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Second, your producing no where near enough to do all of that with only two extractors. even if both of them were lvl3(highest level) extractors.
This is because the operating cost of the cargo link system uses up 5 hellium per minute, and the generator, if your using the one I think your using, the 30 power on, it uses 2 or 3 hellium per minute as well. if I remember correctly, a lvl1 hellium extractor produces like 1 hellium every 1 minute.
So you would have to produce AT MINIMUM 9 or so hellium per minute just to power the generator and the linking module both, and two extractors, even if both were lvl3, would not be enough to power them both and export access to some where else.
3rd, the cargo linking module will snatch up EVERYTHING in all containers connected to it until it fills up, which is 300 weight limit. If your generators are pulling from the same container source as the cargo link system, the cargo link will straight up take all of the helium before the generator can even use it, thus the reason the generator shuts off. You would need to produce more than 300 weight per few minutes for you to have enough for the generator to take any extra.
It is not wise to have so many things all sucking resources from the same extractors. You need to have separate extractors for everything if you want the chain to run smoothly, some for shipping, some to fuel generator and some to fuel the linking module.
I've already been through the issue your experiencing and learned it only works well when you have separate extractors for everything.
I was just surprised at how quickly I was accumulating solid resources that I thought surely 2 gas extractors was overkill. I guess not.
Thanks again. Really helped.
Yes, generators that consumes resources are the absolute worst ways to generator power. Only use those in situations where you have NO OTHER means of getting power on that planet. The more advanced generators dont use resources, and gives a lot of power, but it requires the rarest and hard to find materials to build them tho.
It would be ok if it used a reasonable amount of He3, but it would have to be something like the smallest He3 plant able to power two of them. Space can be an issue in an outpost, but not so much that you can't find room to spam solar plants to handle the difference.
I am not really sure if they He3 use wasn't playtested or if there's a bug, tbh. But it is definitely not worth dealing with. As it was, I only tried it on a planet that could generate its own He3.
The first fusion plant tech is a little difficult to make, but most of the materials aren't THAT hard to come by. Getting them generated automatically takes more work and a fair number of outposts. I haven't gotten up to the top tier fusion power yet. It's definitely a lot easier to use, even if logically it should require some sort of fuel. I don't even get the lore about He3 power -- how are they generating power if it isn't fusion using He3?