Starfield

Starfield

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Fast Sep 13, 2023 @ 7:08am
16
1
im level 302 - whats the point anymore...
Everything on very hard can be 1 shot now, and there is no challenge left...
There is literally nothing to do... anymore...
why did they not make NG+ have scaled enemies and difficulty to match your progress in levels...

https://imgur.com/a/Ob94EBc
^^^these are my stats as of 4 days ago(very first playthrough), i completed all achievement legitimately. since some of you are garbage at games and think everyone who does things fast is cheating. enjoy.

EDIT: NO I DID NOT CHEAT TO LEVEL I DID THIS(ADAPTIVEFRAMES) BUT FROM 180+ I USED EXOTIC MATERIALS USING INTER SYSTEM CARGO LINK OUTPOSTS BECAUSE ADAPTIVE FRAMES FALL OFF HARD

https://youtu.be/4UYpski6tyA

Here is how you refill containers since some people have no idea how the game even works :

https://youtu.be/SZxpjH1VouI
Last edited by Fast; Sep 13, 2023 @ 10:41am
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Showing 541-555 of 674 comments
Fast Sep 17, 2023 @ 8:09am 
Originally posted by MarchinBunny:
Originally posted by Fast:

stop conflating cheating with exploiting the two are very different and work differently in games.

exploits are in game mechanics based.
cheating , is the use of third party software.

so no. you are wrong.

Also its still not exploiting.. haha

Exploiting is a form of cheating. Cheating is just a wider umbrella term which a lot of things fall under. For example, Cheat codes, console commands, exploits, hex editing, certain types of mods, can all be considered types of cheating.

no.
https://en.wikipedia.org/wiki/Video_game_exploit#:~:text=In%20video%20games%2C%20an%20exploit,advantage%20to%20players%20using%20it.

https://en.wikipedia.org/wiki/Cheating_in_video_games

go on argue with the wiki, i need a laugh.,
Last edited by Fast; Sep 17, 2023 @ 8:11am
Silvy Plays Sep 17, 2023 @ 8:11am 
Originally posted by Fast:
Originally posted by MarchinBunny:

Pretty sure outposts exist for the sake of getting crafting materials and for earning money, as well as just making a base/home wherever you like. It's not intended for XP farming. And to be frank, that should be pretty dang obvious. You call me a casual and you can't even discern the difference between something intended vs something not intended in a video game.

you cant make money from outposts because of vendor credit caps.

Its also irrelevant to have them as a "home" because you can buy actual houses and use your ship which can be more practical in game terms.

I get the vendors have a credit cap, and it's an issue. But that doesn't mean outposts are not intended to for it. To me it's more of a problem with vendors than it is outposts. I personally installed a mod for the sake of giving vendors more credits. And hopefully in an update they fix this, cause it is pretty ridiculous how little credits they have.

It's not irrelevant to have them as a home just because you don't find a use for it. Someone might like the idea of having a home on some very interesting planet just for the sake of it.

Plus, you ignored my point about outposts being for resource gathering. Guess you don't disagree?
Silvy Plays Sep 17, 2023 @ 8:14am 
Originally posted by Fast:
Originally posted by MarchinBunny:

Exploiting is a form of cheating. Cheating is just a wider umbrella term which a lot of things fall under. For example, Cheat codes, console commands, exploits, hex editing, certain types of mods, can all be considered types of cheating.

no.
https://en.wikipedia.org/wiki/Video_game_exploit#:~:text=In%20video%20games%2C%20an%20exploit,advantage%20to%20players%20using%20it.

https://en.wikipedia.org/wiki/Cheating_in_video_games

go on argue with the wiki, i need a laugh.,

Guess you never learned to read cause the wiki actually goes into this as well. Here is a quote from the first link you posted.

"Exploiting is considered cheating by some in the gaming community and gaming industry, due to the unfair advantage usually gained by the exploiter.[3] Whether an exploit is considered a cheat is a matter of widespread debate that varies between genres, games, and other factors."

Also, the second link, literally the first sentence
"Cheating in video games involves a video game player using various methods to create an advantage beyond normal gameplay, usually in order to make the game easier."

XP farming isn't normal gameplay. You are taking advantage of a game mechanic to essentially get infinite XP to make the game easier.
Last edited by Silvy Plays; Sep 17, 2023 @ 8:14am
Galroche Sep 17, 2023 @ 8:15am 
Originally posted by Fast:
Originally posted by MarchinBunny:

Exploiting is a form of cheating. Cheating is just a wider umbrella term which a lot of things fall under. For example, Cheat codes, console commands, exploits, hex editing, certain types of mods, can all be considered types of cheating.

no.
https://en.wikipedia.org/wiki/Video_game_exploit#:~:text=In%20video%20games%2C%20an%20exploit,advantage%20to%20players%20using%20it.

https://en.wikipedia.org/wiki/Cheating_in_video_games

from your own wikipedia link ... whatever the value of wikipedia is ....
"Exploiting is considered cheating by some in the gaming community and gaming industry"

the end.
Fast Sep 17, 2023 @ 8:15am 
Originally posted by MarchinBunny:
Originally posted by Fast:

you cant make money from outposts because of vendor credit caps.

