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Someone is obviously ill informed about game development.
NMS is not a fair comparison. Only made it as far as it has due to fanatics, and it has literally the most minimal of 'story' spread so thin as to appear transparent. Also Indy vs MegaCorp developers.
Its fine because I understand how games are actually coded. And do not expect the impossible.
And Cyberpunk and No Man's Sky did not have any major patches only 2.5 weeks after release. And if Larian did, it's because they already had that patch in the pipeline before release, and didn't get to patch it in time ;) Maybe they should've postponed the launch.
The devs did a great job so far, (not perfect, there is not perfect game) they will fix almost everything eventually they even said some features are on the way but these things take time.
No FOV slider, no brightness slider, and no DLSS support has been patched in yet. Yeah, I don't know how difficult that is BUT I do know that single individual modders were able to mod these into the game in less then a day. They were up on Nexus within an hour of the early access launch.
Now, if a single modder can add this stuff I can't think of any legit reason a AAA studio with the backing of Microsoft isn't able to do it yet. To me it shows they either don't care, or they are incredibly inadequate. Take your pic.
Modders do not have to account for consoles. Nor do they have an contractual obligations, nor do they have to QA any of their content.
Comparing modders to companies is fool hardy. Us modders have it easy. Bethesda is the one that had to make the game first, before we could get near it to mod.