Starfield

Starfield

View Stats:
Exist Sep 22, 2023 @ 7:31pm
Juno's Gambit is an awesome quest
I saved Juno and the dialogue was very funny. Then she flies away 🥹
< >
Showing 1-12 of 12 comments
EchoPlexy Sep 22, 2023 @ 7:34pm 
That mission was a favorite of mine too, and I wanted that ship!
Don Cool Sep 22, 2023 @ 7:35pm 
I agree, that was one of the better brief encounters. Juno was just very "primitive" in its way of expressing itself given what Chatgpt already is capable of, sort of a movie from 1960 robot speech. Even HAL was envisioned a lot more advanced in its speech capabilities.
Exist Sep 22, 2023 @ 7:37pm 
Originally posted by Don:
I agree, that was one of the better brief encounters. Juno was just very "primitive" in its way of expressing itself given what Chatgpt already is capable of, sort of a movie from 1960 robot speech. Even HAL was envisioned a lot more advanced in its speech capabilities.

True, if the year is 2330 the AI would probably not need to say "processing" that many times. Still funny though!
Exist Sep 22, 2023 @ 7:40pm 
Originally posted by EchoPlexy:
That mission was a favorite of mine too, and I wanted that ship!
I still got to figure out how to take other people's ships. I am level 16 but I don't really take the time to look up stuff I don't understand in games.
Don Cool Sep 22, 2023 @ 7:46pm 
Originally posted by Exist:
Originally posted by EchoPlexy:
That mission was a favorite of mine too, and I wanted that ship!
I still got to figure out how to take other people's ships. I am level 16 but I don't really take the time to look up stuff I don't understand in games.


You need at least the first level of target locking, not necessary but it helps immensely.

If you are fighting 3 you need to kill the two others first, the third you need to get behind, press R and blow his shields first, then engines ..... it should allow you to dock if you are very close without having to blow the ship.

To make it a 100% takeover you need an EM weapon, blow the shields first with regular weapons, then most of the engines ... then switch to EM weapons so you don´t destroy the ship, it´s very easy to destroy a vessel you wish to "steal". The threshold for when allowing to board is very finicky.

You really only need one EM weapon mount, keep target locking and firing at those engines with the EM weapon .... only the EM weapon.
TripSin Sep 22, 2023 @ 7:48pm 
Yeah, it was a decent quest.

The thing about it is that it's not even *that* interesting of a quest, like it's not especially creative nor is it fleshed out much at all. But because Starfield is so full of low quality, ♥♥♥♥ quests - this quest stands out for actually being decently interesting. In contrast, if you put this quest in a game like Cyberpunk 2077 where there are plenty of stellar, well-made quests, this would just feel more like a regular run-of-the-mill quest.
VladK02 Sep 22, 2023 @ 7:55pm 
Originally posted by TripSin:
Yeah, it was a decent quest.

The thing about it is that it's not even *that* interesting of a quest, like it's not especially creative nor is it fleshed out much at all. But because Starfield is so full of low quality, ♥♥♥♥ quests - this quest stands out for actually being decently interesting. In contrast, if you put this quest in a game like Cyberpunk 2077 where there are plenty of stellar, well-made quests, this would just feel more like a regular run-of-the-mill quest.

this particular quest is bugged too.

Those 2 dudes you are supposed to drop off on neon - if you change your ship before doing so, they will be permanently stuck in your new ship near the docking hatch. For the rest of the playthrough. Even if you delete the module and ship and build them elsewhere.
TripSin Sep 22, 2023 @ 7:57pm 
Originally posted by VladK02:
Originally posted by TripSin:
Yeah, it was a decent quest.

The thing about it is that it's not even *that* interesting of a quest, like it's not especially creative nor is it fleshed out much at all. But because Starfield is so full of low quality, ♥♥♥♥ quests - this quest stands out for actually being decently interesting. In contrast, if you put this quest in a game like Cyberpunk 2077 where there are plenty of stellar, well-made quests, this would just feel more like a regular run-of-the-mill quest.

this particular quest is bugged too.

Those 2 dudes you are supposed to drop off on neon - if you change your ship before doing so, they will be permanently stuck in your new ship near the docking hatch. For the rest of the playthrough. Even if you delete the module and ship and build them elsewhere.

lol of course it is :D
chefcook90 Sep 22, 2023 @ 7:59pm 
Definitely one of the better flavor quests. Not sure how people can say Starfield has worse writing than Skyrim when this game actually touches on morals and philosophy. Closest we got to that in Skyrim was debating whether or not to slay Paarthurnax.
EchoPlexy Sep 22, 2023 @ 8:11pm 
Originally posted by Don:
Originally posted by Exist:
I still got to figure out how to take other people's ships. I am level 16 but I don't really take the time to look up stuff I don't understand in games.


You need at least the first level of target locking, not necessary but it helps immensely.

If you are fighting 3 you need to kill the two others first, the third you need to get behind, press R and blow his shields first, then engines ..... it should allow you to dock if you are very close without having to blow the ship.

To make it a 100% takeover you need an EM weapon, blow the shields first with regular weapons, then most of the engines ... then switch to EM weapons so you don´t destroy the ship, it´s very easy to destroy a vessel you wish to "steal". The threshold for when allowing to board is very finicky.

You really only need one EM weapon mount, keep target locking and firing at those engines with the EM weapon .... only the EM weapon.
Snap, that was on my list of to-dos for today (an EM weapon) but as always I got interminably sidetracked.
Exist Sep 22, 2023 @ 8:16pm 
Originally posted by Don:
Originally posted by Exist:
I still got to figure out how to take other people's ships. I am level 16 but I don't really take the time to look up stuff I don't understand in games.


You need at least the first level of target locking, not necessary but it helps immensely.

If you are fighting 3 you need to kill the two others first, the third you need to get behind, press R and blow his shields first, then engines ..... it should allow you to dock if you are very close without having to blow the ship.

To make it a 100% takeover you need an EM weapon, blow the shields first with regular weapons, then most of the engines ... then switch to EM weapons so you don´t destroy the ship, it´s very easy to destroy a vessel you wish to "steal". The threshold for when allowing to board is very finicky.

You really only need one EM weapon mount, keep target locking and firing at those engines with the EM weapon .... only the EM weapon.

Can you say what EM stands for, and can you also say if or not you need to shoot specifically/manually at the enemy ship's shields and engines or if destroying those is a separate mechanic?
EchoPlexy Sep 22, 2023 @ 8:41pm 
Originally posted by Exist:
Can you say what EM stands for, and can you also say if or not you need to shoot specifically/manually at the enemy ship's shields and engines or if destroying those is a separate mechanic?
Electromagnetic weapons-they're available for both ships and handguns, and they're for downing but not killing. You choose what part of a ship to target from the cockpit graph at lower left (arrow between ship parts and choose).

ETA: You do this after locking on, by clicking the reticule of the target ship when you're within around 500 m (it'll show that) then the graph will show.
Last edited by EchoPlexy; Sep 22, 2023 @ 8:43pm
< >
Showing 1-12 of 12 comments
Per page: 1530 50

Date Posted: Sep 22, 2023 @ 7:31pm
Posts: 12