Starfield

Starfield

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Viking Sep 21, 2023 @ 2:30am
[SPOILER] The Artifacts....
After meeting with the Emissary and the Hunter all I wanted to do was yeet the artifacts directly into a sun somewhere. Why is that not a option? Hunt them both down and make them suffer. Seriously bethesda has no idea how to make a game where choice actually means a damned thing.
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Showing 1-15 of 17 comments
Vexillarius Sep 21, 2023 @ 2:40am 
The Hunter is totally right. Nothing means anything and after the first cycle i decide to play like that. Unfortunately the game doesn't let even remotely leave the rails at all. You will very quickly find that pretty much everyone has plot armour. If you attempt to tackle a problem in a creative way it will just break the game and force you to reload 90% of the time. This game has pretty much zero actual RP compared to there older games.
Last edited by Vexillarius; Sep 21, 2023 @ 2:40am
Viking Sep 21, 2023 @ 2:45am 
Originally posted by Vexillarius:
The Hunter is totally right. Nothing means anything and after the first cycle i decide to play like that. Unfortunately the game doesn't let even remotely leave the rails at all. You will very quickly find that pretty much everyone has plot armour. If you attempt to tackle a problem in a creative way it will just break the game and force you to reload 90% of the time. This game has pretty much zero actual RP compared to there older games.

Let's hope that modders can fix this mess, because I personally would yeet the damned artifacts into the closest star after killing both of them at the meeting. I tried, and surprise.... Both are set as essential...
Last edited by Viking; Sep 21, 2023 @ 2:46am
fauxpas Sep 21, 2023 @ 6:02am 
Originally posted by ApocNizmith:
After meeting with the Emissary and the Hunter all I wanted to do was yeet the artifacts directly into a sun somewhere. Why is that not a option? Hunt them both down and make them suffer. Seriously bethesda has no idea how to make a game where choice actually means a damned thing.


Because the consequences of doing so wouldn't be fun and result in a game over ... assuming of course that the artifacts could be destroyed.

You can however decide to fight both of them.
Doom Sep 21, 2023 @ 6:05am 
Originally posted by ApocNizmith:
Why is that not a option?
Because it is not Fallout 2, Fallout New Vegas, or Planescape: Torment.

Frankly, their multiverse idea makes everything meaningless. You're probably supposed to keep racing towards reincarnation gacha, hoping for a weirder world.

It is closer to a shooter than to an RPG. Similar to Fallout 4 (except that one had Far Harbor that was done well).
fauxpas Sep 21, 2023 @ 6:15am 
Besides, just like in Fallout; the protagonist is loosely defined and wouldn't be following the main quest if they weren't interested in seeing what was on the other side of Unity.


And they are warned that stepping through Unity is going to change them.
Viking Sep 21, 2023 @ 11:18am 
Originally posted by fauxpas:
Besides, just like in Fallout; the protagonist is loosely defined and wouldn't be following the main quest if they weren't interested in seeing what was on the other side of Unity.


And they are warned that stepping through Unity is going to change them.

Yes and then they outright tell us what they are, how it gives them access to this universe. How I can defend this universe from people like them, with 2 bullets and dropping the artifacts into the sun. Can't get them here if they no longer exist and even if they can't be destroyed best of luck digging them out of the nucleus of a billion year old nuclear fission reactor.
Secondly, throughout the entire story my main character has always responded to the Nancy ass companions with snide "as long as I get paid", "Yep, don't care cry to someone else", "don;t care if you like ti this is happening". He gave 2 ♥♥♥♥♥ about the artifacts, he just saw Walter's bank account and free ships and money for doing what mercenaries do best.
Last edited by Viking; Sep 21, 2023 @ 11:22am
fauxpas Sep 21, 2023 @ 11:21am 
Originally posted by ApocNizmith:
Originally posted by fauxpas:
Besides, just like in Fallout; the protagonist is loosely defined and wouldn't be following the main quest if they weren't interested in seeing what was on the other side of Unity.


And they are warned that stepping through Unity is going to change them.

Yes and then they outright tell us what they are, how it gives them access to this universe. How I can defend this universe from people like them, with 2 bullets and dropping the artifacts into the sun. Can't get them here if they no longer exist and even if they can't be destroyed best of luck digging them out of the nucleus of a billion year old nuclear fission reactor.


