Starfield

Starfield

View Stats:
Eddy Sep 11, 2023 @ 6:38am
1
repetitive POIs
Second time i land in a planet.

i go to the nearest Point of interest... another UC abandoned relay station.. second time i find this type of building,.. same exterior layout.. itll have diferent loot im sure about it...

i go in... same interior layout.. same enemies.... and then i found for the second time the "peak performance" magazine. i get no bonus, becouse i already have it...

so basically same building, same enemies, same loot.

this is bad.. pls tell me that the game is not going to be like this in all 1000 planets... copypasted and recycled pois. pls tell me im wrong.
< >
Showing 1-15 of 43 comments
fauxpas Sep 11, 2023 @ 6:46am 
You ... aren't wrong.
PiMDx Sep 11, 2023 @ 6:53am 
I love sitting down and scanning 5 anomalies in walking distance.
Ar Murazor Sep 11, 2023 @ 6:56am 
Bethesda expects the modders community expands the game.
Tenoshii Sep 11, 2023 @ 7:07am 
Yeah, there seem to be certain POIs I find repeats of more often than others. I think the Mission Board even spawns certain pirate kill missions in the same POI type. I haven't really explored enough planets across different faction areas to know if maybe that plays a role in which POIs can show up or not.
Eddy Sep 11, 2023 @ 7:07am 
i mean i knew this game wasnt going to be a content mine... but jezz,.. we already need mods and its been like 2 weeks from release??

i remember playing fallout 4 and it wasnt like this
BitterHeals Sep 11, 2023 @ 7:08am 
Yeah, the pool of POIs feels very small, once you've seen 4 mining outposts then you've seen them all. The loot hardly feels worth the bullets either, and they don't really have stories or lore attached.
illuviar Sep 11, 2023 @ 7:12am 
2
That's one of the big issues with the game not explaining important things properly. You don't do regular exploration like in Skyrim or Fallout by walking around. When you land, unless you are going for a quest objective, everything is usually procedurally generated. You don't do typical exploration by going to those procedurally generated places expecting to find something unique. They are there as a side activity to get some experience, loot, etc... or to roleplay as a surveyor/explorer as you survey planets. If you try to go for every POI when you land somewhere, unless particularly lucky, you are going to get burned out fairly quickly.

The best way to experience them is to hit one or two at most, the closer ones, after doing a quest on a landing site, then go back to questing and what should be the regular exploration in the game - you arrive in a system, bring up the map and see points of interests.

If you are lucky you will find tons of handcrafted content, and some can be damn fun. Hell, last night I ran into an abandoned space casino that had as its primary feature zero-g environment. The place was overran by pirates and I had fun with zero-g combat.

Further, as far as random encounters go, you don't find them walking around on planets. Those happen in space, and that is an issue because if you fast travel everywhere, you are going to miss tons of them.

If you are unlucky, you can run into basically identical dungeon or outpost a few times in a roll. That can be an issue, because at least of the hand crafted ones for quests are reused as POIs with minimal variation.
Maligner Sep 11, 2023 @ 7:15am 
You're unlucky. I've got over 60 hours and only saw the same small base twice. Everything else has been different for me. Everyone will eventually see repeated assets. I don't know a game like this that doesn't have repeated assets. The only games without repeated assets have a single custom map or very little content.
ECHOxxONE Sep 11, 2023 @ 7:21am 
Absolutely Agree with OP, and I have more to complain about this game.

For me this game is a STEP BACKWARDS in gaming evolution, well 5 steps backwards.

1. They took away our freedom to fly our own ship to the surface of a planet.
2. They took away the ability to fly our ships anywhere we want on the surface of a planet.
3. They took away ground vehicles in place for running with the garbage explanation they wanted us to walk the surface and explore that way, WTF. There is nothing to explore because its all the same building design and planet layout over and over and over. Boring as F.
4. A.I companions attached to your hip as they mirror your moves for example, kneeling, pulling out your weapon or storing it and everywhere you go the A.i. companions are in the way up in you ars all the time. Lame and outdated A.I. companion behavior.
5. There just simply is not much to explore, its all the same over and over and over.
6. Storage is garbage, U.I is garbage and Lazy in design.
7. Loading screen after loading after loading, my gosh.
8. Same regurgitated building design all over the place
9. Regurgitated npc's found all throughout the game, I came across many of the same looking npc's, even the same skin as the companions many of times.
10. No point to outpost's, whats the point for crafting and gather resources?? Nothing at all because in the end credits mean nothing.