Its also irrelevant to have them as a "home" because you can buy actual houses and use your ship which can be more practical in game terms.

I get the vendors have a credit cap, and it's an issue. But that doesn't mean outposts are not intended to for it. To me it's more of a problem with vendors than it is outposts. I personally installed a mod for the sake of giving vendors more credits. And hopefully in an update they fix this, cause it is pretty ridiculous how little credits they have.

It's not irrelevant to have them as a home just because you don't find a use for it. Someone might like the idea of having a home on some very interesting planet just for the sake of it.

Plus, you ignored my point about outposts being for resource gathering. Guess you don't disagree?

If you didnt know, that resources are irrelevant , you can buy them in quanities from vendors at prices that are inconsequential and take 0 time or investment other than a 24 hour wait in new atlantis whilst you make a drink...
Fast Sep 17, 2023 @ 8:16am 
Originally posted by MarchinBunny:
Originally posted by Fast:

no.
https://en.wikipedia.org/wiki/Video_game_exploit#:~:text=In%20video%20games%2C%20an%20exploit,advantage%20to%20players%20using%20it.

https://en.wikipedia.org/wiki/Cheating_in_video_games

go on argue with the wiki, i need a laugh.,

Guess you never learned to read cause the wiki actually goes into this as well. Here is a quote from the first link you posted.

"Exploiting is considered cheating by some in the gaming community and gaming industry, due to the unfair advantage usually gained by the exploiter.[3] Whether an exploit is considered a cheat is a matter of widespread debate that varies between genres, games, and other factors."

Also, the second link, literally the first sentence
"Cheating in video games involves a video game player using various methods to create an advantage beyond normal gameplay, usually in order to make the game easier."

XP farming isn't normal gameplay. You are taking advantage of a game mechanic to essentially get infinite XP to make the game easier.

cutting the paragraphs to help yourself, and undermine the context of each is very weak.
Silvy Plays Sep 17, 2023 @ 8:20am 
Originally posted by Fast:
Originally posted by MarchinBunny:

I get the vendors have a credit cap, and it's an issue. But that doesn't mean outposts are not intended to for it. To me it's more of a problem with vendors than it is outposts. I personally installed a mod for the sake of giving vendors more credits. And hopefully in an update they fix this, cause it is pretty ridiculous how little credits they have.

It's not irrelevant to have them as a home just because you don't find a use for it. Someone might like the idea of having a home on some very interesting planet just for the sake of it.

Plus, you ignored my point about outposts being for resource gathering. Guess you don't disagree?

If you didnt know, that resources are irrelevant , you can buy them in quanities from vendors at prices that are inconsequential and take 0 time or investment other than a 24 hour wait in new atlantis whilst you make a drink...

The point is to give players options in how to get those resources. So a player may not want to just buy the resources but get them through outposts. Whereas someone might not want to deal with outposts and so they give the player a method to do that. It's called good game design. But you seem like the kind of person who always take the easiest route on anything if it's available to you because you lack self control.

cutting the paragraphs to help yourself, and undermine the context of each is very weak.
More like you just don't have a valid argument here and even your own source can't help you in that regard.
Fast Sep 17, 2023 @ 8:21am 
Originally posted by MarchinBunny:
Originally posted by Fast:

If you didnt know, that resources are irrelevant , you can buy them in quanities from vendors at prices that are inconsequential and take 0 time or investment other than a 24 hour wait in new atlantis whilst you make a drink...

The point is to give players options in how to get those resources. So a player may not want to just buy the resources but get them through outposts. Whereas someone might not want to deal with outposts and so they give the player a method to do that. It's called good game design. But you seem like the kind of person who always take the easiest route on anything if it's available to you because you lack self control.

cutting the paragraphs to help yourself, and undermine the context of each is very weak.
More like you just don't have a valid argument here and even your own source can't help you in that regard.

its not good game design if one method is arbitrarily significantly more productive, less time consuming, lower effort, and less investment than the other, for the the same are arguably a better outcome because you dont have to go anywhere or find a planet with specific resources or load multiple times or cargo link stuff, you just buy it for some low 200 credit value and u done.
IEATFETI Sep 17, 2023 @ 8:34am 
Originally posted by FlashXAron ☕ (Alex):
Originally posted by MarchinBunny:
You farm XP in an RPG to level 302 and are surprised you are all powerful and everything has become trivial and boring? That's your own fault. This kind of thing can happen in any game, where you take advantage of an exploit and the game no longer feels fulfilling. Maybe have a bit of self control instead and play the game as intended?


