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But there are certainly lots of assumptions and rumors.
You don't know more than anybody else here, but keep thinking that you do!
So that it will have ray tracing at release is very unlikely, thats what I said and its true.
For one thing, the FPS has been properly unlocked in Fallout 76 for a few years now and in Fallout 4 multiples of 60 work fine without any physics or animation bugs, along with a new update coming out for Fallout 4 that is heavily implied to be unlocking the framerate properly. For another thing, they continually update their engine by adding new features and refactoring old features to be more efficient and/or flexible.
What is flat out wrong and what is ignorant ? Can you specify or is clear language not your competence ?
Their engine didn't have support for volumetric lighting when they released Skyrim or physically based rendering. It also didn't have tessellation or even ambient occlusion in Skyrim. All of those were new features added in Fallout 4. Fallout 76 added regional weather systems that dynamically move across the game world. Both games have also brought iterative improvements to LOD transitions, asset streaming, and view distances along with Fallout 76 including significant performance improvements for their volumetric lighting and fog systems. Fallout 4 also brought with it a switch to a 64-bit executable and proper multithreading.
The assumption that BGS doesn't improve their tech and stay with the times, again, is just wrong and anyone saying that is coming from a place of ignorance. It's exactly the same as saying Unreal 5 is the same as Unreal 1 (even though UE3 was technically a full rewrite it did still include a small amount of leftover code from UE1) or CryEngine 5.x is the same as CryEngine 1 used in Far Cry.
I didn't say they never improve their engine, but it looks a lot like the fallout 4 engine which was not exactly state of the art during the release, always felt clunky and dated even compared to titles 10 years older (HL2) , not to mention the terrible performance it had and physics tied to framerate.. It never had state of the art physics or graphics (ray tracing would be something like this) and Starfield beeing any different would be a pleasant suprise.
If we can expect upgrades that its to things that are already common for most games since quite sometime (Like the 64bit upgrade for F4, at this time most indie games were already 64bit, other games had it for quite some time at this point) and not something ground breaking and imperfect (like ray tracing)
and its OK, new tech was never bethesda games strong point
And tbh Cry engine 1 and 5 don't even look alike. However Starfield looks like Fallout 4
He's right and you have a good point.
Thank you.
4000series with DLSS3 support released october last year... Its after the first release date for Starfield before it was postponed to this year.. Its very unlikely