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also you can fly everywhere within a solar system but it takes ages, for 700 kilometers you need about 1 real time hour.
edit: a streamer flew to pluto from where the fast travel placed here in the system, it took her 7 hours. though you still need a loading screen to get to the planet, otherwise you just fly throug it.
why you cant google anyting before make idiot posts
Because space is a big place?
infact todd said "no spaceflights last year
no landing manually or taking flights
For example in the older version they used in morrowind you could find shadows that just up and 'stopped' because you reached the boundary of a cell.
This same limit is still in starfield, they just have better artists to hide this. it's also the reason why you see wonky physics behavior in objects and npc's your at a boundary between two cells. and since physics is calculated on a cell by cell basis and the state of the object in the two cell's differ. Boom vibrating npc's spinning lids etc.
This is also why you will see your companion mush their face against a wall for no reason, because ai is limited to only being in a cell, to prevent your companion from ignoring a enemy npc that 'appears' to be right next to them. yet is in a different cell. they have a script that just constantly tells the ai where all the enemy npc's are and to target the nearest one. it's also why you will see enemy npc's uselessly shoot into objects as if they can't see them while trying to hit you.
Because the game is gutted to run on Xbox Series S as a baseline. They punish you for having better hardware. This is how modern game are being put out for some reason.
My thought is that most people already have a PC or Laptop. In order to drive sales of consoles, AAA execs have decided to gimp PC releases so that you'll think "I guess I should buy an Xbox or Playstation if the launch experience is always better"
Engines are not static things. They can be rewriten and redesigned over time. Their issue is that they are horrible at coding it. The most likely reason why they took this box approach is because they could not handle progressive generation correctly and it would have murdered performance instantly. Obviously this is my most educated guess, because on both games the code is encrypted and we have no idea how the game processes run.