Starfield

Starfield

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neuronfly Sep 10, 2023 @ 10:01am
I want to know the real reason why we can't fly our spaceship anywhere in real time without loading screens
I know this isn't No man's sky 2.0 but Bethesda advertised this game as a space game where we can take our spaceships and fly anywhere but reality hit hard and we got hit by loading screens upon loading screens. I just want to know why this happened? What is the technical limitation behind not able to fly anywhere without loading screens and landing and leaving planets in real time without loading screens? I just want honest answers. And no, don't answer that the creation engine cannot do that. No man's sky did that in 2015 with a potato engine so why can't Bethesda do that with AAA billion dollar budget from Microsoft?
Last edited by neuronfly; Sep 10, 2023 @ 10:05am
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Showing 1-15 of 55 comments
neuronfly Sep 10, 2023 @ 10:06am 
Bumping the thread for Todd Howard to answer my critical question
Darth Revan Sep 10, 2023 @ 10:07am 
throughout the entire marketing phase you always saw a cutsceen when it comes to the player landing on a planet so i dont get where people got the impression from that you would be able to seemlessly land on a planet.

also you can fly everywhere within a solar system but it takes ages, for 700 kilometers you need about 1 real time hour.

edit: a streamer flew to pluto from where the fast travel placed here in the system, it took her 7 hours. though you still need a loading screen to get to the planet, otherwise you just fly throug it.
Last edited by Darth Revan; Sep 10, 2023 @ 10:10am
Kleerex Sep 10, 2023 @ 10:10am 
Because flying through space is the most boring part of space games. Even NMS players use fast travel for this very reason.
Pulknest Sep 10, 2023 @ 10:10am 
https://www.youtube.com/watch?v=t3cHBEWN3xI&ab_channel=Charalanahzard

why you cant google anyting before make idiot posts
neuronfly Sep 10, 2023 @ 10:11am 
Originally posted by Legatus Lucanus:
throughout the entire marketing phase you always saw a cutsceen when it comes to the player landing on a planet so i dont get where people got the impression from that you would be able to seemlessly land on a planet.

also you can fly everywhere within a solar system but it takes ages, for 700 kilometers you need about 1 real time hour.
I want to know the technical reason why this happened. The spaceships that we have right now are just glorified storage space where we can take with us. I want to know why Bethesda designed the game like this with millions of loading screens instead of making everything seemless without loading screens so that we can actually feel we are truely playing a space game. Why did Bethesda do this? Why did they betray their fanbase for the 2nd time?
morph113 Sep 10, 2023 @ 10:11am 
Because it's not a space sim, it's meant to be an RPG similar to Skyrim and Fallout. Manual flight would have probably taken away from this. You probably would have had people complain why they have to spend 15 minutes flying from one planet to another just to turn in a quest. Plus a seamless transition to land on planets was never on the table anyway. So all it would add is instead of you spending a few seconds in a loading screen for fast travel, you would have to spend 10 or 15 minutes flying to another planet before you get the loading screen to land on planet. Considering the constant back and forth for quests or just for selling stuff, going to your outposts etc. it would annoy the heck out of me in this game if space flight was anything like Elite Dangerous. So they went the route similar to Mass Effect of using fast travel. A good decision afterall in my opinion.
Kleerex Sep 10, 2023 @ 10:12am 
Originally posted by neuronfly:
Originally posted by Legatus Lucanus:
throughout the entire marketing phase you always saw a cutsceen when it comes to the player landing on a planet so i dont get where people got the impression from that you would be able to seemlessly land on a planet.

also you can fly everywhere within a solar system but it takes ages, for 700 kilometers you need about 1 real time hour.
I want to know the technical reason why this happened. The spaceships that we have right now are just glorified storage space where we can take with us. I want to know why Bethesda designed the game like this with millions of loading screens instead of making everything seemless without loading screens so that we can actually feel we are truely playing a space game. Why did Bethesda do this? Why did they betray their fanbase for the 2nd time?

