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She did not go back to look for them because she saw their shuttle break up. Thus she thought they were dead. Then she accepted responsibility for it and it haunted her. Sometimes, as a leader in the military, you must give orders that will result in the loss of the lives of some of your men and women. To paraphrase the late great Bill Paxton in U571, 'Until you are ready to give such orders, you have no business being in command'
Can you? Based on your arrogance and ignorance I would guess the answer is 'no'. If you could, you would have no need to be so condescending and arrogant.
The game was written by the Twitter "I heart science" crowd, who, as an actual scientist, I find very anti-scientific (science being about objectivity and unbiased observation and testing - or supposed to be, at least). And you're right, bacteria have an extremely high reproduction and consequently mutation rate, on a population level. Her (and the writers) 'trust the science' is misrepresenting the science, which is very typical.
Except that in this case, the lost military mates would be MIA and potentially alive near a lake in Canada, and in 10-20 years you never bothered to drive up there and look for them.
They talk about real world things like bacteria mutation rates. At the very least you'd expect them to not completely misrepresent 'the science' like that.
Good science fiction extrapolates but respects basic scientific principles. This is bad, poorly written science fiction.
Well she never exactly fit in with the military, or really even wanted to be a part of it. Her parents pushed her into it. She says as much in her dialogue. So that part of her isn't really the "true" her. The "clingy, mayfair brit" is who she really is, and it makes a lot more sense when you see it this way. Particularly when you notice that she loves to explore planets, but only pleasant ones that don't need space suits. She generally complains about the rest of them.
To be fair though, it's not exactly like even Star Trek characters enjoyed wandering around boiling planets in suits, while still managing to accumulate burns, lung damage, hyperthermia... etc. Even they only enjoyed exploring pleasant planets. So, eh. Guess that's fair enough? I'd probably avoid "dead, boiling rocks" too if I could feel what my character feels.
As for cities, well, she was raised on UC propaganda. Of course she looks down on Akila City or Neon, just like Sam looks down on New Atlantis. Try taking her through the UC Vanguard questline with you sometime though, and watch her world view get shattered into a million pieces once she finds out who the UC has been hiding beneath the city since the war.
And as for the clinginess... makes sense too. 40 years old, felt like an outcast who is unworthy of love for her entire life, despite still clearly wanting someone to love. Then the player comes in and proves to her that someone actually can love her. Of course she is overwhelmed and happy. Would that feeling last forever? Of course not, but neither does a savegame. Your character's journey will end during the honeymoon period, unless you are in the 1% who somehow keeps one save going for 10 years. Not much sense in writing "old married couple" dialogue that most people won't ever see.
She's still pretty judgmental, and loves to "look down" on people she perceives as being wrong. That much is certainly a character flaw. A realistic and believable one, but a flaw nonetheless. Makes a lot of sense with her general insecurity about herself. I can certainly see people being rightfully turned off by that though, especially if they don't play a "good guy" character lol.
Tl;dr: she's actually pretty consistently written when you think about it
Maroon her on Earth instead. That'll teach her.
Sure Sarah feels a little guilty but the bio weapon doesn't require as many assets thus the bio weapon is the correct choice in game. Think of how good those profits make you feel.
The dude actually won AWARDS for most popular NPC of the year!
He was the spokesperson who accepted Borderlands 2's GOTY award!
And then (spoilers ahead) she makes you go with her to a concrete enclosed "waterfall" where you have the options of saying yes, yes or yes to how beautiful it supposedly is (it's not).
And when you tell her "let's be friends" to her clearly leading the conversation towards romance, she is "glad you didn't stomp away" - yeah well, there was not option to do so!
Who writes this stuff? It is awful.