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On a different playthru, I will be playing an Evil character, so casually slaughtering innocents during the quest line will be a goal.
It is possible to push to the end-game of the quest and still remain neutral. All you need to do is never finish it. The side effect tho is you have to walk a fine line in your encounters and dealings with the UC and the CF.
You'll have to play without companions, just random crew. Constellation NPCs are all "good".
UC Dumas (Sam's quest) has a hilarious bug, where the crew is "evil" but captain is marked as "good", so when you kill her, Sam gets mad. I even tried to let Sam kill the captain alone, didn't shoot a single shot. Sam was still mad.
Another example of bad NPC design. At the Red Mile, I really got annoyed by uppity security (ecliptic) so decided to teach them some manners. Everybody got mad at me, even my quest ranger NPC, who at the same time was like "hey you need to talk to May" and shooting at me.
Also you should be able to avoid the quest by clearing your bounty at a terminal in any non UC city.
What im trying to ask is, does anyone know how to revert SysDef/Crimson Fleet affinities without reloading saves?
I know how easy it is to get this quest too early. I got it at level 7 because I got attacked while building my outpost and went after the ship the pirates came from. When I took the ship I went to New Atlantis to make the Frontier my home ship but the ship I captured had contraband on it.
Well, once you finish the game, Starborn gives you the freedom to do anything.
You can even predict the future during quests.
You can tear through the galaxy on your new Starborn ship like you're on crack.
If you plan on playing beyond the finish line, the UCDef questline means nothing.
The only downside for me was losing the option to sell goods at The Key, but at that point I was already a multi-millionaire. I didn't need credits.
Had I chosen the other route, I would have spent a few extra minutes obliterating UC ships for the remainder of the game.
You're making a mountain out of a mole hill.
It's not a big deal.