Starfield

Starfield

View Stats:
Boe Jiden Sep 24, 2023 @ 8:47pm
Melee weapons?
Are a joke.
< >
Showing 1-10 of 10 comments
Tunnfisk Sep 24, 2023 @ 9:03pm 
Yeah, imagine having a knife vs. space lasers being inefficient. :steamhappy:

P.S. You can mod the weapons to have higher damage if that is what you are looking for. Console command amod 28F444 on the weapon as many times as you want until the damage suits your needs.
Mismagius Sep 24, 2023 @ 9:07pm 
what really sucks about them is you can't upgrade them in anyway without console commands. they did it in fallout 4, why take it out in starfield? but hey they can still be fun to use with the right perks like maxing out the melee skill which restores 10% of your health per kill
Last edited by Mismagius; Sep 24, 2023 @ 9:09pm
Durandal Sep 24, 2023 @ 9:23pm 
Let's be honest here. There is 0 reason for a game in this setting to have Melee weapons in the first place.
Rule of Cool can only go so far.
It works on Fallout because you can safely assume not *everyone* has a working gun and more than 30-60 bullets to their name.

Works in TES due to obvious reasons.

Shouldn't be a thing in Starfield aside from an utility knife of some kind. The one feature I wish they had ignored completely for the sake of realism.

It's hilarious when a dude with a combat knife charges at you and you just blow them away with a combat shotgun that shoots literal explosive munitions yet due to the engine's ♥♥♥♥♥♥ RPG damage calculations without mods, they somehow survive more than 1 headshot. Or even a torso shot, for that matter.
Noob.45 Sep 24, 2023 @ 9:26pm 
You would rather have a melee weapon in a space craft than a ballistic weapon that would depressurize the craft you are in...
The Konrad Sep 24, 2023 @ 9:30pm 
If people are doing push-ups in a low-g environment like Mars the game can have melee weapons.
What is atrocious though is that it's the same animation for all melee weapons. A 3-hit Combo and no upgrade option at the workbench.
Valhalla Awaits Sep 24, 2023 @ 9:33pm 
Technically melee weapons are the highest damage weapon in the game if your stealth attacking with the endgame stealth perk. But yeah, your better off with a gun in all situations. Just like real life, you don't bring a knife to a gun fight. But it never hurts to have both.
FREEZED Sep 24, 2023 @ 9:36pm 
Sneak damage 10x with melee ftw
Last edited by FREEZED; Sep 24, 2023 @ 9:36pm
GuildC Sep 24, 2023 @ 9:37pm 
Ha ha Wakisashi go BRRRRRR. (I have no melee skills either)
Durandal Sep 24, 2023 @ 9:39pm 
Originally posted by Noob.45:
You would rather have a melee weapon in a space craft than a ballistic weapon that would depressurize the craft you are in...



Laser/particle Weapons.

Hell, you think a bullet would depressurize a *spaceship* ? The hull is hard enough to take hits from gunships even without shields on from the outside. There's no reason as to why it would be weaker from within from small-arms fire. You're dealing with alloys/tech that has evolved for 300+ years than what we have today. I am not surprised at all that the glass in spaceships would just reflect small-arms fire like it was a sand blasting.



Originally posted by The Konrad:
If people are doing push-ups in a low-g environment like Mars the game can have melee weapons.
What is atrocious though is that it's the same animation for all melee weapons. A 3-hit Combo and no upgrade option at the workbench.

They have artificial gravity. For lore reasons.


But yeah. It's obvious they didn't want to add melee, but added it in the end.
The Konrad Sep 24, 2023 @ 9:46pm 
No, they don't have artificial gravity on Cydonia. Have you been playing the game?
Everyone and their mom even comments not to jump too high because it's "dangerous because of low-g"

They have artificial gravity on the ships thanks to their Grav-Drives. That's part of the lore.
But it doesn't matter, Melee sucks just like the many many inconsistencies in the game.
< >
Showing 1-10 of 10 comments
Per page: 1530 50

Date Posted: Sep 24, 2023 @ 8:47pm
Posts: 10