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See: Skyrim Cart travel. Awkward at best, hilarious physics (because of a pebble in the road) at worst.
I've found that using it in controlled bursts mitigated bad things happening to my characters skeletal structure.
The jetpack system simply should've been made in a way that didn't try to break our bones.
heck people are outright making stuff up to complain about when there are actual valid things there they could point out instead. also the devs know they cant make the perfect game for everyone so they purposely leave everything in an open state for easier modder access.
the worlds are an illusion. each "map" is basically a medium sized version of the maps from Skyrim and Fallout, but the "planets" allow you to generate a near limitless number of them... if the devs didn't use procedural generation in some of those maps we probably could have roads and vehicles but they probably ran into some issues and just figured the variations with procedural content was a better direction.
oh and one of those things people are actively making up to complain about is for example: a Youtuber who made a review where he made the claim that New Atlantis wasn't a full city but just a collection of fast travel points... guy totally knows he was lying about that but he wanted the rage clicks for his channel. there ARE plenty of real things to complain about though...
i cant wait till someone mods in a proper NASA Moon Buggy
Can't wait for it to be dog just like the real life one, and people go back to simply walking / jetpacking after realizing that idea is dumb and has no place in a game w/ instanced levels lol
https://www.youtube.com/watch?v=8jB1iY_NFUU