Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
I asked it to do another thousand and include undertones of a interstellar war and it did it incredibly well. There was even some indirect stuff like "Mercury Galaxies star player killed during fleet operations in Alpha Centauri" and "Medical shortages continue as casualties mount".
Proc gen doesn't need to be the same as ♥♥♥♥♥♥ anymore. It just needs a bit of care and shaping.
But, this is Bethesda, and so everything has to be a tedious, pointless grind and has to be done manually by the player.
- Generated planets with awful exploration.
- Awfully bad mini games vehicle combats.
- Obvious copy paste dungeons on those planets
- And multiple areas with bigger dungeons but low qulity filling and many boring trash combats.
Sigh.
I'm now 90% convicted they only added scanning plants and animals because they couldn't add vehicles because the zones are so small and you needed something to do while walking.
The side missions and main questing is good. But the procedural content overshadows that. With things like copy and paste points of interest. Even NPCs are copy and pasted too much.
Example with NPCs. Ignoring that their faces are ugly. I walked into a mining outpost once and the 4 NPCs in there were all the same female NPCs with the exact same faces. Same things happens with soldiers. Mostly female with the same face models.
I play lots of Starsector, usually as an explorer, and exploration in that is actually satisfying - you've got to plan your expedition, prioritise good targets, work out what risks you're willing to take, and then you hopefully come back to the core systems with holds full of recovered goods, lost technology, some promising colony sites and survey data to sell.
Starfield exploration just feels like a chore.
if you're gonna' torture the Player's you mind as well do it right.
LOL
sorry, that just kinda' slipped out.
For starfield it's about time spent in XGP so you have better metric.