Starfield

Starfield

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FleaBytes 25 SEP 2023 a las 13:24
After today's "patch", seriously doubting Bethesda has any intention to fix anything but critical bugs
Hugely popular game. Sold a zillion copies. So much low-hanging fruit to patch, not just wish-list kind of stuff, but basic obvious game play and graphics bugs. The kind of stuff that would jump out at you after ten minutes of play testing.

Only two very minor patches, both bug fixes, and both focused on just getting the game to run: business-critical bugs. And now people reporting new game crashing behavior in the patch.

The few gameplay fixes in the patches look more like accidents, like things fixed as a result of repairing something else.

Even cyberpunk and no man's sky had pushed gameplay fixes by now, and bg3 has already gone beyond bug fixes and is addressing popular requests. This launch seems more in line with Amazon's new world, paying lip service and then ignoring. I would hate for this game to fall into the second camp.

Anyone else feeling worn-down?
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Mostrando 16-30 de 126 comentarios
Risenzealot 25 SEP 2023 a las 13:50 
Publicado originalmente por AoD_lexandro:
Publicado originalmente por Risenzealot:
I don't claim to be a game dev, or software developer of any sort so my opinion isn't really educated by any means. With that said, I do find the lack of basic features not yet implemented as a scathing negative mark for Bethesda for one reason.

No FOV slider, no brightness slider, and no DLSS support has been patched in yet. Yeah, I don't know how difficult that is BUT I do know that single individual modders were able to mod these into the game in less then a day. They were up on Nexus within an hour of the early access launch.

Now, if a single modder can add this stuff I can't think of any legit reason a AAA studio with the backing of Microsoft isn't able to do it yet. To me it shows they either don't care, or they are incredibly inadequate. Take your pic.

Modders do not have to account for consoles. Nor do they have an contractual obligations, nor do they have to QA any of their content.

Comparing modders to companies is fool hardy. Us modders have it easy. Bethesda is the one that had to make the game first, before we could get near it to mod.

Fair enough, I figured someone would reply with that but let me ask you. Does it really take that less amount of time to QA all the bug fixes as it does a FOV and briightness slider? I sure haven't seen anyone complain on the Nexus forums about those simple tweaks breaking anything lol.
Myztkl©-Kev 25 SEP 2023 a las 13:50 
Publicado originalmente por Kenway:
dude... let em breath a bit, give them time. They probably had been through to a crunch, hard times trying to work with that engine that im suprised that still work even if is a new version or something.
The devs did a great job so far, (not perfect, there is not perfect game) they will fix almost everything eventually they even said some features are on the way but these things take time.
I paid $90 for a game, its bad enough the industry has become so terrible that we will turn a blind eye or even defend broken and ♥♥♥♥♥♥ products on the regular, but I can't even play because im soft locked on a main quest, that I honestly don't understand how not a single QA tester came across when I found a thread on reddit with over a dozen people complaining about it before the game even came out. I'm like 26 hours in, im not starting over, I have no other main quests to do, and I want to beat the (from what I hear extremely mediocre) story before I go do the sandbox stuff. It's unacceptable in any form. I get it, the devs probably aren't to blame, but ♥♥♥♥♥♥♥ somebody is and we constantly allow them to get away with it.
RasaNova 25 SEP 2023 a las 13:55 
Publicado originalmente por YeenBean:
Publicado originalmente por RasaNova:
Um, that might not be the brag you think it is...
Please. Enlighten us with your wisdom.
Nah, I don't have any wisdom to offer here, and I have nothing against BG3 which is a fine game by a fine studio. Just pointing out that what you said really does not paint them in such a great light.
Kriya Takagi 25 SEP 2023 a las 13:56 
Publicado originalmente por AbsynthMinded:
Publicado originalmente por Koyuta kota:
Um you sure you were playing nms at release cuz people complained about hello games' patches took way to long as well as the fixes not being thing that were for major issues

NMS is not a fair comparison. Only made it as far as it has due to fanatics, and it has literally the most minimal of 'story' spread so thin as to appear transparent. Also Indy vs MegaCorp developers.
I don't know about the story being spread thin figuring out that atlas was a simulation that was being shut down (that was the 18mins) and atlas creating the player (the creator of the simulation) so that it can spend its last moment with its in simulation version of its creator.
MrNewVegas87 25 SEP 2023 a las 13:56 
Is this game buggy? Yes, of course it is, it's a Bethesda title. Is it approaching the levels of broken like Cyberpunk and NMS were on release? God no. Has it even been a month since the release? No it has not.

It was over a month before Cyberpunk got it's first major patch which mostly fixed critical bugs and didn't address much of the game-play issues and complaints people shared at the time.