The game has only content for max. Lev 50 when you play it at very hard setting !

then why is there area that are 75? just asking
Silvy Plays Sep 17, 2023 @ 8:36am 
Originally posted by Fast:
Originally posted by MarchinBunny:

The point is to give players options in how to get those resources. So a player may not want to just buy the resources but get them through outposts. Whereas someone might not want to deal with outposts and so they give the player a method to do that. It's called good game design. But you seem like the kind of person who always take the easiest route on anything if it's available to you because you lack self control.


More like you just don't have a valid argument here and even your own source can't help you in that regard.

its not good game design if one method is arbitrarily significantly more productive, less time consuming, lower effort, and less investment than the other, for the the same are arguably a better outcome because you dont have to go anywhere or find a planet with specific resources or load multiple times or cargo link stuff, you just buy it for some low 200 credit value and u done.

It's good game design because it gives players options. Even if one method is easier doesn't mean a player wouldn't opt in to go the more difficult route. Sometimes taking the difficult path is a more fulfilling experience.
Fast Sep 17, 2023 @ 8:36am 
Still waiting for someone who has an actual argument to explain to me clearly, what the purpose of NG+ is... When there is NO SCALING....

WOW 240 temple grind for what? to kill level 8 spacers?
They completely missed the point of NG+ and its purpose ...to improve the challenge for higher level characters or provide additional content for characters beyond the first playthrough.

The game becomes trivial so early on....why do they even let you get to level 300 - 1000 or whatever... whats the point..

enemies cap out at 110

The story is ultimately linear and has no alternative outcomes.
Literally why does NG+ exist?
Last edited by Fast; Sep 17, 2023 @ 8:40am
Silvy Plays Sep 17, 2023 @ 9:05am 
Originally posted by Fast:
Still waiting for someone who has an actual argument to explain to me clearly, what the purpose of NG+ is... When there is NO SCALING....
Doesn't really need it if you play the game without using exploits. Plus, there is a story narrative for it's existence. You can literally choose not to do it as well.

WOW 240 temple grind for what? to kill level 8 spacers?
Well, I am coming across a lot of level 50 NPCs. There are lower level NPCs, but it's not like they are all lower level. Also, if you increase the difficulty of the game you are more likely to come across higher leveled NPCs. Also depends on the star system.

They completely missed the point of NG+ and its purpose ...to improve the challenge for higher level characters or provide additional content for characters beyond the first playthrough.
Personally, I don't see a point in that, just start a new character. Having a game that completely levels with you just makes leveling entirely pointless. When you get stronger you are suppose to feel stronger. If NPCs are always keeping up with you in terms of level and they always feel the same difficulty, then level 1 is going to feel the same as level 300, and that's pretty stupid in my opinion.

I like NG+ because it's great for narrative. It allows a character to experience different factions without it seeming silly. For example, side with one faction and then the next time side with the other. And for roleplay reasons it can make sense.

The game becomes trivial so early on....why do they even let you get to level 300 - 1000 or whatever... whats the point..
To allow the player to continue for however long they want to continue for. If you get to a point where it's no longer a challenge, then just start a new game.

But most importantly, don't exploit cause obviously that is what is making the game trivial for you so early on.

enemies cap out at 110
So? I am 100 hours in, and still in the 40s. Maybe if you played the game normally you wouldn't be here complaining so much about how trivial you decided to make the game.

The story is ultimately linear and has no alternative outcomes.
Literally why does NG+ exist?
Well, if you are expecting branching paths, then sure. But this game is anything but linear if you don't rush through the story and instead play it like a typical BGS game. Take your time, experience side quests and all that. Again, if you don't it's your own fault. you literally have the choice here to play the game in a way that is more fulfilling and you chose not to do that.
Lizard Sep 17, 2023 @ 9:07am 
You should probably try getting a life.
Fast Sep 17, 2023 @ 9:08am 
Originally posted by MarchinBunny:
Originally posted by Fast:
Still waiting for someone who has an actual argument to explain to me clearly, what the purpose of NG+ is... When there is NO SCALING....
Doesn't really need it if you play the game without using exploits. Plus, there is a story narrative for it's existence. You can literally choose not to do it as well.

WOW 240 temple grind for what? to kill level 8 spacers?
Well, I am coming across a lot of level 50 NPCs. There are lower level NPCs, but it's not like they are all lower level. Also, if you increase the difficulty of the game you are more likely to come across higher leveled NPCs. Also depends on the star system.

