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Or they simply didn't like it and decided to request a refund, which has a 2 hour window.
And lets be real, the first couple of hours in this game is horrible. The starting storyline of miner > touch magical object > have vision and become chosen one > get free ship > given location of secret organization, all within the span of minutes is the worst start of any Bethesda game ever, by a wide margin.
to be honest, the story gives me a purpose to play the game because otherwise i would have no reason why build ships or make outposts
Yeah i don't like the space magic stuff this game marketed itself as sci fi universe but its fantasy with space wizards kinda like Star Wars.
mine some rocks, touch rock, a fleet of pirates shows up, barret shows up as your saviou.....nope shot down, get tasked with rescuing barret, barret tells you to get to constellation with the rock, take vasco they'll get you in. steal the junky ship from argos to escape the pirate fleet. barely make it planetside. it'd make more sense why people are trusting you with impossibly rare space junk and how you got a free ship.
Of course, if you "steal" a bit from each game of genre without system placed behind it, but removing all hardcore features of those games, you get identity crysys and ths mess of balance.
Games they stole:
- Freelancer (and proto-Star Citizen by proxy). Alot of visual design patterns,even quests\random encounters pull ideas frm there. Heck, the "magic schoolbus in space" encounter is a give-away. That's from Freelancer, even dialog is carbon copy.
- Wing Commander universe, the free roaming trader game, name of which I forgot - the economic demands and combat, combat controls.
- Elite - from names of worlds\cities to subsystem power distribution of Elite Dangerous, mission board, crime scheme.
- EVE - some of suit\character and ship weapon design
- NMS - scanning, mining (done alittle better than NMS)
Whats' not taken:
- Hardcore piloting combat of Freelancer.
- Hardocre simming of Elite
- More flexible weaponry controls of EVE
- Hardcore economy of any of them
- Planetary bodies graphics in space and graphics in space in general are worst of any last games. Actually they look worse than Freelancer, 22-year old game?
- Ecosystems of NMS. Most of planets with some live on them have just Earth vegetation with 2-3 random alien species sprinkled around.
What's original?
Outpost building system. But it's Fallout 4 one with some things adjusted, so not so original. And it got same poblems as FO4, as apparently they decided to add essential things later. DLC cow?
Bad and not a thoughtful game UI. Really bad one. Zenimax with TES Online and whoever made Prey did a better job. Inventory management is on a level of 2003 RPG game for a playsattion. Alot of bugs with missing items, disappearign crew,quest items, itemduplication, etc. rooted just inweird UI design.
What's good about it? What is actually good in Starfield?
Nothing. Every single part of it is below mediocre.
They did eliminate the wires though and now its just fake wires where this is connected to that but there is no visual representation. That did not work well in FO 4 so at least they learned something there.