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Okay, so, you're not going to like Starfield. Good to know I guess and there's really no need for a counter argument because that is your opinion and are entitled to it.
I happpen to enjoy crafting/survival/exploration games and seeing as this will also have space exploration with over 1000 planets, I'm pretty stoked.
I'm glad 😊 I hope you have fun and that it's everything you expect it to be, truly. You have a lot of games to enjoy and that is a really good thing to have. I'm kind of envious that you find pleasure in these type of games. I hope you have immense fun on release, thank you for sharing your thoughts.
Why...bother commenting then? like it's fine. But it seems really unnecessary. I...did not even write that much as the discussion. I made my points concise. It's not like I am asking you to read a book. But again, that's okay, I just don't understand why you feel the need to comment.
Because some people feed off of trolling on this forum, especially if somebody posts some criticism.
For some of them it's like full time job, jumping on everybody who dares to express some doubts or criticism.
I mean...that's just the world now isin't it? :(
And don't bother with a reply demeaning my reading/writing skills, I write technical reports for a living.
Secondly from what we have seen there is no coloured loot scale systems as you have assumed, it looks much more in line with something like F4, again details matter...
Basically it all comes down to expectations and whether you liked previous BGS games as from the looks of this and what Todd Howard has said its going to play/feel like a mix of Skyrim and Fallout, which is to say much like other singleplayer BGS games, so if you dont like those games then you wont like Starfield...
As for the procedural generation aspects, i dont think people realise that BGS have always used procedual generation to some degree in all of their previous games and no one seemed to mind so far... In terms of scale prob the closest thing to Starfield might be Daggerfall which is still one of the biggest game worlds in gaming history and people loved it back in the day as you really could just 'live another life' and go off in any direction and have adventures...
Yes many of the planets are only there for resource gathering and base building but thats ok as it means the planets that do have more content will feel richer, rather than trying to spread out the content over 1000 planets, BGS have also said you will know easily which planets have content and which are more barren so you wont be aimlessly wandering and searching for the content you desire...
Now of im basing all of this on what little we have seen so far and from what BGS have officially told us, so i could be wrong of course, but they have also said they are looking back to the games they used to make, such as Daggerfall, Morrowind and Oblivion for inspiration and go back to a more hardcore RPG type of experience - and if all of that is true then i dont think we have too much to worry about...
Combine all of that with what looks like Freelancer type space adventures and this really could be an amazing game...
Firstly, apologies for the assumptions.
That's a really good outlook. I...don't quite agree with the procedural generation not taking away from the game, but that's okay, I understand where you are coming from. I kind of just feel, they could have made 50 amazing planets with deep stories and characters, rather than let's say, 10-15 planets that are really detailed and very interesting, while the other 950 don't you know? 1000 planets is still to much to me, a 100 would have been better, that way you could still design stories and characters across the worlds and still make them feel really interesting and like full content, where perhaps 20 would be barren and empty worlds.
Gameplay wise, I again admit to assuming, and apologize once again. I have just seen most games coming out have a rarity system now, and it feels like Bethesda would also just add it to be on the cutting edge and conform, Bathesda is a really shady company now, just like the other companies, so I don't expect the best from them. Instead of making ES6 they have re released skyrim 5 times, started paid mods and have designed another update coming soon to skyrim to add a market place to buy more stuff with real money. That's not even looking at fallout 76. That being said, hopefully it's really not like cyberpunk, hopefully your weapons really do matter and the perks really do effect them heavily, and hopefully many play through's are possible and feel meaningful.
All that being said I do agree if they go back to what Oblivion was narrative writing wise the story could at least be very good. I feel Skyrim was much weaker written than Oblivion and the quests were much less smartly designed, like becoming the leader of a group in under 5 quests. The gameplay between Fallout and Elder scrolls is very different to me, and rightfully so. I don't think Starfield will feel like "Skyrim" or "Fallout" but will still feel like a Bethesda game. I do get what you meant though.
Thanks for this reply man. I really appreciate your outlook on the topic and explaining your arguments so well.
2) I expect a Bethesda game. Skyrim/Fallout 4 In Space!(tm)
3) Yes, I'm a bit concerned about the "1000 planets", because one of the things I enjoy most about Bethesda games is discovering all the little hand-placed environmental details - the little dioramas of junk hidden in corners, the teddy bear displays in Fallout, the corpses that tell a story just by their placement, and so on. They've said that the "main" planets (the quest/main plot locations) are built their usual way, so I have hopes that I'll find this kind of stuff even with all the procedural open space.
(plus, all those open worlds gives modders safe places to build their own locations, unlike in the previous games, where they had to be careful not to step on anything that affected the rest of the game)
Don't really have any of the other concerns that you list. /shrug
And haven't made any decision on pre-ordering, but I will be buying and playing day 1. As I did with Skyrim, Fallout 4, and maybe Fallout 3 (can't remember exactly that far back).
I mostly avoid hype - I don't watch streamers (ind the whole scene absurd, tbh), I won't be watching the June 11 showcase (I'll just read reports/summaries of it), so I don't have irrational expectations. I find I enjoy games better that way. Played and enjoyed Cyperpunk 2077 on launch day, for ex. Don't have a long list of "promises" that I feel they didn't fulfill, because I got the game I expected to get.
That is understandable. Personally I will be tuning in just to see what they have done in the year and to see all their systems. I don't want this game to fail, I just...don't have much hope in the current game industry. I want this game to be good and I want people to enjoy this game, like I did oblivion and the ps2 era. At 25, I feel sad just thinking about the game industry and what it has become and I find that depressing. I can't muster up much excitement for this industry or the film industry anymore.
Of everything announced the only games I am excited for is Avowed and Fable, and I am deathly afraid they will just be more open world crafting games instead of fun single player games that are remembered for their uniqueness like lost chapters was. And Avowed is the closest thing to my dream game I have ever asked for. It's a first person fantasy RPG, something we have only had about 5 of (Morrowind, Oblivion, Dark messiah, Skyrim, ESO) in the last 2 decades. It's the one game I want to do well...it's the one game I hope lives up to my expectations, and it's the one game...I just hope makes me feel something joyful in gaming again.
Honestly, I am glad some people are still excited by this game. I am not asking anyone to not buy this, if that's what they truly want. I just, wanted to understand the counter arguments to why someone would want Starfield.I hope I am wrong about this game, I hope it's fantastic. I don't have hype for most games or companies anymore, because it tends to end in disappointment (Warcraft reforged being my peak disappointment ever).
But that does not mean, I want this to be a disappointment. I just currently mixed on the idea of this game, that's all. I don't outright hate it, I just have a lot of concerns...especially with every triple A game becoming an open world filler crafting game.