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For such a huge universe no one seems to be able to come up with more than one design for any single thing.
It would have been cool if they had done fully procedurally generated interiors for some of the POI's, though even then you start to see and recognize the same 'pieces' within them. Regardless though, they did it the same as their last half dozen rpg's, which means you see the re-use more quickly.
its annoying me to the point i want a mod that removes the "other space ships" that land around you when you VISIT a PLANET for THE FIRST TIME. seriously, Bethesda is your script-FU this bad.
It was never this bad before
Skyrim in particular, I was seeing the repeated stuff way sooner than I ever did in Starfield.
And I loved Skyrim.
There aren't that many bespoke locations when you think about it, outside of the city hubs (Neon being my favourite). There's a feeling of magic when you first explore barren planets. Ten planets later and...
But skyrims core wasn’t exploration, if bethesda wants us to explore than pois shouldn’t be carbon copies.
Don’t get me started on the “ temple grind “ , every player should just use commands to unlock them. It doesn’t respect the players time at all
Skyrim have copy pasted parts of dungeon, reused in different dungeons.
Starfield have entire same dungeons reused multiple times in various planets.
So no it's not the same of skyrim, is totally worse.
In over 55 system visited, i have seen maybe 10 unique PoI not tied to a main/side quests of some principal cities.
In skyrim you have multiple dungeon not tied to main/side quests.
Starfield totally lost any exploration you usually do in elder's scroll or fallout.
Honestly it does make some sense that POIs would be planet specific due to atmosphere requirements and local resources, just wish that the POI pool for planets was expanded more.