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That's why I only play Sandbox and side missions.
Such potential wasted.
Ryujin was supposed to be a thieves guild, but stealth is so badly broken that it just falls apart.
If you just ignore being stealthy and shoot the whole place up, you will suffer absolutely no consequences. Play the mission, ignore the stealth component and kill everything that moves. You will accumulate more loot & therefore be able to make more money by selling of that loot, than if you just played the mission the way its meant to be played.
Sure, you might get a bit of a verbal scolding at the end, but who cares? The supreme irony, is that you made more money, ranked up your skills and kept more loot than if you played the mission the 'right way.'
So in that sense, its actually more 'profitable' to ignore the mission objectives and just do your own thing. The same principle holds for virtually every other stealth mission in this game.
Not in Starfield, 'the laws of Physics' become temporarily suspended.
Almost as if an AI or some progressive tw1t with no imagination wrote it.
Well this is an opportunity to RP as a proper spy - you get a few different reactions depending on how you completed the mission.
Completing the missions with stealth is also much faster if you already know the route with the vents and have a decent stealth bonus.
As for "meaningful rewards" that questline offers the unique operative suit (25% stealth bonus) and a free skill point in manipulation each time you reach the part where you get the neuroamp. So you can do this 4 times during NG+ and get 4 free skill points (its very quick to do).
Other than these 2 cool rewards, yes the story is pretty underwhelming.
At the end, I was satisfied with the quest and had a lot of fun. I'm not a fan of the radiant quests, though. I've planted that dang device on Ron Hope's ship too many times. But I enjoyed it. Plan on dedicating some love to the radiant quests when CK drops.
Corporate guy protecting his IP.