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i remember playing fallout 4 and it wasnt like this
The best way to experience them is to hit one or two at most, the closer ones, after doing a quest on a landing site, then go back to questing and what should be the regular exploration in the game - you arrive in a system, bring up the map and see points of interests.
If you are lucky you will find tons of handcrafted content, and some can be damn fun. Hell, last night I ran into an abandoned space casino that had as its primary feature zero-g environment. The place was overran by pirates and I had fun with zero-g combat.
Further, as far as random encounters go, you don't find them walking around on planets. Those happen in space, and that is an issue because if you fast travel everywhere, you are going to miss tons of them.
If you are unlucky, you can run into basically identical dungeon or outpost a few times in a roll. That can be an issue, because at least of the hand crafted ones for quests are reused as POIs with minimal variation.
For me this game is a STEP BACKWARDS in gaming evolution, well 5 steps backwards.
1. They took away our freedom to fly our own ship to the surface of a planet.
2. They took away the ability to fly our ships anywhere we want on the surface of a planet.
3. They took away ground vehicles in place for running with the garbage explanation they wanted us to walk the surface and explore that way, WTF. There is nothing to explore because its all the same building design and planet layout over and over and over. Boring as F.
4. A.I companions attached to your hip as they mirror your moves for example, kneeling, pulling out your weapon or storing it and everywhere you go the A.i. companions are in the way up in you ars all the time. Lame and outdated A.I. companion behavior.
5. There just simply is not much to explore, its all the same over and over and over.
6. Storage is garbage, U.I is garbage and Lazy in design.
7. Loading screen after loading after loading, my gosh.
8. Same regurgitated building design all over the place
9. Regurgitated npc's found all throughout the game, I came across many of the same looking npc's, even the same skin as the companions many of times.
10. No point to outpost's, whats the point for crafting and gather resources?? Nothing at all because in the end credits mean nothing.
This is my idea of what could have been a great game for Starfield: Why would they not have created a universe with maybe 6 to 8 solar systems that are rich with creativity and fantasy full of art and design ideas for what the future could look like, then add DLC content to the game with more solar systems rich and flourishing with content INSTEAD of the garbage that Starfield truly is which is, unimaginative, un-creative, boring, restrictive step backwards in gaming evolution.
I wanted this game to be something new and refreshing and been really excited for it for half a year, now its just another empty, boring lame maybe 6/10 average game.
Go play a flight sim. Better, make your own game and move on.
Going forward I'll be sticking purely to quests and not leaving the beaten path. This game does not wanting you exploring because it completely falls apart if you do.
Bethesda needs a procedural generator for bases, maybe you could even have one for random custom ships you'd meet in space. I'm pretty surprised they don't have one already, since they have all the tools and blocks to make it happen.
Besides that, it also needs:
Gun and spacesuit BUILDING, like ships, from thousands of different looking parts. Make all of them completely your own. Also, let us customize Vasco and install new personalities. Maybe someone would enjoy a true murderbot who gleefully massacres anything you let it, or a philosopher who throws out "ancient wisdow" non-sense about everything.
Base building needs improvements too.