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Then in the future when I need the content back, expansions are out, or I just want a fresh start I can do NG+ again.
Well all Space Magic goes to level 10 the suit aswell ship only goes to 6 and weirdly every NG+ run i did i got a different variant for all the runs when i started NG+ it gave me the OG story i checked i got all of the variants that have been discovered
Starfield is half epic now mixed memes and cheap sabotage making all resources all worth 1 credit making the much advertised and important mining laser worthless as much as possible without deleting it entirely, and making grav drive charge time 1 second making the much advertised grav drive worthless as much as possible without deleting it entirely, and stuff like that,
I would say if outposts were any more broken they may as well not be in game at all as well.
Problem is at the end there isn't much difference in what path you take.
I have had a few interesting NG+'s.
One where all of the constellation members, your followers, we're children. Problem is I ran into the no inventory no save bug and couldn't enjoy it.
Another one I had all of the constellation members we're clones in appearance to my character.
i know you can get one perk from a questline other than that i dont think you can, i did read on redit somewhere that theres magazine that add but i havent found any of those and haven even really started looking tbh so i cant confirm
I agree that NG+ should allow you to change traits. It is much more fun that way. That's why I used the console to change my traits when I did NG+ the first time. I limited it to three, and removed the old ones. I suspect this will eventually get added in an update as it just makes sense, changing traits shouldn't require starting over from scratch.
This also means if you want to keep your ships, outposts, etc, you can't ever play any DLC, because that will definitely spark off the NG+ wackiness.