This is my idea of what could have been a great game for Starfield: Why would they not have created a universe with maybe 6 to 8 solar systems that are rich with creativity and fantasy full of art and design ideas for what the future could look like, then add DLC content to the game with more solar systems rich and flourishing with content INSTEAD of the garbage that Starfield truly is which is, unimaginative, un-creative, boring, restrictive step backwards in gaming evolution.
I wanted this game to be something new and refreshing and been really excited for it for half a year, now its just another empty, boring lame maybe 6/10 average game.
Last edited by ECHOxxONE; Sep 11, 2023 @ 7:24am
Tenoshii Sep 11, 2023 @ 7:22am 
Originally posted by Maligner:
You're unlucky. I've got over 60 hours and only saw the same small base twice. Everything else has been different for me. Everyone will eventually see repeated assets. I don't know a game like this that doesn't have repeated assets. The only games without repeated assets have a single custom map or very little content.
More about playstyle than luck. If you spend 60 hours across main story, side quests, and faction quests you are much less likely to see a duplicate POI than if you spent 60 hours doing full planet surveys, mission board kill missions, and the random generated quests from the POI outposts.
Maligner Sep 11, 2023 @ 7:24am 
sigh, another "I want a flight sim" self-deluder....

Go play a flight sim. Better, make your own game and move on.
Biff Sep 11, 2023 @ 9:50am 
Originally posted by Tenoshii:
Originally posted by Maligner:
You're unlucky. I've got over 60 hours and only saw the same small base twice. Everything else has been different for me. Everyone will eventually see repeated assets. I don't know a game like this that doesn't have repeated assets. The only games without repeated assets have a single custom map or very little content.
More about playstyle than luck. If you spend 60 hours across main story, side quests, and faction quests you are much less likely to see a duplicate POI than if you spent 60 hours doing full planet surveys, mission board kill missions, and the random generated quests from the POI outposts.
Exactly this. I spent about 10 hours purely exploring random planets and I've pretty much run out of unique POIs to explore. The pool of handmade content is very small too considering there's 1000 planets populated with them. It's a total immersion breaker.

Going forward I'll be sticking purely to quests and not leaving the beaten path. This game does not wanting you exploring because it completely falls apart if you do.
BitterHeals Sep 11, 2023 @ 9:56am 
Originally posted by Biff:
Originally posted by Tenoshii:
More about playstyle than luck. If you spend 60 hours across main story, side quests, and faction quests you are much less likely to see a duplicate POI than if you spent 60 hours doing full planet surveys, mission board kill missions, and the random generated quests from the POI outposts.
Exactly this. I spent about 10 hours purely exploring random planets and I've pretty much run out of unique POIs to explore. The pool of handmade content is very small too considering there's 1000 planets populated with them. It's a total immersion breaker.

Going forward I'll be sticking purely to quests and not leaving the beaten path. This game does not wanting you exploring because it completely falls apart if you do.
Seconded, the game is pretty good if you stick to the handmade content and drags if you go outside that.
Arden Sep 11, 2023 @ 10:00am 
I stopped exploring as soon as I saw the same reused buildings and the outposts and "explorers/survivors" which give the same quests. The only reason those exist is to waste your time and there is no point engaging in that.
zorlag Sep 11, 2023 @ 10:01am 
This critique is true and reasonable, for a change.

Bethesda needs a procedural generator for bases, maybe you could even have one for random custom ships you'd meet in space. I'm pretty surprised they don't have one already, since they have all the tools and blocks to make it happen.

Besides that, it also needs:

Gun and spacesuit BUILDING, like ships, from thousands of different looking parts. Make all of them completely your own. Also, let us customize Vasco and install new personalities. Maybe someone would enjoy a true murderbot who gleefully massacres anything you let it, or a philosopher who throws out "ancient wisdow" non-sense about everything.

Base building needs improvements too.
Last edited by zorlag; Sep 11, 2023 @ 10:03am
< >
Showing 1-15 of 43 comments
Per page: 1530 50

Date Posted: Sep 11, 2023 @ 6:38am
Posts: 43