NMS had small updates immediately following it's release much in the same way as Starfield so far, but It was three months before the first major content patch, Foundation to address the myriad of issues that game suffered from immediately following it's release.
YeenBean 25 SEP 2023 a las 13:57 
Publicado originalmente por RasaNova:
Publicado originalmente por YeenBean:
Please. Enlighten us with your wisdom.
Nah, I don't have any wisdom to offer here, and I have nothing against BG3 which is a fine game by a fine studio. Just pointing out that what you said really does not paint them in such a great light.
Fixing a thousand bugs, WITH detailed patch notes, doesn't paint them in a great light. OK. :steamhappy:
Sharkon 25 SEP 2023 a las 13:58 
that patch just introduced new bugs I haven't seen before to my game. and I don't use mods. they should move patches to the beta branch first so people can roll back.
Última edición por Sharkon; 25 SEP 2023 a las 13:58
enderbeta 25 SEP 2023 a las 13:58 
I'm curious to know if the stability fixes for crashes and freezes improves the Arc GPU stability in large cities.
Myztkl©-Kev 25 SEP 2023 a las 14:00 
Publicado originalmente por MrNewVegas87:
Is this game buggy? Yes, of course it is, it's a Bethesda title. Is it approaching the levels of broken like Cyberpunk and NMS were on release? God no. Has it even been a month since the release? No it has not.
im guessing you haven't seen the clips of most of New Atlantis following a player everywhere they went. This game is arguably more broken than cyberpunk. I put 120 hours and beat every quest in that game on release with no game breaking bugs that physically stopped me from playing the game.
Vlad 254 (Bloqueado) 25 SEP 2023 a las 14:02 
A little reading goes a long way.

https://bethesda.net/en/game/starfield/article/2tVRV3XjTtqO1hDsO5VPTi/starfield-update-1-7-33-september-25-2023 "A small update has gone out for Starfield on Xbox Series X|S, Microsoft Store, and Steam. This update addresses some issues with performance and stability as well as a few general gameplay issues. We are continuing to work on a larger update that will add features and improvements that we noted in our last update notes. Thank you so much for your continued feedback and support of Starfield and we look forward to a future with you on this journey."

This game didn't need constant updates. I've been playing the game since pre-release, 300+ hours and very few bugs with no crashes. I'm having a great time.
Última edición por Vlad 254; 25 SEP 2023 a las 14:03
YeenBean 25 SEP 2023 a las 14:04 
Publicado originalmente por Vlad 254:
A little reading goes a long way.

https://bethesda.net/en/game/starfield/article/2tVRV3XjTtqO1hDsO5VPTi/starfield-update-1-7-33-september-25-2023 "A small update has gone out for Starfield on Xbox Series X|S, Microsoft Store, and Steam. This update addresses some issues with performance and stability as well as a few general gameplay issues. We are continuing to work on a larger update that will add features and improvements that we noted in our last update notes. Thank you so much for your continued feedback and support of Starfield and we look forward to a future with you on this journey."

This game didn't need constant updates. I've been playing the game since pre-release, 300+ hours and very few bugs with no crashes. I'm having a great time.
"Guys, the Ford Pinto's a great car, because MY Ford Pinto doesn't have issues!"
MrNewVegas87 25 SEP 2023 a las 14:07 
Publicado originalmente por Myztkl©-Kev:
Publicado originalmente por MrNewVegas87:
Is this game buggy? Yes, of course it is, it's a Bethesda title. Is it approaching the levels of broken like Cyberpunk and NMS were on release? God no. Has it even been a month since the release? No it has not.
im guessing you haven't seen the clips of most of New Atlantis following a player everywhere they went. This game is arguably more broken than cyberpunk. I put 120 hours and beat every quest in that game on release with no game breaking bugs that physically stopped me from playing the game.
I have, I've even experienced it myself. It has been the only annoying bug that forced me to revert to a save a few hours previous, but this single example doesn't mean the entire game is as broken as the versions of Cyberpunk that they released on previous gen consoles that they had to stop selling. Your annecdotal experience doesn't negate those broken versions of the game.
Última edición por MrNewVegas87; 25 SEP 2023 a las 14:17
ZombieHunter 25 SEP 2023 a las 14:12 
Publicado originalmente por Myztkl©-Kev:
Publicado originalmente por MrNewVegas87:
Is this game buggy? Yes, of course it is, it's a Bethesda title. Is it approaching the levels of broken like Cyberpunk and NMS were on release? God no. Has it even been a month since the release? No it has not.
im guessing you haven't seen the clips of most of New Atlantis following a player everywhere they went. This game is arguably more broken than cyberpunk. I put 120 hours and beat every quest in that game on release with no game breaking bugs that physically stopped me from playing the game.
Not even close. CP 2077 was a bug ridden mess. Normally I don't encounter half the bugs people mention but in CP 2077 I encountered every single one of them and more. It was an absolute disaster.

