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This is also true for Sam. I guess, That's the extent of the benefits of NPC crew.
Sam also gives you 30% more cargo space.
There is a bug with shield strength values, and shield systems perk levels, that seems to effect crew members with shield systems perk points as well.
I've only experienced it in NG+ so far, but it seems to deduct shield strength based on the perk instead of adding it, or setting the shield to it's base value, resulting in a loss of base value when the perk is removed via console commands.
I went back to an original save before starting NG+ and it hasn't popped up yet.
OP are you on NG+?
During my first game, there was some confusion on the crew size and skills application mechanics. For example, Sarah was not assigned to the crew, but I was receiving the benefits of her Astrodynamics Level 4 Skill.
However, in Game 2, the issue may also be due to the crew size mechanics plus a minor "bug". I do not have the Ship Command skill nor does any of my companions. I did build my ship to have 5 crewmen. My theory, at the moment, which I will test is - the Ship Menu crew size is accurate, but I also need the Ship Command Skill Level 2 and Omar's skill should not be highlighted. So effectively, I have three crewmen and Omar is not counted eventhough assigned to the Frontier and his Shield System is highlighted.
Considering the breadth and scope, the game has been playing very well for me - with only the occasional trivial bug.
(1) both Vasco's Shield System Level 2 skill and Omar's Shield System Level 3 skill gave the same result 405 to 486 (20% increase). I tested this with Omar as the only crewman.
(2) Omar's ship skills should not be highlighted because I am limited to three crewmen and he was the fourth.
PS: my original post was incorrect - the starting cargo capacity was 405 not 486.
PPS: what this also means - is to derive the maximum value from crew skills I will need assign/unassign crew until I get the Ship Command skill.