They completely missed the point of NG+ and its purpose ...to improve the challenge for higher level characters or provide additional content for characters beyond the first playthrough.
Personally, I don't see a point in that, just start a new character. Having a game that completely levels with you just makes leveling entirely pointless. When you get stronger you are suppose to feel stronger. If NPCs are always keeping up with you in terms of level and they always feel the same difficulty, then level 1 is going to feel the same as level 300, and that's pretty stupid in my opinion.

I like NG+ because it's great for narrative. It allows a character to experience different factions without it seeming silly. For example, side with one faction and then the next time side with the other. And for roleplay reasons it can make sense.

The game becomes trivial so early on....why do they even let you get to level 300 - 1000 or whatever... whats the point..
To allow the player to continue for however long they want to continue for. If you get to a point where it's no longer a challenge, then just start a new game.

But most importantly, don't exploit cause obviously that is what is making the game trivial for you so early on.

enemies cap out at 110
So? I am 100 hours in, and still in the 40s. Maybe if you played the game normally you wouldn't be here complaining so much about how trivial you decided to make the game.

The story is ultimately linear and has no alternative outcomes.
Literally why does NG+ exist?
Well, if you are expecting branching paths, then sure. But this game is anything but linear if you don't rush through the story and instead play it like a typical BGS game. Take your time, experience side quests and all that. Again, if you don't it's your own fault. you literally have the choice here to play the game in a way that is more fulfilling and you chose not to do that.

i did all the side quests , ive only played on very hard...here is what it looks like

https://youtu.be/fAGgcfC84UM

https://youtu.be/tLKvHp0bc7A
VukasinDordevic Sep 17, 2023 @ 9:09am 
Originally posted by ECHOxxONE:
Originally posted by Fast:
Everything on very hard can be 1 shot now, and there is no challenge left...
There is literally nothing to do... anymore...
why did they not make NG+ have scaled enemies and difficulty to match your progress in levels...

There never was to begin with, the entire game is complete garbage.

For me this game is a STEP BACKWARDS in gaming evolution

1. They took away our freedom to fly our own ship to the surface of a planet.
2. They took away the ability to fly our ships anywhere we want on the surface of a planet.
3. They took away ground vehicles in place for running with the garbage explanation they wanted us to walk the surface and explore that way, WTF. There is nothing to explore because its all the same building design and planet layout over and over and over. Boring as F.
4. A.I companions attached to your hip as they mirror your moves for example, kneeling, pulling out your weapon or storing it and everywhere you go the A.i. companions are in the way up in you ars all the time. Lame and outdated A.I. companion behavior.
5. There just simply is not much to explore, its all the same over and over and over.
6. STORAGE is garbage, U.I is garbage and Lazy in design. when I dawn my Space helmet I do not get a sense that I am wearing a advanced futuristic helmet, I expect there to be a heads up display showing basic info, other then the garbage U.I. that's in the game now.
7. LOADING SCREEN after loading after loading, my gosh.
8. Same regurgitated building design all over the place
9. Regurgitated npc's found all throughout the game, I came across many of the same looking npc's, even the same skin as the companions many of times.
10. No point to outpost's, whats the point for crafting and gather resources?? Nothing at all because in the end credits mean nothing, crafting in the end also has no value , there is no foundation in Starfield for a economy.
11. Story is mediocre at best.
12. Again, when you land on one planet, you have seen it all. It's just copy and past for all the rest, boring As F.
13. Graphics are outdated, feels old and lazy in design.
14. Combat is absolute trash, I mean my gosh. I am playing on hard and I just run up and blast the enemy npc's in the face, heal up and smash my way thru, no sense of real danger at all, wtf.
15. Overall the game feels like a massive hand holding by the development team.
16. The fact that Todd/others keep bringing up the modding community and what they will do, red flags that even he and others knows the game is lacking in creativity and imagination and needs support from the modding community to make the game enjoyable.

This is my idea of what could have been a great game for Starfield: fix/update/add to the above issues I have, then Why would they not have created a universe with maybe let's say 5 solar systems that are rich with creativity and fantasy full of art and design ideas for what the future could look like, then add DLC content to the game with more solar systems rich and flourishing with content INSTEAD of the garbage that Starfield truly is which is, unimaginative, un-creative, boring, restrictive step backwards in gaming evolution.
I wanted this game to be something new and refreshing and been really excited for it for half a year, now its just another empty, boring lame maybe 5/10 average game. Ok pushing 6/10.
Also I have 83.3 Hours play time, attempting to refund. :)

I made now 3 games and I have to say instead of 1000 planets they should have done just the half of planets and systems that are right now in the game. There are just too many useless planets.
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Date Posted: Sep 13, 2023 @ 7:08am
Posts: 674