Starfield

Starfield

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Wait... EM guns are for a non lethal play through but....
You don't get any EXP for filling up the non lethal bar. I just joined the free star rangers, figured I wanted to be a non lethal ranger. Nope, it seems super situational and only if you don't want EXP from rendering enemies incapacitated.
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Showing 1-15 of 18 comments
Cutlass Jack Sep 11, 2023 @ 11:12am 
Can't loot them either. Disappointing.
Lackadaisy Sep 11, 2023 @ 11:13am 
I don't think the game is optimized to be a good guy. There is a main story quest that requires theft to progress.
Selunevis Sep 11, 2023 @ 11:14am 
Why would you spare your enemies? They wouldn´t be as kind...
Worst Friend Ever~ Sep 11, 2023 @ 11:39am 
Originally posted by SeluESP:
Why would you spare your enemies? They wouldn´t be as kind...

Because out on the wild fringes of space, the lawless need to beware. Civilisation is coming.
Garatgh Deloi Sep 11, 2023 @ 11:39am 
Originally posted by Cutlass Jack:
Can't loot them either. Disappointing.

(You can however pickpocket them, just an idea).
tank16365 Sep 11, 2023 @ 11:40am 
Yeah it wouldve been nice if they put any time at all into bounty hunting, you know, capture and bring in as opposed to the random "Help me clear random base" missions
Pirating also seems to take the fun out ship building.
Zunnoab #931 Sep 11, 2023 @ 8:15pm 
Originally posted by SeluESP:
Why would you spare your enemies? They wouldn´t be as kind...
Actual morality, and killing only when necessary. I don't bother because it was an afterthought with the game though. I have used persuasion to skip several "boss" encounters though. I even got an alternate encounter for one of them. I didn't kill the bandit boss with Sam Cole, and got a battle against ashta instead, which the bandit leader rewarded me for.

(Yes it's just a game, but it's the true answer.)

I always hear the Deus Ex games are phenomenal at this. I need to play them some day.
nakoda Sep 11, 2023 @ 8:16pm 
this is a bethesda rpg. if you aren't bathing in blood you're not a true believer.

praise the great serpent.
ZeroCool Sep 11, 2023 @ 8:16pm 
Not necessarily for a non-lethal playthrough. You can also stun everything and empty a clip into their head. Very useful for big dinosaurs that one-shot you and high level pirate bosses.
Fried Noodles Sep 11, 2023 @ 8:18pm 
Originally posted by Zunnoab #931:
Actual morality, and killing only when necessary. I don't bother because it was an afterthought with the game though. I have used persuasion to skip several "boss" encounters though. I even got an alternate encounter for one of them. I didn't kill the bandit boss with Sam Cole, and got a battle against ashta instead, which the bandit leader rewarded me for.

(Yes it's just a game, but it's the true answer.)

I always hear the Deus Ex games are phenomenal at this. I need to play them some day.
I did the same thing.
Though immediately afterwards I decided to attack anyway because I was curious if anyone would say anything. And I wanted more loot to sell and a chance at more legendary equipment.
I didn't get anything special.
And no one minded my actions in the slightest after the situation was already resolved.
Overall win I guess.
Graygan Sep 11, 2023 @ 8:20pm 
Originally posted by SeluESP:
Why would you spare your enemies? They wouldn´t be as kind...

Because it's not their fault that their childhood was traumatic and led them to a life of crime?

It's never the criminals fault. They didn't choose to be evil, kill, loot, steal, rape, be a bigot, bully, or any other evil action you can think of. They were led to it because of their parents. It's their evil parents who brought them up wrong.

Granted... it's not really the parents' fault either. They had their own bad upbringing... so maybe it's the grandparents... but no... they're still alive, so it's their upbringing that was flawed. Perhaps the great-grandparents? Only if they're dead. You can blame them, then.

It couldn't possibly be an individuals choice to do something bad or wrong that goes against the good of society. They were forced into it because of the way they were raised.
Silamon Sep 11, 2023 @ 8:21pm 
Originally posted by Zunnoab #931:
Originally posted by SeluESP:
Why would you spare your enemies? They wouldn´t be as kind...
Actual morality, and killing only when necessary. I don't bother because it was an afterthought with the game though. I have used persuasion to skip several "boss" encounters though. I even got an alternate encounter for one of them. I didn't kill the bandit boss with Sam Cole, and got a battle against ashta instead, which the bandit leader rewarded me for.

(Yes it's just a game, but it's the true answer.)

I always hear the Deus Ex games are phenomenal at this. I need to play them some day.
The ORIGINAL Deus Ex is AMAZING at giving you ways to win a fight without actually fighting. Every game after that is nowhere near as good at that. Invisible War is straight up garbage. Wouldn't recommend that at all.

Human Revolution is pretty good but there are times where you must fight regardless of your character's build...
Last edited by Silamon; Sep 11, 2023 @ 8:23pm
dot Sep 11, 2023 @ 8:32pm 
Originally posted by holystarfish:
I don't think the game is optimized to be a good guy. There is a main story quest that requires theft to progress.

The guy is kind of an ♥♥♥♥♥♥♥ if you see his cages... But I wouldn`t argue at all that the main story forces a specific morality.
RedPine Sep 11, 2023 @ 8:46pm 
Originally posted by Graygan:
Originally posted by SeluESP:
Why would you spare your enemies? They wouldn´t be as kind...

Because it's not their fault that their childhood was traumatic and led them to a life of crime?

It's never the criminals fault. They didn't choose to be evil, kill, loot, steal, rape, be a bigot, bully, or any other evil action you can think of. They were led to it because of their parents. It's their evil parents who brought them up wrong.

Granted... it's not really the parents' fault either. They had their own bad upbringing... so maybe it's the grandparents... but no... they're still alive, so it's their upbringing that was flawed. Perhaps the great-grandparents? Only if they're dead. You can blame them, then.

It couldn't possibly be an individuals choice to do something bad or wrong that goes against the good of society. They were forced into it because of the way they were raised.

I see you like your sarcasm thick. To be fair, anything less could be confused with mainstream dogma. The whole "morals are a fiction, but if you do bad things you're a bad person" philosophy breaks down pretty quick.

I'm less offended by the wokish thinking than I am about the level of thought involved. I might have disagreed with Caesar from New Vegas, but he could at least clearly explain what he wanted, why he wanted it, and what he hoped would happen after he died. The members of Constipation, on the other hand, don't know what they want, wouldn't know what to call it if they did, and have only the vaguest guidelines regarding future actions.

I'm looking forward to the first mod that lets you find temples and artifacts without getting Constipation involved. I wouldn't trust them with my starship keys, much less a simple trolley problem or the fate of the multiverse. At the bare minimum they need a code of ethics, a mission statement, and a failsafe if Constipation or the UC government that rules them becomes compromised.
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Date Posted: Sep 11, 2023 @ 11:10am
Posts: 18