Starfield

Starfield

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['w'] Sep 12, 2023 @ 1:53pm
Stop yelling quests at me while passing by
Most of the time I get one or two words, already leaving the area, suddenly someone has to tell me about a quest, while I'n not even listening.

Super strange design choice.
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Showing 1-15 of 30 comments
ForteDS Sep 12, 2023 @ 1:56pm 
Skyrim did this to you a lot in towns, but they just had one or two that triggered based on how many times you went into a particular settlement. Things like Blood on the Ice in Windhelm, or the one with the Akavir looking for the woman in Whiterun.

Starfield does that, but constantly.
Mathias Giovanni Sep 12, 2023 @ 2:02pm 
Because the world is so open it's a way to keep content moving at the character they can choose to do. You won't necessarily talk to every person walking by or notice a person that has a quest as there are ton more NPCs all over.

Otherwise the world would also be extremely silent on top. It's a mechanic that you may find annoying but makes sense. It could be toned down a bit though such that maybe this could occur one time in 10 minutes or so that way the player isn't shotgunned with information and yet it keeps the world moving.
starkmaddness Sep 12, 2023 @ 2:06pm 
What's worse is they get dumped into 'Activity' with a single line of text. No location, what it is in regards to, nothing. So dumb.
Zackerie Sep 12, 2023 @ 2:07pm 
Originally posted by starkmaddness:
What's worse is they get dumped into 'Activity' with a single line of text. No location, what it is in regards to, nothing. So dumb.
right, not only yelling quests at me, I have no context for the quest if I actually decide to go back to it. I don't even know what planet the activity is on until I hit show on map.
GiggleHz Sep 12, 2023 @ 2:11pm 
i was walking by some woman on some planet...and she wanted me to go in and pretend to be her or something so she wouldnt get in trouble for some eff she did...i was like ... TF?
['w'] Sep 12, 2023 @ 2:18pm 
I run, the text disappears, I hear one or two words, no idea what happened, oh a new quest polluting my log which I try to keep clean, and what does it tell me? Nothing.
Last edited by ['w']; Sep 12, 2023 @ 2:19pm
Wrothbog Sep 12, 2023 @ 2:26pm 
this game needs modding. i need an alternate start to skip the enforced joining of constellation. and i need a stfu mod for random people screaming quests into my log.

i'm not joining any factions in my only playthrough so why every random guard thinks i need to solve the planet/cities minor problems i have no idea. they just yell stuff they can't/wont resolve into the area to be overheard by all the "citizen"s.

that should get them fired
['w'] Sep 14, 2023 @ 7:33am 
Go to Erowin...

*????*

Go to Erowin...

*Hä? What's there because I couldn't hear you*

It's all in the log... Go to Erowin...

Few more of those unfinished "3 worded descriptive" quests and I'll fly into the sun
Baphled Sep 14, 2023 @ 7:39am 
Just strolling through town, on my way to something or other. Then you hear someone mention that the local bar has been experiencing flickering lights and brown outs.

You have a new quest, investigate the brown outs in the Well.


... I did not sign up for that. I like the idea of getting rumors and quests from people just chatting, but they shouldn't be forced into my quest log unless I actually decide to go and look into this thing. It would be significantly more immersive too.
Anemone Starburst Sep 14, 2023 @ 7:40am 
That part is actually a legacy from Skyrim that needs to be kept. It is part of the charm that lends some depth to the game. As such Starfield is a step backward for Bethesda and we should be happy for the few things they chose to keep. Otherwise SF will be even more sterile and shallow than it already is.
EzRyder Sep 14, 2023 @ 7:41am 
hahaha this bugs me too, worse if you dont have any quest selected they automatically enable one for you :D
Zuruuu Sep 14, 2023 @ 7:43am 
Originally posted by Xenophobe:
annoys me no end since I'm trying to clean out the activities and every 20 steps through a populated area another gets added ...
Btw this game has "infinite" quests?
"Kill this outpost full of generic bad guys" kinda of ♥♥♥♥♥♥♥♥?
I very much like that feature.
Coldhands Sep 14, 2023 @ 8:03am 
The activity tier quests are so incredibly low effort. I'm reminded of Assassin's Creed Odyssey, where Ubisoft recorded a whole bunch of really generic, "Thanks for dealing with that unnamed issue. Here is your nonspecific reward." lines and strung them together with about one line of unique dialogue to make a zillion super generic side quests.

It's like Bethesda makes a massive game world first, and then tries to fill it with content. They're afraid to have areas without lots of quests, but they're also afraid to shrink the game world to fit the amount of bespoke quests/activities they can make, so they come up with this filler that isn't fun or interesting ... but it sure is 'content'.
Bethesda, your game would be better if it was smaller and all the quests were deeper and more interesting. Bulk is just bulk.
dot Sep 14, 2023 @ 8:16am 
Going through Neon the first time along the shops selling the loot on my ship... When I end I have 7 new quests that i don`t know wth are about... I`ve finished the main quest and still haven`t done a quest in Neon... my journal/mission list is a big list of "stuff to do" that I don`t know what it`s about and if it goes with my roleplay.
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Date Posted: Sep 12, 2023 @ 1:53pm
Posts: 30