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no.
https://en.wikipedia.org/wiki/Video_game_exploit#:~:text=In%20video%20games%2C%20an%20exploit,advantage%20to%20players%20using%20it.
https://en.wikipedia.org/wiki/Cheating_in_video_games
go on argue with the wiki, i need a laugh.,
I get the vendors have a credit cap, and it's an issue. But that doesn't mean outposts are not intended to for it. To me it's more of a problem with vendors than it is outposts. I personally installed a mod for the sake of giving vendors more credits. And hopefully in an update they fix this, cause it is pretty ridiculous how little credits they have.
It's not irrelevant to have them as a home just because you don't find a use for it. Someone might like the idea of having a home on some very interesting planet just for the sake of it.
Plus, you ignored my point about outposts being for resource gathering. Guess you don't disagree?
Guess you never learned to read cause the wiki actually goes into this as well. Here is a quote from the first link you posted.
"Exploiting is considered cheating by some in the gaming community and gaming industry, due to the unfair advantage usually gained by the exploiter.[3] Whether an exploit is considered a cheat is a matter of widespread debate that varies between genres, games, and other factors."
Also, the second link, literally the first sentence
"Cheating in video games involves a video game player using various methods to create an advantage beyond normal gameplay, usually in order to make the game easier."
XP farming isn't normal gameplay. You are taking advantage of a game mechanic to essentially get infinite XP to make the game easier.
from your own wikipedia link ... whatever the value of wikipedia is ....
"Exploiting is considered cheating by some in the gaming community and gaming industry"
the end.
If you didnt know, that resources are irrelevant , you can buy them in quanities from vendors at prices that are inconsequential and take 0 time or investment other than a 24 hour wait in new atlantis whilst you make a drink...
cutting the paragraphs to help yourself, and undermine the context of each is very weak.
The point is to give players options in how to get those resources. So a player may not want to just buy the resources but get them through outposts. Whereas someone might not want to deal with outposts and so they give the player a method to do that. It's called good game design. But you seem like the kind of person who always take the easiest route on anything if it's available to you because you lack self control.
More like you just don't have a valid argument here and even your own source can't help you in that regard.
its not good game design if one method is arbitrarily significantly more productive, less time consuming, lower effort, and less investment than the other, for the the same are arguably a better outcome because you dont have to go anywhere or find a planet with specific resources or load multiple times or cargo link stuff, you just buy it for some low 200 credit value and u done.
then why is there area that are 75? just asking
It's good game design because it gives players options. Even if one method is easier doesn't mean a player wouldn't opt in to go the more difficult route. Sometimes taking the difficult path is a more fulfilling experience.
WOW 240 temple grind for what? to kill level 8 spacers?
They completely missed the point of NG+ and its purpose ...to improve the challenge for higher level characters or provide additional content for characters beyond the first playthrough.
The game becomes trivial so early on....why do they even let you get to level 300 - 1000 or whatever... whats the point..
enemies cap out at 110
The story is ultimately linear and has no alternative outcomes.
Literally why does NG+ exist?
Well, I am coming across a lot of level 50 NPCs. There are lower level NPCs, but it's not like they are all lower level. Also, if you increase the difficulty of the game you are more likely to come across higher leveled NPCs. Also depends on the star system.
Personally, I don't see a point in that, just start a new character. Having a game that completely levels with you just makes leveling entirely pointless. When you get stronger you are suppose to feel stronger. If NPCs are always keeping up with you in terms of level and they always feel the same difficulty, then level 1 is going to feel the same as level 300, and that's pretty stupid in my opinion.
I like NG+ because it's great for narrative. It allows a character to experience different factions without it seeming silly. For example, side with one faction and then the next time side with the other. And for roleplay reasons it can make sense.
To allow the player to continue for however long they want to continue for. If you get to a point where it's no longer a challenge, then just start a new game.
But most importantly, don't exploit cause obviously that is what is making the game trivial for you so early on.
So? I am 100 hours in, and still in the 40s. Maybe if you played the game normally you wouldn't be here complaining so much about how trivial you decided to make the game.
Well, if you are expecting branching paths, then sure. But this game is anything but linear if you don't rush through the story and instead play it like a typical BGS game. Take your time, experience side quests and all that. Again, if you don't it's your own fault. you literally have the choice here to play the game in a way that is more fulfilling and you chose not to do that.
i did all the side quests , ive only played on very hard...here is what it looks like
https://youtu.be/fAGgcfC84UM
https://youtu.be/tLKvHp0bc7A
I made now 3 games and I have to say instead of 1000 planets they should have done just the half of planets and systems that are right now in the game. There are just too many useless planets.