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you understand its still the same character, right?
I feel the New Game + should allow you to pick new perks for any 'slot' you remove a trait from during your last run
(or just use a save game editor and swap them around yourself)
This is what I assumed would happen. Through friends one let slip the NG+ somewhat in conversation, an I thought it would be an interesting feature so I played the main campaign purely to do the main story. My intentions were then to re-run through NG+ to explore the other factions and slowly progress the main questline.
I assumed with their being so many perks and the NG+ feature that there would be a way to keep progression and enhance the game by having different perks each cycle. Looking at it now I may complete this play-through and then park this character and start a fresh. Which will limit amount of skill points I will have access to per playthrough and also mean I am unable to enjoy the other bonus' of NG+ and so on.
I have always played Bethesda games to enjoy as much as I can out of them with the exception of Fallout 76. I do like their games as the modding community enhance them so much hence the replay-ability.
So in the new universe, Sarah said, I died.
Why am I still wanted in a completely different universe where I supposedly died.
Are you telling me if I picked that I owned a home, I'd be doomed to paying a mortgage for eternity?
It just seems like an oversight.