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Also I got a 620k rebate after, so technically they paid me to buy it.
At one of my first tries i had about 150,00 and it was way WAY short, and this was just for A class parts. If i could have afford the build it would have had close too 10,000 storage though but sadly could not finalize.
Cost go way up the more advanced a class is, i figure for a C class with main focus on being a armored and weaponized mega transport can cost up too 1.500.000 or more.
Habs and structures are cheap and is where most of the asthetics come into play. I have made 3 ships so far all coming out to about the same, regardless of how it is designed.
It's really going to depend on how big your ships is, and what all you want included. I usually stick to only 5-7 habs, but some people want more or less. And it'll cost different depending on the class. Class C gear costs more than A
It's an expensive hobby!
-Auto weapon skill tree has very good buffs to targeted systems, and you can't target if you go full auto
-Auto weapons need a very good outside weapon mount to properly work. If you put it on the front of your ship, it can't fire sides or rear. It really needs to be on the outside of a wing tip or on a structure putting it even farther out so it can have the widest attack range of motion possible. For this reason, it's hard to use a ton of them effectively.
-On some story missions you may want to power down auto weapons but still want to disable a ship to board it
Edit: I'm using 4 DIsruptor 3320 Neutron turrets, and they wreck pretty much anything that gets close, except for the level 72 crimson fleet at kreet. It takes quite a few hits to take those out.