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In this game it's more exaggerated because in their effort to continue the design paradigm from prior games of "going wide" they went really, really wide, which required much more procgen in an aggressive way to make feasible. They could have reduced the number of planets and locations, but that would have, in Todd's mind I am sure, been against the principle of "going wide" that they have had since Daggerfall. So we ended up with what we have.
You've been trolled by Todd
''infinite/thousands of planets'' you thought they were all handcrafted? Either we get a game with 10-15 custom maps, or we get an AI-generated game with hundreds of maps.
They flat out told us that the game was going to feature about 1000 planets but most were going to feature terrain that was procedurally generated.
It’s like you went to a restaurant, looked at a menu, saw a turkey burger, told the waiter you’d take the turkey burger, and then sat there and complained that it wasn’t beef.
Back then, I thought that this is an issue of the regular version, so I refunded it and bought the Director's Cut (with all these tiny DLCs), but surely it had the same problem, as the LOD was not changed.
Well, I stopped believing in software magic back then and started to make compromises when trying to enjoy a game.
Therefore the good thing is, that I learned something with it.
Video games cannot be perfect, ever.
As they are created by humans. And systems for procendural generation cannot be perfect either, as humans told them how they should work.
Which also brought me into the quite receptive situation of criticizing games, even though I like them.
Unfortunately the least people get this POV, as apparently if you like something you may not criticize it.
But it does have a lot of improvement that needs to be done.
They can try but once enough jobs start getting replaced by AI, people are going to burn down businesses. I use AI to chat with various fictional characters but I personally think AI needs to be stopped because it's going to be used in all sorts of bad ways such as rock solid censorship practices, taking over jobs, removing the need for humans to even 'think' anymore, humanlike botting in order to influence public perception into making them think unpopular ideas are popular. I could think of other reasons. I want to stay positive about AI but I just don't think humans are matured enough as a species to handle the responsibility of this technology.
I expected good space exploration with boring planets.
I got fake space exploration with boring planets.
5/10
The game is absolutely full of absurd amounts of content. All hand crafted. All main, faction and side quests. For every NPC involved in quests in my 60 hours of gameplay, there are 1-2 more named NPC that for now are no involved in quests, but have a ton of recorded lines.
The game is 80% talking to people, exhausting dialogue trees.
The game has not sent me once to explore barren procedural planets.
This is not a NMS experience where you need, want or should explore planets. They are an afterthought, maybe 5% of the game. The most half assed feature poor part of the game to be fair.
This is a classical Bethesda RPG which is about stumbling into quest, doing quests, exploring hand crafter hubs and experiencing the "quality writing". Only this time, the writing is not that bad. Not great either. Maybe not even good.