 2.0 changed anything or just added more stuff that is broken. Even with everything working correctly the game was mediocre. It was light years behind games in that genre b/c open world city driving games is not where CDPR shines. But they tried it. Hopefully they don't try it again and get back to what they are good at.
I'm a software engineer at a major international bank. Not game dev, but I was also a contractor at various companies across industries for years. It's not getting work done that is the problem. Their is a giant layer of administration, bureaucracy and policies in any corpo related software development.
An individual modder can do whatever they want and release it instantly, because they are just one person making all the decisions for themselves. Something can literally be coded in a day and take months to actually see the light of day in a live product.
People interpret how long it takes modders and game devs to deliver the same thing and because the modder does it faster that must mean the game dev is lazy or lacks ability when the reality is the length of time has zero to do with the actual devs abilities or work ethic, it's policy and procedure that makes things run at the speed of molasses. A lot of items could already be fixed and tested that won't see the light of day for months.
Furthermore a lot of times when modders fix things or add features they don't do it the right way, they do it the jerry rigged easy way and will often admit it in the mod description. However, its hard to make end users care about that when they don't care what is under the hood as long as it works.