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Try and keep your shield power as high as you can and weapon power as high as possible. That way you can tank long enough to drop one or two ships before your shields are gone and you need to start repairing.
Would recommend you get Piloting Rank 1 so you can use strafe (spacebar). This allows you to continue movement in a direction while turning your ship where you want so you can quickly reacquire targets that fly past you.
For Class A setups I'm a fan of just running all Particle Beam weapons since they do equal damage to Shield/Hull. This also means I don't have to be bothered with missile locks.
To be honest though, just cram as much weapon power as possible for the weapon type(s) you want to use and you'll be fine. Once you get comfortable with using strafe and repairing, space battles become a lot more manageable.
I think it's actually O not zero that's the hotkey.
And I did notice now in the key bindings that it was O and not 0!
Strafing sounds like a good tactic, so I'll get that piloting skill next. Haven't put one single skill point in ships yet.
The starter ship seems pretty well balanced with a decent cargo bay, so I look forward to upgrading it now.
Either way, new ship = risky (at least until they patch it)
2 ballistic, 3 lasers the 7k ones
I can win fights against 1:4 odds with a modified starter ship, all modules standard
perks:
piloting 2 (thrusters), (maneuverability).. finally reached now 3, class B ships
shield 2 (+40% shield)
https://steamcommunity.com/sharedfiles/filedetails/?id=3033739360
you boost spiral towards your enemies and thrust dodge the shots and before your heads cross you decelerate a bit, thrust and steer backwards to the tail of the enemy and boost with thrusts to circle faster.
You switch between laser and ballstic as soon as the shields are down, for that you hold alt and hold the down key, so all plips get substracted, alt+right arrow key to switch to ballistics and hold alt & hold arrow up so all plips get added automatically in few seconds
Always repair during fights.
PS:
You can always jump to a new system during a fight.
PPS:
Got strafe - thrusts on mouse key, or I need to hold and click too many keys on the keyboard for my taste
Woah, that doesn't sound good! And probably a bug, yes.
I'm about to take the first simulator test for the UC, but was wondering if I should wait a bit with that, since the piloting skills and such also probably applies to that?
I'll do some other things and get a few more levels before I start the simulations, I think. If I understood the instructor correctly, you get more bonuses and shorter time to citizenship the more waves you do in those simulations.
Keep Barrett's ship in storage just for posterity.
You will be rolling in credits, the game gives you ships in some quests.
if you want to mess around in the builder which you should.
I just put the biggest shield my perks allowed and the strongest particle beams my perks allowed (not auto cannon ones,tried em did not like), and the biggest engine my perks allowed ,stocked up on a few ship repair kit. And from the on it was a cake walk.
this is on the hardest diff.
most of the game I used some random garbage ship I stole which I modified.
then I got a really big c-class from a quest which I 6 C-class particle beams on.
in fights I cut all power but one pip from the engine and jump and max out the beams and most of the shield. rarely even have to use repairs anymore.
besides that, just put what you like/want in terms of cockpit, habs etc.
I've consoled away carry weight since I've found it anti-fun and so I'm wondering what to do with my actual ship.
Realistically It's been pretty useless to me so far.
keep the enemies in the middle of the screen and blast away.
I messed around a bit in the beginning and like the foot combat it´s more stat driven than gameplay driven.
For instance, the Mantis ship.
There are ships you can get for absolute free, while this is going to cost the registration, which is quite expensive too (in the 12.000's)