Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Any mods?
Have you verified game files?
I have this bug and verifying the files did not fix it. It seems like it needs to be patched.
Hell, I reinstalled the game after verifying the files didn't work. Running with no mods, because what the hell? Who's already modding the game? You should at least play it unmodded for a while, first. This isn't RimWorld.
So it has to be something local to your installation. The map changes during the attack and something in your system does not load correctly. I've played this three times without issue.
Waiting for a patch is going to be a long wait since nothing is really wrong with the game on the macro level.
I have read now in some other posts, it is a specific set of circumstances that causes it to happen. Lets say you are post "attack" - captured a Crimson Fleet ship and want to sell it; you got on the new ship, flew to maybe the Den as you also have contraband now, dock and go to the ship services guy. Sell that ship, the issue is, your previous ship has flown back to New Atlantis, so when you go up to the exit door of the Den, it says you're getting on your ship, but when you click on the door, you end up in your ship, but in the "Altered" New Atlantis - currently, unless you load an earlier save, no joy
I would think that a patch would be relatively easy, just copy the "pre-attack" New Atlantis Space Port and paste it over the "altered" version - put in a disclaimer, use this only if you're in this exact set of circumstances, and then if they patch the game, just remove the created patch - I don't know, as I currently don't know how to mod a game, I would think Fallout/Elder Scrolls modders would be able to do this pretty easy as Bethesda is still chugging along with the same engine...