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P.S. You can mod the weapons to have higher damage if that is what you are looking for. Console command amod 28F444 on the weapon as many times as you want until the damage suits your needs.
Rule of Cool can only go so far.
It works on Fallout because you can safely assume not *everyone* has a working gun and more than 30-60 bullets to their name.
Works in TES due to obvious reasons.
Shouldn't be a thing in Starfield aside from an utility knife of some kind. The one feature I wish they had ignored completely for the sake of realism.
It's hilarious when a dude with a combat knife charges at you and you just blow them away with a combat shotgun that shoots literal explosive munitions yet due to the engine's ♥♥♥♥♥♥ RPG damage calculations without mods, they somehow survive more than 1 headshot. Or even a torso shot, for that matter.
What is atrocious though is that it's the same animation for all melee weapons. A 3-hit Combo and no upgrade option at the workbench.
Laser/particle Weapons.
Hell, you think a bullet would depressurize a *spaceship* ? The hull is hard enough to take hits from gunships even without shields on from the outside. There's no reason as to why it would be weaker from within from small-arms fire. You're dealing with alloys/tech that has evolved for 300+ years than what we have today. I am not surprised at all that the glass in spaceships would just reflect small-arms fire like it was a sand blasting.
They have artificial gravity. For lore reasons.
But yeah. It's obvious they didn't want to add melee, but added it in the end.
Everyone and their mom even comments not to jump too high because it's "dangerous because of low-g"
They have artificial gravity on the ships thanks to their Grav-Drives. That's part of the lore.
But it doesn't matter, Melee sucks just like the many many inconsistencies in the game.