Because space is a big place?
I'm the walrus Sep 10, 2023 @ 10:12am 
Originally posted by neuronfly:
I know this isn't No man's sky 2.0 but Bethesda advertised this game as a space game where we can take our spaceships and fly anywhere but reality hit hard and we got hit by loading screens upon loading screens. I just want to know why this happened? What is the technical limitation behind not able to fly anywhere without loading screens
they did not say that
infact todd said "no spaceflights last year

no landing manually or taking flights
Last edited by I'm the walrus; Sep 10, 2023 @ 10:13am
neuronfly Sep 10, 2023 @ 10:13am 
Originally posted by Pulknest:
https://www.youtube.com/watch?v=t3cHBEWN3xI&ab_channel=Charalanahzard

why you cant google anyting before make idiot posts
And why you can't use your brain before replying with stupid posts. I already saw that video. I want to know the reason why Bethesda designed this game with millions of loading screens instead of making everything seemless without loading screens like No man's sky. They have the billion dollar budget of Microsoft so why they do like this?
Slatepaws Sep 10, 2023 @ 10:13am 
Engine limitations. the creation engine is still using the outdated 'cell' system of handling everything from lighting to physics and npc ai. Though compared to earlier games, they've only gotten better at mostly hiding this limit. As in it handles these things in the cell the player is in and then works it's way out to all the other cells the player can see. but the scripts in each cell can't interact with the scripts in another one.

For example in the older version they used in morrowind you could find shadows that just up and 'stopped' because you reached the boundary of a cell.

This same limit is still in starfield, they just have better artists to hide this. it's also the reason why you see wonky physics behavior in objects and npc's your at a boundary between two cells. and since physics is calculated on a cell by cell basis and the state of the object in the two cell's differ. Boom vibrating npc's spinning lids etc.

This is also why you will see your companion mush their face against a wall for no reason, because ai is limited to only being in a cell, to prevent your companion from ignoring a enemy npc that 'appears' to be right next to them. yet is in a different cell. they have a script that just constantly tells the ai where all the enemy npc's are and to target the nearest one. it's also why you will see enemy npc's uselessly shoot into objects as if they can't see them while trying to hit you.
neock Sep 10, 2023 @ 10:14am 
the answer is simple. because the game engine is so old it cant handle it. it BAIRLY handles the game as is... and its holding it with more butter on its hands than a butter factory
neuronfly Sep 10, 2023 @ 10:16am 
Originally posted by Legatus Lucanus:
throughout the entire marketing phase you always saw a cutsceen when it comes to the player landing on a planet so i dont get where people got the impression from that you would be able to seemlessly land on a planet.

also you can fly everywhere within a solar system but it takes ages, for 700 kilometers you need about 1 real time hour.

edit: a streamer flew to pluto from where the fast travel placed here in the system, it took her 7 hours. though you still need a loading screen to get to the planet, otherwise you just fly throug it.
Yes thats the reason I wanna know. Why we have loading screens between planets? Why is it not seemless like No man's sky? Bethesda has the billion dollar budget of Microsoft so why they made it like this?
strangest1ofall Sep 10, 2023 @ 10:16am 
Originally posted by neuronfly:
I know this isn't No man's sky 2.0 but Bethesda advertised this game as a space game where we can take our spaceships and fly anywhere but reality hit hard and we got hit by loading screens upon loading screens. I just want to know why this happened? What is the technical limitation behind not able to fly anywhere without loading screens and landing and leaving planets in real time without loading screens? I just want honest answers. And no, don't answer that the creation engine cannot do that. No man's sky did that in 2015 with a potato engine so why can't Bethesda do that with AAA billion dollar budget from Microsoft?

Because the game is gutted to run on Xbox Series S as a baseline. They punish you for having better hardware. This is how modern game are being put out for some reason.

My thought is that most people already have a PC or Laptop. In order to drive sales of consoles, AAA execs have decided to gimp PC releases so that you'll think "I guess I should buy an Xbox or Playstation if the launch experience is always better"
neuronfly Sep 10, 2023 @ 10:16am 
Originally posted by neock:
the answer is simple. because the game engine is so old it cant handle it. it BAIRLY handles the game as is... and its holding it with more butter on its hands than a butter factory
Then how come No man's sky in 2015 did that with a potato engine?
CloudsInTheSky Sep 10, 2023 @ 10:20am 
Originally posted by neock:
the answer is simple. because the game engine is so old it cant handle it. it BAIRLY handles the game as is... and its holding it with more butter on its hands than a butter factory

Engines are not static things. They can be rewriten and redesigned over time. Their issue is that they are horrible at coding it. The most likely reason why they took this box approach is because they could not handle progressive generation correctly and it would have murdered performance instantly. Obviously this is my most educated guess, because on both games the code is encrypted and we have no idea how the game processes run.
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Date Posted: Sep 10, 2023 @ 10:01am
Posts: 55