Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1. Temperate climate
2. Strong magnetosphere
3. Nice flat regions (not hills or mountains preferably)
4. A confluence of 4+ decently common resource fields in one outpost area
5. He3, iron, aluminum, beryllium, copper, and silver are the important ones, try to get multiple per outpost
Make sure to check the actual shape of the resource fields within your outpost circle too, because you'll want to fit a good amount of extractors in each.
I find them both terrible tbh, although considering all there was to make in Fallout 4 was purified water, adhesive and fertilizer it was rather easy to manage and after a while the settlements were just places you traded your thousands of purified water for thousands of bullets or fusion cores
So you can only have one outpost? Can you store the buildings and components in your cargo hold of your ship to transfer them? Or is it designed to be a material sink to keep you mining?
I looked at some on ship building I guess I will use it to research outposts as well. This might be the first game in a long time where I have to go watch videos just to figure out how best to do things.
Weird if you get all materials back why not make it so you can just store it the pull it out to place it wherever you want it? I could see if you only got some back it would act as a material sink causing a game loop, the way you describe it seems like adding extra steps to reproduce things.
I tried checking my inv for the res when deleting and it was empty for res. Also, I'm going to try again to delete a outpost. Guess I need to delete the structures first?
I cannot confirm this though (as if my experience matter lol).