Starfield

Starfield

View Stats:
onewhofound Sep 20, 2023 @ 1:50pm
Why is space combat so bad?
So I am a number of hours in and generally enjoying myself despite the shallowness of almost all the gameplay loops, when suddenly a bounty hunter shows up. He is mad about a package I stole and he brought three ships that are each individually so far beyond my ability to fight it is ridiculous.

The intersection of the poor ship design system, clumsy controls, and weird leveling system is a real downer.

inb4 angsty kids who don't understand the objection I am making.
Originally posted by ZombieHunter:
Originally posted by Vllth:
Not going to argue with you just plz give me list of games who made BETTER space combat:
Elite Dangerous
X4: Foundations
Star Wars Squadrons
Freelancer
Tachyon the Fringe
Privateer
Tie Fighter
X-Wing
< >
Showing 1-15 of 87 comments
ZombieHunter Sep 20, 2023 @ 1:52pm 
Your post makes many assumptions I do not agree with.

The ship design is not poor. It is actually ingenious. It reminds me of Freelancer and Privateer.

The controls are the same as Freelancer

The leveling is based on perks which is the same exact type of system used in all Bethesda games to date.

Space combat is not bad. It is not Elite Dangerous or anything but it is better than NMS space combat. After playing Elite Dangerous I don't think I could ever find a better version of space combat than it has. Top notch.
Last edited by ZombieHunter; Sep 20, 2023 @ 1:53pm
box Sep 20, 2023 @ 1:54pm 
Git gud.

Heres a tip join the UC Vanguard, no seriously just do the quest to unlock the ship parts.
Vllth Sep 20, 2023 @ 2:02pm 
Not going to argue with you just plz give me list of games who made BETTER space combat:
Rabidnid Sep 20, 2023 @ 2:03pm 
Originally posted by onewhofound:
So I am a number of hours in and generally enjoying myself despite the shallowness of almost all the gameplay loops, when suddenly a bounty hunter shows up. He is mad about a package I stole and he brought three ships that are each individually so far beyond my ability to fight it is ridiculous.

The intersection of the poor ship design system, clumsy controls, and weird leveling system is a real downer.

inb4 angsty kids who don't understand the objection I am making.

combat is fine, switch out your current weapons for particle beans and upgrade your shields. Also bring barret and vasco as crew.


Boost when missile locked and you should be able to chew through all the enemy ships painlessly. 2 or 3 enemies 10 levels higher than you is normal balance for this game.
CTHOMP Sep 20, 2023 @ 2:03pm 
Because they focused on story, NPCs, missions, RPG stuff, etc.

If you want space combat, play X4: Foundations, it is a great single player space combat/economic/empire building game.
Demonocolips Sep 20, 2023 @ 2:03pm 
im.... sorry.
the ship combat is quite easy. its the standard carrot stick with articulated weapons that freelancer and privateer started 20 or so years ago.
everspace 2 is a very close modern equivalent and is a good game.
for now look into upgrading your ship components, make sure your energy allocations are correct, and maybe add the ship module mods that remove the limits on ship weapons shields and reactors.
there are certainly times when you will not be able to beat the amount of enemies you might run into in this case ensure your grav drive is powered as much as possible and jump away.
as to poor ship design. that mostly comes from where doors and ladders are located. i could certainly fix some design issues if i could just put them where i want them.
The author of this thread has indicated that this post answers the original topic.
ZombieHunter Sep 20, 2023 @ 2:08pm 
Originally posted by Vllth:
Not going to argue with you just plz give me list of games who made BETTER space combat:
Elite Dangerous
X4: Foundations
Star Wars Squadrons
Freelancer
Tachyon the Fringe
Privateer
Tie Fighter
X-Wing
Last edited by ZombieHunter; Sep 20, 2023 @ 2:10pm
Amish Sep 20, 2023 @ 2:11pm 
It's almost as if getting a bounty is generally a bad thing and the game is trying to simulate this bad thing by putting you in situations where your odds of winning aren't very good.

If you find yourself up against unwinnable odds, maybe it would be better to cut your losses and flee.

No objection to your contentions, these are just my thoughts. Not everyone wants to feel like an anime-tiered BAMF that can almost effortlessly defeat their foes.
Chuckledunk Sep 20, 2023 @ 2:21pm 
Space combat doesn't really involve any tactics, it's mostly just "does your ship have good stats" combined with "do you have enough ship-related perks to not suck". I found the space combat feels pretty inconsequential past mid-game, there's never any moment where you feel like you beat a superior enemy thanks to your quick wits, clever strategies, or environmental awareness. You just kinda do lazy ovals around each other until you win. If you can't win, just flee. If you can't do that either, load and go somewhere else.

Originally posted by ZombieHunter:
The ship design is not poor. It is actually ingenious. It reminds me of Freelancer and Privateer.

I have not played either of those, but the fact that you cannot rotate hab blocks or control how habs connect internally is pretty poor design. Also, the fact that you can't take parts off ONE ship you own and move them to a DIFFERENT ship you own makes no sense.

The fact that I can't save layouts either just sucks. For a game like this, that kind of functionality tends to be expected.
Last edited by Chuckledunk; Sep 20, 2023 @ 2:22pm
ReaperAdams Sep 20, 2023 @ 2:21pm 
You can 1) pay your bounty at most any bar in the game 2) grav jump out of there (set course for a different star system, put at least one bar of power into grav drive, it takes 8 seconds or less to make the jump to safety). I chose the 'Wanted' trait and early on bounty hunters would shred me when they appeared, now I wipe the floor with them and sometimes steal their ships. Targeting, piloting, starship design is all needed at some point. Also, make sure the shields are always fully powered.
MaxPrimal Sep 20, 2023 @ 2:22pm 
have zero issues with it myself
MagicHp Sep 20, 2023 @ 2:22pm 
Arcade type combat isn't bad.

Simulation type combat is different.

A question of preferences and "what do you fancy today?" , there isn't one "superior" to the other......
cdarklock Sep 20, 2023 @ 2:25pm 
Originally posted by onewhofound:
inb4 angsty kids who don't understand the objection I am making.

The ship building system makes it LITERALLY TRIVIAL to build a nearly-invincible ship that will take entire fleets apart in a matter of seconds. It is all about knowing how to leverage it.

It's impossible to build a ship combat system that both challenges the player who does this, and remains manageable for the player who doesn't. You have to choose which group gets to be angry at you.
Krash Megiddo Sep 20, 2023 @ 2:27pm 
As a Elite Dangerous veteran, I find these "space combat is bad" posts amusing. I got the Razerleaf right away and then Star Eagle. My enemies crumble to dust. Oh yeah and I never go around with a bounty on my head either:steamfacepalm:
['w'] Sep 20, 2023 @ 2:28pm 
I attack the bounty defender too and destroy in 1vs 5 all ships

as an elite dangerous vet, lol

easy if you got some basic perks in ship combat.
Last edited by ['w']; Sep 20, 2023 @ 2:28pm
< >
Showing 1-15 of 87 comments
Per page: 1530 50

Date Posted: Sep 20, 2023 @ 1:50pm
Posts: 87