All that would do is make sure any Starborn that entered your universe could never leave, as Unity is only required to exit; not enter.
Viking Sep 21, 2023 @ 11:22am 
Originally posted by fauxpas:
Originally posted by ApocNizmith:

Yes and then they outright tell us what they are, how it gives them access to this universe. How I can defend this universe from people like them, with 2 bullets and dropping the artifacts into the sun. Can't get them here if they no longer exist and even if they can't be destroyed best of luck digging them out of the nucleus of a billion year old nuclear fission reactor.


All that would do is make sure any Starborn that entered your universe could never leave, as Unity is only required to exit; not enter.

Good more actually challenging enemies to hunt as even terramorphs are a joke.
Last edited by Viking; Sep 21, 2023 @ 11:23am
Ishan451 Sep 21, 2023 @ 11:30am 
Originally posted by fauxpas:
All that would do is make sure any Starborn that entered your universe could never leave, as Unity is only required to exit; not enter.
Which would thus guarantee the safety of other universes. As eventually all Starborn become trapped in this one.
g0rml3ss Sep 21, 2023 @ 11:32am 
Oddly I've not had to fight either yet.

I sided with the Emissary , and the Hunter seems happy enough to hand over the artifacts and leave after I joke that there might be another him that serves tea.
fauxpas Sep 21, 2023 @ 11:32am 
Originally posted by Ishan451:
Originally posted by fauxpas:
All that would do is make sure any Starborn that entered your universe could never leave, as Unity is only required to exit; not enter.
Which would thus guarantee the safety of other universes. As eventually all Starborn become trapped in this one.


Depends on how large the multiverse actually is; but regardless you and everyone you know has to live in that universe.
fauxpas Sep 21, 2023 @ 11:35am 
Originally posted by g0rml3ss:
Oddly I've not had to fight either yet.

I sided with the Emissary , and the Hunter seems happy enough to hand over the artifacts and leave after I joke that there might be another him that serves tea.


I chose to side with neither as they both suck ... the Em is an elitist sliding towards tyranny and the Hunter is a dangerous jerk that hurt my friends.
Viking Sep 21, 2023 @ 11:36am 
Originally posted by Ishan451:
Originally posted by fauxpas:
All that would do is make sure any Starborn that entered your universe could never leave, as Unity is only required to exit; not enter.
Which would thus guarantee the safety of other universes. As eventually all Starborn become trapped in this one.

Then with the tenets of constellation changed they would be hunted to extinction as they showed up.
Viking Sep 21, 2023 @ 11:39am 
Originally posted by fauxpas:
Originally posted by g0rml3ss:
Oddly I've not had to fight either yet.

I sided with the Emissary , and the Hunter seems happy enough to hand over the artifacts and leave after I joke that there might be another him that serves tea.


I chose to side with neither as they both suck ... the Em is an elitist sliding towards tyranny and the Hunter is a dangerous jerk that hurt my friends.

And I am a hired gun, with a big bang that does nearly 1500 damage per shot, and a va'ruun inflictor that does nearly 2000 damage per shot, a heavily armed class c battle frigate capable of annihilating entire fleets of ships without even having my shields taken down and a hell of a grudge because they ♥♥♥♥♥♥ around and now they going to find out. Plus they are the only thing in the entire universe that poses even the mildest threat as everything else gets punked in 1-2 shots on the games hardest difficulty.
The easiest way to save the multiverse, and the hours upon hours of outpost building, ship building, grinding for insane weapons and armor is to dump all of the remaining artifacts directly into a star somewhere, camp on a space station in it's gravity well and exterminate everyone of them that shows up looking for the artifacts.
Last edited by Viking; Sep 21, 2023 @ 11:47am
The Hat Sep 21, 2023 @ 12:08pm 
It is one of the best systems i've seen they could design to fit their game but yes it needs work.
People restart all the time to try new mods, well now they can on the same character. Also when the universe resets let's hope that removes all scripts too because it'll make removing old mods easy, but I think that's less likely knowing the engine as I do.

Modders will add quicker ways to do it, hopefully with some unique challenges each time, because a switch or button would be lame. They will also add new powers to keep it interesting.

Too many NPCs are essential yes way too many. NPCS should switch to nonessential when their quest is done. Also alternate ways to complete missions becomes more important with the addition of NG+ so I think a mod that adds these sorts of things will do well.

*Thinking about rogue scripts and needing fresh game starts, perhaps an easy way to get you back to your NG+ position will be useful with a simple character creation prompt.
Last edited by The Hat; Sep 21, 2023 @ 12:11pm
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Date Posted: Sep 21, 2023 @ 2:30am
Posts: 17