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How do you even make a ship that needs 60 power? You can only give 12 to each subsystem anyway and there's no reason to have more than maybe 18 in weapons which translates to 6 weapons. Full power to engines and shields and you're at 42. The grav drive doesn't need power unless you actually intend to jump.
Shame we can't really build our own ships though, that feature turned out to be pretty much a lie.
...which is kinda reasonable. It's clear Bethesda wants to gatekeep the more powerful ships behind a skill point requirement. ...which makes perfect sense because I was totally ready to start playing "VERY NOT FAIR" with eight laser turrets and four missile launchers just because I had 100,000c to burn. But it would have definitely trivialized all the space combat and made things boring with a quickness if we were allowed to just cover the starter ship in guns because we added extra reactors.
The stronghold comes with 2.360 cargo.
You can build your own ship. You just need to start with an existing ship and delete all the parts. Class C reactors do go up to 40, but I'm not sure what level those unlock at.
Technically 45+a few is the max power from reactor, skills, and companion bonuses. Also you can only allocate a maximum of 60 power to all equipment capable of being used in combat.
Each section has a max power of 12, you have 3 weapons slots, engines, shields and grav drive. Since grav drive does nothing in combat, that is 5 pieces of equipment with a maximum of 60, though realistically, you would probably be much less than that.
Even at 30 power I am kind of wrecking stuff with quad mount alpha beams and some superheavy missiles. Once I get a more powerful reactor, I could just go straight 8 alpha beams(different types) and be an unending barrage of high powered shots.
Play more, as you level up the shops unlock more equipment for your ship, I've seen 30 power Class A's I think. I'm using a Class C with 30 power but can see some with 34's already but don't have the design level for those yet.
No. Learn to play the game.
2) Aneutronic Fusion does in fact stack. My ship has 43 reactor points with my 2 levels and Vasco's 1 level.
3) Yes
4) Yes
5) Mobility has literally nothing to do with speed, it's how quickly your ship can pitch, yaw and roll, power level to engines has almost no affect on this.
It's literally impossible to have a ship that requires 100 power, let alone 1000+.
Each subsystem's maximum power requirement is 12, there's 6 subsystems, totaling 72 power. Your character can increase the power output of you reactor by 5 at max aneutronic fusion. Vasco has 1 level in the skill also, and it appears to stack with your own skill, giving you a possible 46 power (assuming you don't get lucky and find a random crew member with better levels in the skill). You don't need full power in your engines if you're using the right ones, and you don't need constant power to your grave drive. You also don't need 3 fully powered weapon systems. 4 Class C missile launchers will 2-3 shot almost everything (and this is in level 75 systems) with the help of a couple of lasers stripping the shields while you wait for a target lock, So it's already possible to make an OP ship without any mods at all. You just have not be $h1t at ship building,
I currently have a class B ship, 31 power (1 from skill) and it is enough to power all systems fully except for grav drive
What are you talking about. Just pick a better reactor. The choice you have depends on the location and some of your skills, as well as your level.