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How big is the nerf? Why did you max it out?
Some science perks are needed to grow/raise certain things in your base as well as some other science perks giving you a better chance to get rarer minerals and animal drops and some are needed for the most advanced base modules.
Having played for a bit now I think a pure science build is more then feasible as is a pure social build. Both would prove and interesting approach to the game.
I think concealment boosts it up even more, unsure actually.
Despite Stealth giving lower multipliers in this game, I’m still able to one shot most enemies, or at the very least take a great chunk of health out in a single shot with a modified revolver with no rare/epic/legendary traits on it. It’s still useful in this game, and a bit more on the modest side in my opinion.
Yea. And concealment bumps it up to 4x for ranged, 10x for melee. Not sure if that's additive, multiplicative, or just the end-number.
You can face a small army, be rushed by robotic foes and stalked by a few bounty hunters. Y
You can run in guns blazing, be a bit more strategic and hack turrets and robots to do your bidding or just clear then entire POI one stealth kill at a time.
Or, just bribe, incite and persuade your way through.
It is also easy enough to up the combat challenge without upping the game's difficulty setting by merely picking a higher level system to explore.
Each system, at least early on, has a lvl rating and although enemies will still scale up if you are a higher level than the system they will never get too high in a lower level system.
All-in-all there is some fun to be had.