My car kept spawning into objects and destroying itself, T poses everywhere, quests not triggering, companion walking into objects, stuff spinning around on the ground like a top (which, to be fair, also happens in SF), cops spawning in the walls, being able to drive right through a specific model of car, my car spawning on top of another car or another car spawning on top of my car and mine is stuck inside the pavement of the road, etc. I had to make so many saves just to make sure I could complete some quests b/c often they would not trigger b/c the trigger was placed wrong or didn't fire like it was suppose to. The NPCs were dead and lifeless and I could block the road and no one would do anything about it. The NPCs disappeared when you drove b/c it removed them from the world. The mini map would not zoom out when you drove faster which is a basic QOL every game with driving in the last decade has had. Saints Row 2 was better than CP 2077. I mean GTA Vice City was in better shape than CP 2077. No one can gas light me about what I went through with that ridiculous game. And I had zero expectations as usual but it still managed to not even come close to my zero expectations. CP 2077 was a game that had sexual stuff everywhere in the most sexless lifeless world possible. The nudity didn't even work at launch. And for a game that touted the future and you could be anything you want most of the NPCs were fairly vanilla and boring. I had one quest where the NPC was riding on nothing, that was supposed to be a motorcycle, and we drove towards a gas station and the non LOD model never loaded in. The whole world was messed up at that point and I could not do the mission. Luckily I had a save just before it and tried again. She still rode the invisi-cycle but at least this time the LOD loaded in and the quest worked. It was one massive giant mess.

They had 3 years and I went back many times to the game and it was the same mess over and over. We will see if 2.0 changed anything or just added more stuff that is broken. Even with everything working correctly the game was mediocre. It was light years behind games in that genre b/c open world city driving games is not where CDPR shines. But they tried it. Hopefully they don't try it again and get back to what they are good at.
Última edición por ZombieHunter; 25 SEP 2023 a las 14:19
Taco De Moist 25 SEP 2023 a las 14:18 
Publicado originalmente por Risenzealot:
I don't claim to be a game dev, or software developer of any sort so my opinion isn't really educated by any means. With that said, I do find the lack of basic features not yet implemented as a scathing negative mark for Bethesda for one reason.

No FOV slider, no brightness slider, and no DLSS support has been patched in yet. Yeah, I don't know how difficult that is BUT I do know that single individual modders were able to mod these into the game in less then a day. They were up on Nexus within an hour of the early access launch.

Now, if a single modder can add this stuff I can't think of any legit reason a AAA studio with the backing of Microsoft isn't able to do it yet. To me it shows they either don't care, or they are incredibly inadequate. Take your pic.

I'm a software engineer at a major international bank. Not game dev, but I was also a contractor at various companies across industries for years. It's not getting work done that is the problem. Their is a giant layer of administration, bureaucracy and policies in any corpo related software development.

An individual modder can do whatever they want and release it instantly, because they are just one person making all the decisions for themselves. Something can literally be coded in a day and take months to actually see the light of day in a live product.

People interpret how long it takes modders and game devs to deliver the same thing and because the modder does it faster that must mean the game dev is lazy or lacks ability when the reality is the length of time has zero to do with the actual devs abilities or work ethic, it's policy and procedure that makes things run at the speed of molasses. A lot of items could already be fixed and tested that won't see the light of day for months.

Furthermore a lot of times when modders fix things or add features they don't do it the right way, they do it the jerry rigged easy way and will often admit it in the mod description. However, its hard to make end users care about that when they don't care what is under the hood as long as it works.
ZombieHunter 25 SEP 2023 a las 14:20 
Publicado originalmente por Taco De Moist:
Publicado originalmente por Risenzealot:
I don't claim to be a game dev, or software developer of any sort so my opinion isn't really educated by any means. With that said, I do find the lack of basic features not yet implemented as a scathing negative mark for Bethesda for one reason.

No FOV slider, no brightness slider, and no DLSS support has been patched in yet. Yeah, I don't know how difficult that is BUT I do know that single individual modders were able to mod these into the game in less then a day. They were up on Nexus within an hour of the early access launch.

Now, if a single modder can add this stuff I can't think of any legit reason a AAA studio with the backing of Microsoft isn't able to do it yet. To me it shows they either don't care, or they are incredibly inadequate. Take your pic.

I'm a software engineer at a major international bank. Not game dev, but I was also a contractor at various companies across industries for years. It's not getting work done that is the problem. Their is a giant layer of administration, bureaucracy and policies in any corpo related software development.

An individual modder can do whatever they want and release it instantly, because they are just one person making all the decisions for themselves. Something can literally be coded in a day and take months to actually see the light of day in a live product.

People interpret how long it takes modders and game devs to deliver the same thing and because the modder does it faster that must mean the game dev is lazy or lacks ability when the reality is the length of time has zero to do with the actual devs abilities or work ethic, it's policy and procedure that makes things run at the speed of molasses. A lot of items could already be fixed and tested that won't see the light of day for months.

Furthermore a lot of times when modders fix things or add features they don't do it the right way, they do it the jerry rigged easy way and will often admit it in the mod description. However, its hard to make end users care about that when they don't care what is under the hood as long as it works.
Yep. If a developer breaks something he breaks the whole product. A modder can break something and people just unload the mod. It is night and day difference between developer and modder and anyone who doesn't understand this doesn't understand software development.
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Publicado el: 25 SEP 2023 a las 13:24
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