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Let's hope that modders can fix this mess, because I personally would yeet the damned artifacts into the closest star after killing both of them at the meeting. I tried, and surprise.... Both are set as essential...
Because the consequences of doing so wouldn't be fun and result in a game over ... assuming of course that the artifacts could be destroyed.
You can however decide to fight both of them.
Frankly, their multiverse idea makes everything meaningless. You're probably supposed to keep racing towards reincarnation gacha, hoping for a weirder world.
It is closer to a shooter than to an RPG. Similar to Fallout 4 (except that one had Far Harbor that was done well).
And they are warned that stepping through Unity is going to change them.
Yes and then they outright tell us what they are, how it gives them access to this universe. How I can defend this universe from people like them, with 2 bullets and dropping the artifacts into the sun. Can't get them here if they no longer exist and even if they can't be destroyed best of luck digging them out of the nucleus of a billion year old nuclear fission reactor.
Secondly, throughout the entire story my main character has always responded to the Nancy ass companions with snide "as long as I get paid", "Yep, don't care cry to someone else", "don;t care if you like ti this is happening". He gave 2 ♥♥♥♥♥ about the artifacts, he just saw Walter's bank account and free ships and money for doing what mercenaries do best.
All that would do is make sure any Starborn that entered your universe could never leave, as Unity is only required to exit; not enter.
Good more actually challenging enemies to hunt as even terramorphs are a joke.
I sided with the Emissary , and the Hunter seems happy enough to hand over the artifacts and leave after I joke that there might be another him that serves tea.
Depends on how large the multiverse actually is; but regardless you and everyone you know has to live in that universe.
I chose to side with neither as they both suck ... the Em is an elitist sliding towards tyranny and the Hunter is a dangerous jerk that hurt my friends.
Then with the tenets of constellation changed they would be hunted to extinction as they showed up.
And I am a hired gun, with a big bang that does nearly 1500 damage per shot, and a va'ruun inflictor that does nearly 2000 damage per shot, a heavily armed class c battle frigate capable of annihilating entire fleets of ships without even having my shields taken down and a hell of a grudge because they ♥♥♥♥♥♥ around and now they going to find out. Plus they are the only thing in the entire universe that poses even the mildest threat as everything else gets punked in 1-2 shots on the games hardest difficulty.
The easiest way to save the multiverse, and the hours upon hours of outpost building, ship building, grinding for insane weapons and armor is to dump all of the remaining artifacts directly into a star somewhere, camp on a space station in it's gravity well and exterminate everyone of them that shows up looking for the artifacts.
People restart all the time to try new mods, well now they can on the same character. Also when the universe resets let's hope that removes all scripts too because it'll make removing old mods easy, but I think that's less likely knowing the engine as I do.
Modders will add quicker ways to do it, hopefully with some unique challenges each time, because a switch or button would be lame. They will also add new powers to keep it interesting.
Too many NPCs are essential yes way too many. NPCS should switch to nonessential when their quest is done. Also alternate ways to complete missions becomes more important with the addition of NG+ so I think a mod that adds these sorts of things will do well.
*Thinking about rogue scripts and needing fresh game starts, perhaps an easy way to get you back to your NG+ position will be useful with a simple character creation prompt.